No I logged after I crashed, I will not play this game if Vengeance is my only option and right now it is. I do not have the time to wait 1 to 2 hours for Qs.
Vengeance is not even the same game. No depth, no complexity feels like they tried to load a FPS in a fantasy game. What if we did the same thing to trials, let's make all trials with loadouts and put timers on all your rotations, and everyone does the same exact damage. No one would like that!!!! It would destroy PVE.
BXR_Lonestar wrote: »No I logged after I crashed, I will not play this game if Vengeance is my only option and right now it is. I do not have the time to wait 1 to 2 hours for Qs.
Vengeance is not even the same game. No depth, no complexity feels like they tried to load a FPS in a fantasy game. What if we did the same thing to trials, let's make all trials with loadouts and put timers on all your rotations, and everyone does the same exact damage. No one would like that!!!! It would destroy PVE.
My guild is looking at potentially playing in the sewers more. We have regular IC events so we enjoy playing in there anyways, and this may now give us reason to be in there more if we can't get into GH. We'll not be maining vengeance for sure.
DarkStrifeYT wrote: »Anyone else noticed that? Queue time for Grey host was insanely long but there was barely anyone in vegence? I saw more people in IC then queuing up for vengeance.
The haters were right. Vengeance only appeals to a fringe minority of people. It can be seen clear as day now.
On PC EU grayhost is currently capped and Vengeance has 1 bar each. Even Imperial City sometimes had 2 bars with select alliances.
tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol

Where is your source on 4 bars being exactly 400 players?Barely anyone? Last I looked at around 9pm BST, GH was pop-locked (360 players) and Vengeance had 4 bars (~400 players).
tomofhyrule wrote: »I do agree that people need to realize that one bar of Vengeance could represent more people than one bar of GH. But why are you not considering that one bar Vengeance could also represent fewer than 100 people?



tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol
Well that defeats your argument about bars
No I logged after I crashed, I will not play this game if Vengeance is my only option and right now it is. I do not have the time to wait 1 to 2 hours for Qs.
Vengeance is not even the same game. No depth, no complexity feels like they tried to load a FPS in a fantasy game. What if we did the same thing to trials, let's make all trials with loadouts and put timers on all your rotations, and everyone does the same exact damage. No one would like that!!!! It would destroy PVE.
tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol
Well that defeats your argument about bars
tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol
Well that defeats your argument about bars
Vengeance forum defenders will just ignore that fact lmao
Since one bar is all you ever see in Vengeance here's what that gets you

The haters were right. Vengeance only appeals to a fringe minority of people. It can be seen clear as day now.
CatalinaWineMixer2 wrote: »Ive said this before and I'll say it again, 100k dps per patch for GH. They don't want tanks, they dont want healing, they just want more. Lets cap PvP at 300k in PvP only at U51. For over a decade, we have been hearing from the same people with the same tiring stories and the same excuses. "There's always going to be a meta" "Some people play that way", "You need to change", "This needs to be toned down - which is the same thing as NERFING" and on and on. Its a repeat of a failing chapter in history. Over and over again. Zos is righting the ship. They see these things, and they're actively trying to do something about it.
Aces-High-82 wrote: »tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol
Well that defeats your argument about bars
Well you only get listed If you choose to be it your home campaign......
tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol
Well that defeats your argument about bars
tsaescishoeshiner wrote: »Can't speak to how many people you actually see in the campaign maps, but Vengeance has almost triple the max population, so judging by the bars is misleading. I wonder if it is making it look empty and discouraging people from joining. Maybe they need to add 9 bars lol
Well that defeats your argument about bars
No it doesn't. All that shows is more people put GH as their Home Campaign.