PVP right now...

  • CameraBeardThePirate
    CameraBeardThePirate
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    Nordstern wrote: »
    ADawg wrote: »
    bachpain wrote: »
    Freez6661 wrote: »
    man I been whining this here for years I swear

    they have no pvp-players on devs team

    they don't play the game

    they don't know what to do how to change meta, how to balance things

    99999 sets and yet somehow you can only use 4-5 same with everything else

    we played pvp in 2021-2023 and it was 1000 times better than now

    at least I had a little bit of fun this weekend playing 3 sided BGs

    They don't need PVP players on the dev team. They just need to care about and listen to the feedback from PVP players. Let's be honest though having all whips in BGs is more fun than solo queing against literal ball groups.

    Se already have a counter to ball groups and its called PULL builds.

    The problem is EVERYONE CAN HEAL TO THE MOON WITH INCREASED DAMAGE STACKING WHICH MAKES ZERO SENSE.


    I've said it a bajillion times REMOVE DAMAGE FROM HEAL SCALING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Then your """""""""DPS"""""""""" builds can't cross heal each other and avoid death by breaking the Holy Trinity of DPS/Heal/Tank.


    if your """""DPS""" build out heals a full specced "heal" build there is a problem.

    This would be a horrible change and make proper small scale pvp impossible.

    Well no, because the entire meta would shift. Small scale would still be possible with coordination and a true healer build in the group. 1vX would probably suffer the most, but since everyone's healing would go down across the board, it's hard to say where the meta would end up. I'm surprised they never ran a test for this with all the different tests on AoE and Cast Times they ran a while back.
  • ADawg
    ADawg
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    Nordstern wrote: »
    ADawg wrote: »
    bachpain wrote: »
    Freez6661 wrote: »
    man I been whining this here for years I swear

    they have no pvp-players on devs team

    they don't play the game

    they don't know what to do how to change meta, how to balance things

    99999 sets and yet somehow you can only use 4-5 same with everything else

    we played pvp in 2021-2023 and it was 1000 times better than now

    at least I had a little bit of fun this weekend playing 3 sided BGs

    They don't need PVP players on the dev team. They just need to care about and listen to the feedback from PVP players. Let's be honest though having all whips in BGs is more fun than solo queing against literal ball groups.

    Se already have a counter to ball groups and its called PULL builds.

    The problem is EVERYONE CAN HEAL TO THE MOON WITH INCREASED DAMAGE STACKING WHICH MAKES ZERO SENSE.


    I've said it a bajillion times REMOVE DAMAGE FROM HEAL SCALING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Then your """""""""DPS"""""""""" builds can't cross heal each other and avoid death by breaking the Holy Trinity of DPS/Heal/Tank.


    if your """""DPS""" build out heals a full specced "heal" build there is a problem.

    This would be a horrible change and make proper small scale pvp impossible.

    Well no, because the entire meta would shift. Small scale would still be possible with coordination and a true healer build in the group. 1vX would probably suffer the most, but since everyone's healing would go down across the board, it's hard to say where the meta would end up. I'm surprised they never ran a test for this with all the different tests on AoE and Cast Times they ran a while back.

    Imagine that, needinag HEALER to heal in an MMO.

    GEE GOLLY GOSH! It's almost like its called the "HOLY TRINITY" for a reason.

    This guy is making sense! +1
  • Major_Mangle
    Major_Mangle
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    ADawg wrote: »
    Nordstern wrote: »
    ADawg wrote: »
    bachpain wrote: »
    Freez6661 wrote: »
    man I been whining this here for years I swear

    they have no pvp-players on devs team

    they don't play the game

    they don't know what to do how to change meta, how to balance things

    99999 sets and yet somehow you can only use 4-5 same with everything else

    we played pvp in 2021-2023 and it was 1000 times better than now

    at least I had a little bit of fun this weekend playing 3 sided BGs

    They don't need PVP players on the dev team. They just need to care about and listen to the feedback from PVP players. Let's be honest though having all whips in BGs is more fun than solo queing against literal ball groups.

    Se already have a counter to ball groups and its called PULL builds.

    The problem is EVERYONE CAN HEAL TO THE MOON WITH INCREASED DAMAGE STACKING WHICH MAKES ZERO SENSE.


    I've said it a bajillion times REMOVE DAMAGE FROM HEAL SCALING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Then your """""""""DPS"""""""""" builds can't cross heal each other and avoid death by breaking the Holy Trinity of DPS/Heal/Tank.


    if your """""DPS""" build out heals a full specced "heal" build there is a problem.

    This would be a horrible change and make proper small scale pvp impossible.

    Well no, because the entire meta would shift. Small scale would still be possible with coordination and a true healer build in the group. 1vX would probably suffer the most, but since everyone's healing would go down across the board, it's hard to say where the meta would end up. I'm surprised they never ran a test for this with all the different tests on AoE and Cast Times they ran a while back.

    Imagine that, needinag HEALER to heal in an MMO.

    GEE GOLLY GOSH! It's almost like its called the "HOLY TRINITY" for a reason.

    This guy is making sense! +1

    The holy trinity is an outdated and boring concept. ESO is interesting because you're not required to have one in order to PvP. All a change like this would do is pushing people into more ballgroup style gameplay which we all love sooooo much.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Nordstern
    Nordstern
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    Nordstern wrote: »
    ADawg wrote: »
    bachpain wrote: »
    Freez6661 wrote: »
    man I been whining this here for years I swear

    they have no pvp-players on devs team

    they don't play the game

    they don't know what to do how to change meta, how to balance things

    99999 sets and yet somehow you can only use 4-5 same with everything else

    we played pvp in 2021-2023 and it was 1000 times better than now

    at least I had a little bit of fun this weekend playing 3 sided BGs

    They don't need PVP players on the dev team. They just need to care about and listen to the feedback from PVP players. Let's be honest though having all whips in BGs is more fun than solo queing against literal ball groups.

    Se already have a counter to ball groups and its called PULL builds.

    The problem is EVERYONE CAN HEAL TO THE MOON WITH INCREASED DAMAGE STACKING WHICH MAKES ZERO SENSE.


    I've said it a bajillion times REMOVE DAMAGE FROM HEAL SCALING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Then your """""""""DPS"""""""""" builds can't cross heal each other and avoid death by breaking the Holy Trinity of DPS/Heal/Tank.


    if your """""DPS""" build out heals a full specced "heal" build there is a problem.

    This would be a horrible change and make proper small scale pvp impossible.

    Well no, because the entire meta would shift. Small scale would still be possible with coordination and a true healer build in the group. 1vX would probably suffer the most, but since everyone's healing would go down across the board, it's hard to say where the meta would end up. I'm surprised they never ran a test for this with all the different tests on AoE and Cast Times they ran a while back.

    "small scale" is imo 3 people max. No proper small scale player runs with a healer and I dont want to have to find a healer just to be able to play the way I want. The classic roles from pve are irrelevant for pvp anyways or do you want to tell me that tanks serve a real purpose in pvp?
  • Caim12
    Caim12
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    ADawg wrote: »
    Forced to do Vengeance if I want to go to Cyrodiil...no thanks.

    Let me Que for BGs with a few friends..

    WHIP WHIP WHIP WHIP WHIP WHIP WHIP WHIP WHIP

    Oh look, 8/12 DKS all running whips.


    -_-


    Reallllly looking at that ESO + sub cancel button right now!

    Yeah true!! All time DKs whips lazy fast ultra kill skill and sometimes their ulty one hit kill all team, saw that many times :(
  • Oblivion_Protocol
    Oblivion_Protocol
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    ADawg wrote: »
    Imagine that, needinag HEALER to heal in an MMO.

    GEE GOLLY GOSH! It's almost like its called the "HOLY TRINITY" for a reason.

    This guy is making sense! +1

    Your logic makes sense for PVE. But in PVP, most of us would like to be at least mostly self-sufficient. As someone mentioned, the “trinity” concept is outdated. This isn't EverQuest, and trying to push the need for dedicated healers will only serve to alienate solo DPS players further.
    Edited by Oblivion_Protocol on June 3, 2026 7:15PM
  • ADawg
    ADawg
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    ADawg wrote: »
    Imagine that, needinag HEALER to heal in an MMO.

    GEE GOLLY GOSH! It's almost like its called the "HOLY TRINITY" for a reason.

    This guy is making sense! +1

    Your logic makes sense for PVE. But in PVP, most of us would like to be at least mostly self-sufficient. As someone mentioned, the “trinity” concept is outdated. This isn't EverQuest, and trying to push the need for dedicated healers will only serve to alienate solo DPS players further.

    In correct. Solo DPS players should be a serious threat to other players due to their crazy burst combo.

    They utilize timing, positioning, etc to achieve kills.

    That is not the current state of PVP in ESO. Instead we see ultra mega GOD builds (aka broken combos of gear/CP/passives) that create annoying youtube streamer content farming players.

    You know, the ones that will tank a 24 man army alpha striking them in an open field. They drop health to within execute range, but GOTCHYA, they have +2000000000000% run speed and insta purge CP TEE HEE LOL run away LOS reset the fight, build ult, turn around DELETE DELETE DELETE DELETE, repeat.

    its absolutely ridiculous. No one finds that gameplay fun or enjoyable among the 24 man group.

    And don't start with "skill". My group has watched annoying GreyHost 1vX content farmers go to a BG and die instantly.

    CP IS THE PROBLEM, GEAR CREEP IS THE PROBLEM

    Vengeance is not the answer. Vengeance is skill welfare that lowers the skill ceiling so low and removes build creativity from the equation.


    BLAH BLAH who cares I'm playing D2R right now, IDGAF! I have cutoff all ESO subs and purchases of crowns. Lost a paying customer BUH BYE :dizzy:
  • FolksySpade
    FolksySpade
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    daaanngg Okuy and gang out here causing zos to lose subs. Smh my head
  • Nordstern
    Nordstern
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    ADawg wrote: »
    ADawg wrote: »
    Imagine that, needinag HEALER to heal in an MMO.

    GEE GOLLY GOSH! It's almost like its called the "HOLY TRINITY" for a reason.

    This guy is making sense! +1

    Your logic makes sense for PVE. But in PVP, most of us would like to be at least mostly self-sufficient. As someone mentioned, the “trinity” concept is outdated. This isn't EverQuest, and trying to push the need for dedicated healers will only serve to alienate solo DPS players further.

    In correct. Solo DPS players should be a serious threat to other players due to their crazy burst combo.

    They utilize timing, positioning, etc to achieve kills.

    That is not the current state of PVP in ESO. Instead we see ultra mega GOD builds (aka broken combos of gear/CP/passives) that create annoying youtube streamer content farming players.

    You know, the ones that will tank a 24 man army alpha striking them in an open field. They drop health to within execute range, but GOTCHYA, they have +2000000000000% run speed and insta purge CP TEE HEE LOL run away LOS reset the fight, build ult, turn around DELETE DELETE DELETE DELETE, repeat.

    its absolutely ridiculous. No one finds that gameplay fun or enjoyable among the 24 man group.

    And don't start with "skill". My group has watched annoying GreyHost 1vX content farmers go to a BG and die instantly.

    CP IS THE PROBLEM, GEAR CREEP IS THE PROBLEM

    Vengeance is not the answer. Vengeance is skill welfare that lowers the skill ceiling so low and removes build creativity from the equation.


    BLAH BLAH who cares I'm playing D2R right now, IDGAF! I have cutoff all ESO subs and purchases of crowns. Lost a paying customer BUH BYE :dizzy:

    You are so obviously just frustrated that theres players significantly better than you.
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