I'm loving the new difficulty settings. It was a bit buggy on first login of several characters, but I figured that out. Here are some unexpected observations that
might not be entirely accurate, but have struck me in some way while playing Vestige difficulty:
- Companions (at least some) do not appear to be affected by difficulty. I think I like this, but it has gone a bit too far. It elevates companions to the realm of "META", easily soloing critters with no help from me, while I am unable to solo that same critter without the companion's help.
- Passive healing based on damage output is ALSO reduced by 5x, due to the reduced damage that you're doing. That makes fights hard in ways that I doubt were intentional. At the very least it means players will re-think builds to rely less on passive healing, and more on active healing.
- When fighting a WB in a group I found I didn't get any XP sometimes, and I think that may be due to the challenge of meeting the threshold of participation.