Missed Opportunity

  • Zerodeeps
    Zerodeeps
    ✭✭✭
    If you want hard mode but you want to do it with other hard mode players, aren’t you arguing for an easier hard mode?

    If you truly want to solo in hard mode, aren’t you arguing for a single player experience?

    As always, you’re not supposed to get every experience you want from Overland. And that’s ok.
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    its no big surprise to see all the fighting thats going on the moment they said we would be all together i know this wasnt going to work out good lol all we did was change who's dealing the high dps and whos fighting high leveled things as the moment a player playing on low level gets in the fight its over where before it was the low level that feel high CP killed their fun now its low levels killing high cp fun lol

    reminds me of everyone looking for VR1 players back in CoS release because VR16 was to hard for the masses 😂

    GUESS ZOS GAVE LOW LEVEL PLAYERS A HAND UP ONCE AGAIN SINCE GETTING ACHIEVEMENTS BEST WITH A LOW LEVEL FRIEND WHILE PLAYING ON HIGHIST LEVEL !!!!!!!!!!

    calling all low levels i need my achievements 😂
  • JohnnyJimmy
    JohnnyJimmy
    ✭✭
    I was actually going to play on one of the higher difficulties when doing overland, but after reading this particular thread, and only this thread, I am going to stay on normal difficulty. and where I would normally pass by if someone was fighting a Wolrdboss orsomething that I dodnt need to kill, I will now join the fight everytime I see one.
  • Cardhwion
    Cardhwion
    ✭✭✭✭
    cptscotty wrote: »
    Instanced would have been a terrible idea that split players up after they already got rid of that years ago.

    I wish they found a better way to maker overland combat feel a bit more meaningful like other MMOs (without being obstructively hard), but they used to have "veteran" versions of overland that were instanced and it was a huge improvement for the community to remove that.

    Now we get to be togethef with still some difficulty options—not amazing, but a compromise.

    Problem is this is a complete waste of time and development since its easily overwritten by people who want the game in easy mode. They should not have allowed someone who wants the game on easy mode to force all others be on their easy mode. Thus the need for instanced areas. So no one would be forced by other players decisions.

    Nope. They should not force people who play on standard mode to accomondate people who want some weird hardmode.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO. Is. Not. A. Single. Player. Game.

    You do not get to dictate what other people do. You do not get to claim a World Boss for only yourself (it’s in the name: “World Boss” as in anyone in the World can take it on together). You do not get to claim that you’re the only person allowed to do damage because you want to flex your fancy healthbar on the plebs who don’t choose to use it.

    If you want to have your solo Dark Souls experience, then you have options:
    • Solo an instanced area, like an Arena, Dungeon, Trial, or Story final boss
    • Play on PTS in the off-cycle
    • Wait until the ‘honeymoon effect’ has worn off so people aren’t grinding those achievements and then there’ll be fewer people in those areas.

    Yesterday I managed to get a delve (one of Bolgrul’s even!) to myself on Vestige. I went back with a friend about 15 mins later since we were trying to check something and then there were two other people there as well. Yes, it was trivial when 4 people - even 4 on Vestige - were taking a delve boss, but that’s how the world works. We later went to a Deshaan WB and it was just the two of us and we didn’t have anyone else show up (and we were able to log it to check what we wanted to see: how much our Companions were doing relative to us. Notably 2 DPS-specced Companions were essentially doing the same as 2 players specced as tank and DD)

    Let’s also point out the fact that “ugh these people on low-difficulty modes!” isn’t the only thing that could make your life easier. Even two people who are both on Vestige would make a WB much easier since now you have double the damage and have a second person to take hits. Heck, I even saw someone unironically suggest that enemies should be programmed to ignore any taunts so it could target the high-difficulty players.

    ZOS has made it eminently clear that they want as little fragmentation of the population as possible. If the mere existence of people who are not playing on your chosen difficulty is a problem, then an MMO is not for you.

    I’m sure that as people get over this mode and get their achievements, they’ll settle down and a) choose a relevant level and b) not be farming enemies and bosses. You know, like every time a new shiny releases and is swarmed for a while until people move on. And then you’ll more than likely get your solo WBs anyway.
  • Cardhwion
    Cardhwion
    ✭✭✭✭
    cptscotty wrote: »
    cptscotty wrote: »
    A serious missed opportunity to give the players what they asked for. Players asked for a hard mode difficulty in overland content. For years. You spent all this effort developing and marketing this new feature. But then allowed for it to be completely ruined and overwritten by others who want the game on easy mode. Making it completely useless for the players who asked for it in the first place.

    Should have made it instanced and separate like how other games have it done. Let the easy players in their own area and the hard mode players in theirs. Now its just a frustrating experience and a huge disappointment.

    Those who want the game on Adventurer difficulty, like it's been for the past 10 years, aren't ruining anything for anyone.

    yeah they are. they can completely nullify the challenge mode difficulties for other players. Thus the need to separate them. Easy-mode-players should not be allowed to force others into their easy mode.

    Only if the higher difficulty players never complain about empty world, not enough people and so forth. Because if the split comes, that is the next thing that follows. "There is no one ever here..."
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • JimT722
    JimT722
    ✭✭✭✭✭
    All of this was discussed when it was on pts. Zos said they can't fix it. unfortunately, all the issues challenge mode has is way worse on live because of the number of people. the people playing on challenge mode aren't rare but a minority for sure.

    it's all we are going to get. while I don't like the implementation it definitely beats not having it.
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    ESO. Is. Not. A. Single. Player. Game.

    You do not get to dictate what other people do. You do not get to claim a World Boss for only yourself (it’s in the name: “World Boss” as in anyone in the World can take it on together). You do not get to claim that you’re the only person allowed to do damage because you want to flex your fancy healthbar on the plebs who don’t choose to use it.

    If you want to have your solo Dark Souls experience, then you have options:
    • Solo an instanced area, like an Arena, Dungeon, Trial, or Story final boss
    • Play on PTS in the off-cycle
    • Wait until the ‘honeymoon effect’ has worn off so people aren’t grinding those achievements and then there’ll be fewer people in those areas.

    Yesterday I managed to get a delve (one of Bolgrul’s even!) to myself on Vestige. I went back with a friend about 15 mins later since we were trying to check something and then there were two other people there as well. Yes, it was trivial when 4 people - even 4 on Vestige - were taking a delve boss, but that’s how the world works. We later went to a Deshaan WB and it was just the two of us and we didn’t have anyone else show up (and we were able to log it to check what we wanted to see: how much our Companions were doing relative to us. Notably 2 DPS-specced Companions were essentially doing the same as 2 players specced as tank and DD)

    Let’s also point out the fact that “ugh these people on low-difficulty modes!” isn’t the only thing that could make your life easier. Even two people who are both on Vestige would make a WB much easier since now you have double the damage and have a second person to take hits. Heck, I even saw someone unironically suggest that enemies should be programmed to ignore any taunts so it could target the high-difficulty players.

    ZOS has made it eminently clear that they want as little fragmentation of the population as possible. If the mere existence of people who are not playing on your chosen difficulty is a problem, then an MMO is not for you.

    I’m sure that as people get over this mode and get their achievements, they’ll settle down and a) choose a relevant level and b) not be farming enemies and bosses. You know, like every time a new shiny releases and is swarmed for a while until people move on. And then you’ll more than likely get your solo WBs anyway.

    that are just play at off hours some nights i might see 2 or 3 players every 30 minutes if in a town but for most part getting to solo a WB is easy pickings lol
  • JohnnyJimmy
    JohnnyJimmy
    ✭✭
    I love how these MegaImbaVestigeGamers hit something once and then run hopping around hoping for someone else on lower diffficulty to take aggro. They are really pro :-)
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love how these MegaImbaVestigeGamers hit something once and then run hopping around hoping for someone else on lower diffficulty to take aggro. They are really pro :-)

    There is already a thread telling players that is what they can do to easily complete the difficulty achievements. Just tag the mob and let a player not using increased difficulty defeat it for them.
    PCNA
Sign In or Register to comment.