Aerius_Sygale wrote: »Is that for real? Over half a day straight for an update to put in the Werewolf Refresh, and a few Dynamic Encounters...? Or will it not actually be taking that obscene amount of time?
Take servers offline
Perform entire system backup
Disk management, defragmentation and cleanup
Upload new code
Verify integrity of code
Spin server up for private use to test
Bring servers online publicly
Take servers offline
Perform entire system backup
Disk management, defragmentation and cleanup
Upload new code
Verify integrity of code
Spin server up for private use to test
Bring servers online publicly
Not using multiple server pools to quasi-instantly switch between revisions is a monetary decision, not a technical decision.
Aerius_Sygale wrote: »Is that for real? Over half a day straight for an update to put in the Werewolf Refresh, and a few Dynamic Encounters...? Or will it not actually be taking that obscene amount of time?
'Never play on patch day' is a thing. At least this time it won't constantly be taken down. Well, yes, it will. Just plan something else for 48hrs.
People complain because it is 2026 not 1996 and most online services have little to no regular downtime (that the user sees) and that includes some games, even some MMORPGs (GW2, OSR, etc).
tomofhyrule wrote: »People complain because it is 2026 not 1996 and most online services have little to no regular downtime (that the user sees) and that includes some games, even some MMORPGs (GW2, OSR, etc).
And a lot of those update-while-it’s-running systems are also patented, meaning other companies can’t do them without incurring legal penalties. Which is exactly why their companies did it - the number of people who say “game X does it so we should play game X instead!”
Not to mention that ESO’s architecture of megaservers is unique in that you don’t need to swap server shards to play with friends like in most other MMOs, but at the expense that you can’t swap megaservers.