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Challenge difficulty needs to be launched with the ability to replay quests.

  • spartaxoxo
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    spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness

    That happened once and everyone hated it. It still gets talked about. Idk how y'all can bring that up as terrible and still want to do more of it. Why would you want to double down on bad choices? Or did you think those characters coming back and you asking them what happened and them being like "lol bro idk," was immersion breaking and bad writing? You want them to do that every single time?

    Or would you rather them not use their existing framework to implement this so they can give you what you want and prevent that from happening at the same time?
    Edited by spartaxoxo on June 5, 2026 11:11PM
  • Izanagi.Xiiib16_ESO
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    They already have a replay method, you just create a new character.

    being 20/20 on character slot how would you tell me to make a new character , would you have me delete 1 or zos give me another or should i buy another oh wait im maxed out guess zos needs to make it unlimited character slots as im not deleting a character from a paid slot nor buying another when its just over all better business to make quest repeatable

    Go to PTS delete a character and remake a template character, no need to grind or get skill points and you can enjoy the quests and visuals as much as you like.
    @Solar_Breeze
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  • heimdall14_9
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    They already have a replay method, you just create a new character.

    being 20/20 on character slot how would you tell me to make a new character , would you have me delete 1 or zos give me another or should i buy another oh wait im maxed out guess zos needs to make it unlimited character slots as im not deleting a character from a paid slot nor buying another when its just over all better business to make quest repeatable

    Go to PTS delete a character and remake a template character, no need to grind or get skill points and you can enjoy the quests and visuals as much as you like.

    ILL HOP ON PS5 PTS AND DO JUST THAT THANK YOU oh wait ps5 has no PTS lmfao nor do i think id be able to help new players in their quest while on PTS and have it count for them on live lol
    Edited by heimdall14_9 on June 5, 2026 11:20PM
  • UrQuan
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    For me personally, the introduction of challenge difficulty is actually the primary reason I want to be able to repeat quests. I'm an altaholic with 60 characters across 3 accounts, if I just want to replay a quest I can always find a character who hasn't done it. Challenge difficulty changes that for me. There are lots of story quests where the final fight was supposed to be epic but I steamrolled it on my main and killed the final quest boss in approximately 1-2 seconds. If I can go back and replay those on a higher difficulty so those quest boss fights actually take some effort, that would be a real reason for me to want to replay some quests.
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  • heimdall14_9
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    spartaxoxo wrote: »
    spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness

    That happened once and everyone hated it. It still gets talked about. Idk how y'all can bring that up as terrible and still want to do more of it. Why would you want to double down on bad choices? Or did you think those characters coming back and you asking them what happened and them being like "lol bro idk," was immersion breaking and bad writing? You want them to do that every single time?

    Or would you rather them not use their existing framework to implement this so they can give you what you want and prevent that from happening at the same time?

    while since everyone of my characters are stuck seeing someone they felt bad about killing from the main story every time they run a dungeon or go to elsweyr like it or not helpful or not id like to be able to repeat quest so I COULD BE HELPFUL it really sucks helping a new player only to see them go invisible because ive already did something or not be let into a room because ive already did it ect ect at least ID BE HELPFUL replaying the quest where as SEEING PEOPLE I CHOOSE TO KILL COME BACK FOR NO BETTER REASON THAN ZOS WAS BEING LAZY
    Edited by heimdall14_9 on June 5, 2026 11:40PM
  • Izanagi.Xiiib16_ESO
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    They already have a replay method, you just create a new character.

    being 20/20 on character slot how would you tell me to make a new character , would you have me delete 1 or zos give me another or should i buy another oh wait im maxed out guess zos needs to make it unlimited character slots as im not deleting a character from a paid slot nor buying another when its just over all better business to make quest repeatable

    Go to PTS delete a character and remake a template character, no need to grind or get skill points and you can enjoy the quests and visuals as much as you like.

    ILL HOP ON PS5 PTS AND DO JUST THAT THANK YOU oh wait ps5 has no PTS lmfao nor do i think id be able to help new players in their quest while on PTS and have it count for them on live lol

    Luckily you mention you have a PC so the problem is solved.
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  • heimdall14_9
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    They already have a replay method, you just create a new character.

    being 20/20 on character slot how would you tell me to make a new character , would you have me delete 1 or zos give me another or should i buy another oh wait im maxed out guess zos needs to make it unlimited character slots as im not deleting a character from a paid slot nor buying another when its just over all better business to make quest repeatable

    Go to PTS delete a character and remake a template character, no need to grind or get skill points and you can enjoy the quests and visuals as much as you like.

    ILL HOP ON PS5 PTS AND DO JUST THAT THANK YOU oh wait ps5 has no PTS lmfao nor do i think id be able to help new players in their quest while on PTS and have it count for them on live lol

    Luckily you mention you have a PC so the problem is solved.

    yep PC PTS to help ps5 live do quest lol

    tho i might have a PC with 2 eso accounts i main PS5 with 14 accounts and my MAIN IS THERE so , NO this solved nothing of my issue when it comes to helping new players in quest nor me re playing game on HM all the way throughout like id like too
  • Grafahel
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    Replaying quests is something I would really like as well. Though in order to prevent people just brainlessly grinding out certain quests (this is why we can't have nice things) it should probably be more like a complete zone reset, and I'm sure they'll think of ways where a 'farmable' reward won't just drop endlessly if you already played the quest before.
    Yes I can and do make new characters often, but I also have characters that I really like, that I have invested a lot of time and effort in, and that I have to ' retire' because there's nothing more for them to play but I can't bring myself to delete them because they hold a special place in my heart. It would just be really cool if I could keep them playing.
    I understand not everyone cares about replayability, and a lot of people don't seem to care for quests in the first place, but for those of us that do and who hold our characters dear not just for their DPS but for what they mean to us I think this could be a nice longevity feature.
  • heimdall14_9
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    Grafahel wrote: »
    Replaying quests is something I would really like as well. Though in order to prevent people just brainlessly grinding out certain quests (this is why we can't have nice things) it should probably be more like a complete zone reset, and I'm sure they'll think of ways where a 'farmable' reward won't just drop endlessly if you already played the quest before.
    Yes I can and do make new characters often, but I also have characters that I really like, that I have invested a lot of time and effort in, and that I have to ' retire' because there's nothing more for them to play but I can't bring myself to delete them because they hold a special place in my heart. It would just be really cool if I could keep them playing.
    I understand not everyone cares about replayability, and a lot of people don't seem to care for quests in the first place, but for those of us that do and who hold our characters dear not just for their DPS but for what they mean to us I think this could be a nice longevity feature.

    it could add in a competitive side to the game to as players could re-play the game on different levels over and over again making room for speed runs of the game to become a thing just like we had for skyrim ( hopefully without all the bugs lol )
  • Trier_Sero
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    ive done (cods gold) on 46 characters ( 8 accounts) have done 100% of all quest on all 20 of my main accounts characters , with coming up on 49.5k hours played time ive done a lot in eso paid a lot and dont feel i should have to pay more just to beable to re run quest for the 47th time on the NEW levels available NOW

    1st I don't believe you.
    2nd even if that's true implementing something like this just for 1 guy isn't worth
    3rd if you wanna do it again you have to pay more because there's no such feature right now
  • Trier_Sero
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    Flustershy wrote: »

    Band Aid fix, and a bad one at that.

    Perfectly fine solution that spares devs from spending dev time on unnecessary features
  • BardokRedSnow
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    spartaxoxo wrote: »
    spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness

    That happened once and everyone hated it. It still gets talked about. Idk how y'all can bring that up as terrible and still want to do more of it. Why would you want to double down on bad choices? Or did you think those characters coming back and you asking them what happened and them being like "lol bro idk," was immersion breaking and bad writing? You want them to do that every single time?

    Or would you rather them not use their existing framework to implement this so they can give you what you want and prevent that from happening at the same time?

    Immersion is a terrible excuse to not have a feature like this when we have things like play another life on another faction via Caldwell for the main quest. You can just make up anything to sell it.

    Make it Apocrypha themed and replay altered memories or paths, etc and redo questlines. Easy. The technical side of this is a valid argument but immersion at this point of eso, really. You're just arguing to argue at that point.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BretonMage
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    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    It's not really comparable though, because it's so easy to start a new character in Skyrim and level them up. In ESO, so many things are locked to your character, crafting skills and knowledge, for example. I'm not grinding through all that again, and am absolutely not faffing about transferring things between a crafter character and non-crafter character. Could not think of a more tedious way to play.

    Also, a lot of games have NG+. I would love a sort of NG+ mode here where you replay all the quests in ESO on your chosen character, or have the option to reset certain zones (for a price) to its unplayed state.
  • BretonMage
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    spartaxoxo wrote: »
    spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness

    That happened once and everyone hated it. It still gets talked about. Idk how y'all can bring that up as terrible and still want to do more of it. Why would you want to double down on bad choices? Or did you think those characters coming back and you asking them what happened and them being like "lol bro idk," was immersion breaking and bad writing? You want them to do that every single time?

    Or would you rather them not use their existing framework to implement this so they can give you what you want and prevent that from happening at the same time?

    Immersion is a terrible excuse to not have a feature like this when we have things like play another life on another faction via Caldwell for the main quest. You can just make up anything to sell it.

    Make it Apocrypha themed and replay altered memories or paths, etc and redo questlines. Easy. The technical side of this is a valid argument but immersion at this point of eso, really. You're just arguing to argue at that point.

    We even have dragon breaks here. It's literally begging us to dream up alternative time lines.
  • Radiate77
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    Instead of Cadwell’s Silver and Gold, change the crystal to an actual overland world reset button.
    Edited by Radiate77 on June 6, 2026 5:11PM
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  • Soarora
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    BretonMage wrote: »
    spartaxoxo wrote: »
    spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness

    That happened once and everyone hated it. It still gets talked about. Idk how y'all can bring that up as terrible and still want to do more of it. Why would you want to double down on bad choices? Or did you think those characters coming back and you asking them what happened and them being like "lol bro idk," was immersion breaking and bad writing? You want them to do that every single time?

    Or would you rather them not use their existing framework to implement this so they can give you what you want and prevent that from happening at the same time?

    Immersion is a terrible excuse to not have a feature like this when we have things like play another life on another faction via Caldwell for the main quest. You can just make up anything to sell it.

    Make it Apocrypha themed and replay altered memories or paths, etc and redo questlines. Easy. The technical side of this is a valid argument but immersion at this point of eso, really. You're just arguing to argue at that point.

    We even have dragon breaks here. It's literally begging us to dream up alternative time lines.

    I was talking to a friend about this thread and eso canon on timelines and… we have gone backwards in time, forwards in time, and sideways in time. NPCs have gone forwards in time, backwards in time, and even diagonally though time. ZOS definitely can make a lore reason how this would be possible if they wanted to.
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  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness

    That happened once and everyone hated it. It still gets talked about. Idk how y'all can bring that up as terrible and still want to do more of it. Why would you want to double down on bad choices? Or did you think those characters coming back and you asking them what happened and them being like "lol bro idk," was immersion breaking and bad writing? You want them to do that every single time?

    Or would you rather them not use their existing framework to implement this so they can give you what you want and prevent that from happening at the same time?

    Immersion is a terrible excuse to not have a feature like this when we have things like play another life on another faction via Caldwell for the main quest. You can just make up anything to sell it.

    Make it Apocrypha themed and replay altered memories or paths, etc and redo questlines. Easy. The technical side of this is a valid argument but immersion at this point of eso, really. You're just arguing to argue at that point.

    The devs don't just invest into greater technical programming for no reason. The immersion is the reason for things like hiding this stuff in menus.

    Player immersion is not a terrible argument. Fantasy worlds need to be built on purpose to be things players can immerse themselves in. And the argument that if they messed up before then they need to intentionally double down on bad decisions is a terrible one. And nobody would be arguing it and asking for them to instantly revive characters if people weren't doing the thing that's so often done in this forum where any downside to an idea is treated as a threat to that idea and must be treated as ludicrous, no matter how valid, to eliminate any opposition to an idea.

    In reality, downsides are not deal breakers. They are problems that can be designed around.

    Something like a hidden menu option so that the game world is not automatically altered the way their current framework exists now would solve the completely valid immersion issue without preventing the feature from being released.

    Downsides are not threats that we have to pretend aren't valid to get ideas into the game. They'll take all sides of the debate into consideration and implement features in a way that gives players what they want with minimal negative impact on the players they don't as much as it is possible to do so. That's why challenge difficulty isn't launching with a ton of amazing mounts and costumes.

    Making every quest a blue quest market is an absolutely bad idea because it completely breaks the immersion of people not opting in and removes all stakes from the narrative. There's a reason nobody lists the daily quests as their favorite smaller quests. That is their existing framework.

    If they want to implement this system, they need to do something like a hidden menu option so that players who choose not to replay a quest don't have their immersion broken.

    Edited by spartaxoxo on June 6, 2026 5:38PM
  • heimdall14_9
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    Trier_Sero wrote: »

    ive done (cods gold) on 46 characters ( 8 accounts) have done 100% of all quest on all 20 of my main accounts characters , with coming up on 49.5k hours played time ive done a lot in eso paid a lot and dont feel i should have to pay more just to beable to re run quest for the 47th time on the NEW levels available NOW

    1st I don't believe you.
    2nd even if that's true implementing something like this just for 1 guy isn't worth
    3rd if you wanna do it again you have to pay more because there's no such feature right now

    there is players that didnt believe how many hours ive played , there has been player that didnt believe how many accounts i play on , im not going to jump around screen shouting my accounts over your disbelief but ask yourself why would i need to lie if i simply said i done it on 20 out of 20 characters ( 1 full account ) the other 26 has no real bearing as we shouldnt have to have sub accounts to do something nor should we have to delete something this games been out to long to question what others may or may not have done , your welcome to believe as youd like but what need do i have to lie about a game or about how much ive played it
  • SerafinaWaterstar
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    BretonMage wrote: »
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    It's not really comparable though, because it's so easy to start a new character in Skyrim and level them up. In ESO, so many things are locked to your character, crafting skills and knowledge, for example. I'm not grinding through all that again, and am absolutely not faffing about transferring things between a crafter character and non-crafter character. Could not think of a more tedious way to play.

    Also, a lot of games have NG+. I would love a sort of NG+ mode here where you replay all the quests in ESO on your chosen character, or have the option to reset certain zones (for a price) to its unplayed state.

    But this is about re-doing quests at a harder difficulty, not crafting. So your new character would have no need to level crafting.

    And its easy to transfer stuff. So easy.

    So yes, roll a new character is still a valid response.
  • Muizer
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    ZOS_Kevin wrote: »
    However, replaying quests is something the team is looking into. Not confirming this as a feature, just noting that there is some interest.

    Just for the love of Stendar make sure it has no exploits that will have adverse impacts on quest locations. As someone suggested earlier, e.g. make it possible to reset whole zones or something, so players will still play through it as they would playing it the first time. I really don't want to see more quest locations becoming kill zones people use to farm money, gear or XP.

    If replayable quests have any such drawbacks, just stay away from it. You can probably tell from your stats that a vast majority of players still have free character slots or the opportunity to buy them. Not worth compromising the whole game for the benefit of a few super-users.
    Edited by Muizer on June 7, 2026 11:24AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Maitsukas
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    Trier_Sero wrote: »

    ive done (cods gold) on 46 characters ( 8 accounts) have done 100% of all quest on all 20 of my main accounts characters , with coming up on 49.5k hours played time ive done a lot in eso paid a lot and dont feel i should have to pay more just to beable to re run quest for the 47th time on the NEW levels available NOW

    1st I don't believe you.
    2nd even if that's true implementing something like this just for 1 guy isn't worth
    3rd if you wanna do it again you have to pay more because there's no such feature right now

    there is players that didnt believe how many hours ive played , there has been player that didnt believe how many accounts i play on , im not going to jump around screen shouting my accounts over your disbelief but ask yourself why would i need to lie if i simply said i done it on 20 out of 20 characters ( 1 full account ) the other 26 has no real bearing as we shouldnt have to have sub accounts to do something nor should we have to delete something this games been out to long to question what others may or may not have done , your welcome to believe as youd like but what need do i have to lie about a game or about how much ive played it

    Were you speedrunning through the quests without listening to NPCs or reading lorebooks?
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  • Flustershy
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    Trier_Sero wrote: »
    Flustershy wrote: »

    Band Aid fix, and a bad one at that.

    Perfectly fine solution that spares devs from spending dev time on unnecessary features

    I in detail explained why its not a ''perfectly fine solution'' and a basic feature of MMO's is not ''unnecessary feature''
    The discrepancy between likes of your comment VS my post makes that clear that you are in a minority who thinks so.

    But since its so fine, how about you put your money where your mouth is then ?

    I will send you the bill for extra character slots then since its ''perfectly fine solution''

    I will be expecting the crown gift in my inbox next time I log in, and I will refer every single player who needs more character slots to you as well.

    I also hope, you have a solution to increase the maximum capacity for character slots past the limit as well, I don't have that kind of power on my ESO account so you clearly must be a game master or whatever they are called in ESO.

    If you suggest new ESO account, I will also send you the Deluxe edition and ESO + monthly bills to you as well.

    I also will expect you to reserve names for my alt characters I have to make, and you also will be logging in and training my mounts daily too.

    Your generosity is truly unmatched, doing this for every member of the community...........

    Or how about we cut the bad joke here.

    There is nothing ''Fine'' about making a new character for quest replaying purposes, I listed Objective Facts why not.

    Now if you think the dev time can be used better elsewhere, that is a completely different topic that has no relation to my post.

  • Flustershy
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    ZOS_Kevin wrote: »
    We will not be able to release Challenge Difficulty with the ability to replay quests. However, replaying quests is something the team is looking into. Not confirming this as a feature, just noting that there is some interest.

    I appreciate the response, and yes I am more than aware that it couldn't be done in a week.

    I was spicing up the title with bit of hyperbolic rhetoric :)

    Obviously this would need work and cannot be a rush job for many reasons, infinite skill points and broken overland instances being just a few.
  • heimdall14_9
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    Maitsukas wrote: »
    Trier_Sero wrote: »

    ive done (cods gold) on 46 characters ( 8 accounts) have done 100% of all quest on all 20 of my main accounts characters , with coming up on 49.5k hours played time ive done a lot in eso paid a lot and dont feel i should have to pay more just to beable to re run quest for the 47th time on the NEW levels available NOW

    1st I don't believe you.
    2nd even if that's true implementing something like this just for 1 guy isn't worth
    3rd if you wanna do it again you have to pay more because there's no such feature right now

    there is players that didnt believe how many hours ive played , there has been player that didnt believe how many accounts i play on , im not going to jump around screen shouting my accounts over your disbelief but ask yourself why would i need to lie if i simply said i done it on 20 out of 20 characters ( 1 full account ) the other 26 has no real bearing as we shouldnt have to have sub accounts to do something nor should we have to delete something this games been out to long to question what others may or may not have done , your welcome to believe as youd like but what need do i have to lie about a game or about how much ive played it

    Were you speedrunning through the quests without listening to NPCs or reading lorebooks?

    yes on some play throughs " SPEED RUN " X was my best friend but i have slow played to and heard every quest line fully , i dont get your lorebook question as it has nothing to do with re playing QUEST

    ive done no mount runs ive dont no TP ( unless forced to ) runs , ive even done a run with my son where he killed everything so i could get a no kill run ( unless forced solo ) whys how ive ran important in wanting re playable quest ??
    Edited by heimdall14_9 on June 7, 2026 7:57PM
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    I posted a solution to this that I feel would work for everyone.

    New game mode, Cadwell's camp fire stories

    Visit cadwell sit by his campfire and he will tell you a story of your choosing from his almanac, ,you pick a difficulty and cadwell can do commentary like if you die he may say "well I remember you doing much better last time"
  • smallhammer
    smallhammer
    ✭✭✭
    Make on option to skip the main quest, or hide it from the journal, if you have already done it on at least one other char.
    please!
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