Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)

Challenge difficulty needs to be launched with the ability to replay quests.

  • Flustershy
    Flustershy
    ✭✭
    spartaxoxo wrote: »
    Soarora wrote: »
    I wouldn’t want to see markings over peoples heads and the npcs walking about as if they were never helped. If its tucked away in a menu, it’s out of the way until someone wants to use it AND they get control over which quest exactly they want to redo!

    This is my main concern with having everything repeatable. Stuff like that is immersion breaking big time, even if you have the option to not repeat it. And it also makes the quest less memorable because there's no stakes at all.

    ESO already has many immersion breaking elements on the count of it being an MMO, so you drawing a line at basic MMO features is rather strange.

    You can have 30 identical copies of companions in a pile
    You have guards that cannot be slain by heroes who defeat gods
    Your body can rematerialize from pile of ash with nothing but a soul gem
    You can decimate an entire towns population and everyone respawns in 5 minutes like nothing ever happened
    You can carry 200 great swords in your backpack, or 200 daggers which both take same amount of space.
    You eat a 5 course meal in 2 seconds with 2 scoops of a fork on plate.
    You stop the same evil plan in a dungeon for 100 times with no explanation how.
    Every single thing in ESO takes place in 1 year, yet you can spend years digging up Antiquities, yet time does not move forward at all.

    ESO has so many ''immersion breaking'' features that quest replayability wouldn't make it into the top 10 based on immersion breaking, or are you not interacting with any of these systems I just listed then because they are immersion breaking ?

    I very much doubt it.

    As for memorability of something, maybe this is just a me thing, but when I do my 500th quests where I can stand still and afk, and the ''world ending threat monster'' hits me for 5% of my HP, I won't remember that other than it being easy, which leaves the writing, story and voice acting to do all the work, and not every quest in ESO do all 3 of these so well as to become memorable.

    Meanwhile, I do remember every dungeon boss moveset like the back of my hand when it comes to DLC dungeons, why ?
    Because if I didn't, next time going there the insta kill mechanic would smite me to oblivion.

    So maybe for you things are different, and that's valid, but I wont/can't remember goon number 500 that cant even get past my passive HP regen.

    So you speak of stakes in quest, yet as things are currently, there are no stakes in ESO quests, story quests are the easiest form of content in ESO, they are nearly impossible to fail unless you actively try to do so, quest replay won't take your stakes away from anything, in fact the option to replay a quest on vestige actually gives the quest some of those stakes you talk about.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Flustershy wrote: »
    They already have a replay method, you just create a new character.

    [snip]

    I have in great detail said why that won't work for some people, and is nothing more than ban aid fix in the first place, and a bad one at that.

    Why would you assume I'm trolling. It is legitimately the intended functionality of creating a new character. All Quests are reset - sure you can't get achievements again any more but everything is reset, you could simply grind to lvl 50, swap all your gear over and you have a brand new unquested character to progress in exactly the same way on.
    [edited to remove quote]
    Edited by ZOS_Icy on June 6, 2026 5:49PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Flustershy
    Flustershy
    ✭✭
    Trier_Sero wrote: »
    Just make a new char guys. And even if you have all 20 char slots filled there's no way you have played all quests on all 20 of them

    Band Aid fix, and a bad one at that.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Flustershy wrote: »
    So you speak of stakes in quest, yet as things are currently, there are no stakes in ESO quests, story quests are the easiest form of content in ESO, they are nearly impossible to fail unless you actively try to do so, quest replay won't take your stakes away from anything, in fact the option to replay a quest on vestige actually gives the quest some of those stakes you talk about.

    Narrative stakes are different than gameplay. Resetting the quest fundamentally alters the narrative. We are already getting challenge difficulty so ease has nothing to do with the stakes we're talking about here as nobody said argued the challenge difficulty setting shouldn't be in the game.

    Little kills a narrative faster than there not being any stakes or conflict. It's hard to care about an npc dying if they're alive again a moment later.

    I remember the main story for Solstice far better than the Solstice daily quests despite the fact that I do the daily quests more often and hear their dialogue more often. Why? Because there are actual stakes in the story and they impact the story the game world is trying to tell.

    I have played many games over decades of gaming where you can eat food quickly. It's not something I notice anymore. I have never played a game where every single quest is instantly repeatable immediately with no real cost associated. Which games have that to make it such a standard gameplay feature that nobody could possibly even notice and have it break their immersion?

    Edited by spartaxoxo on June 5, 2026 4:08PM
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?
  • Flustershy
    Flustershy
    ✭✭
    Flustershy wrote: »
    They already have a replay method, you just create a new character.

    [snip]

    I have in great detail said why that won't work for some people, and is nothing more than ban aid fix in the first place, and a bad one at that.

    Why would you assume I'm trolling. It is legitimately the intended functionality of creating a new character. All Quests are reset - sure you can't get achievements again any more but everything is reset, you could simply grind to lvl 50, swap all your gear over and you have a brand new unquested character to progress in exactly the same way on.

    Because if you were seriously recommending creating new characters as option for quest replayability, you would know how bad that is, but sure I will humor you for 1 reply and show how bad it is.

    1st A new character means extra work, which means spending time with the name & looks, next up comes grinding skill lines and skill points, which is not quest replaying, then comes setting your fashion which is not quest replaying, mount training, inventory & bank upgrades etc.

    All of this is busywork and waste of time and resources, which all take from the intended solution you think creating a new character solely for quest replaying is.

    2nd All or Nothing, making a new character means you will have to complete every single quest again, instead of the ones you want, in other games, if you want to replay then 10/10 quests, you can, but in ESO with your ''solution'' you need to dredge trough all the 1-3/10 busy work quests just to get to what you want to replay.

    If you want to go choke Nokvroz with your boy AROX THE MUTILATOR, NOPE cant do it before you do all the busywork leading up to the showdown.

    If you want to replay the scribing quests, better buckle up for the entirety of mages guild skill line first.

    3rd Making a new character does not fix the myriad of issues when it comes to questing with friends, or if you want to help a random with their quest, if you have a friend that is halfway in the Elsweyr main story for example, better rush to that point quick if you want to quest with him, or your friend now has to stop questing so this new character of yours does not go out of sync with theirs.

    4th If you want to replay something like a dungeon quest, not only are new characters not able to do that without levels, unless you go into a private questing group, the chances of you getting someone in your group who rushes ahead, pulls you into boss encounters, completes the dungeon and leaves is VERY high, so what then, make yet another character and hope it wont happen the next time ?

    Don't make me laugh.

    5th Character slots are limited resource, not only do extra character slots cost real money, there is a upper limit to them, so worst case scenario, enjoy deleting your previous characters, which again is extra work on your end, or make a brand new ESO account which needs lot more money invested in turn.

    Meanwhile quest replayability has none of these issues

    [snip]

    Or option B you didn't read my post at all, and just commented blindly.
    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on June 6, 2026 5:47PM
  • Flustershy
    Flustershy
    ✭✭
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    [snip]

    You answered your own question, you are comparing non MMO games by your own words to a MMO game, Quest replay is a standard in MMO's, Skyrim and Oblivion are RPG's not MMO's.

    You have to be taking the *** mate, you are comparing 2 totally different types of games.

    And to make your point even more obsolete, many single player games feature new game +, where you continue your save with the gear you worked for, with the levels you gained, so not only can you do things differently, all the grinding you did before that point is not invalidated.

    ESO is a MMO first, just because it features single player content, does not mean its not an MMO, its in the name
    Elder Scrolls ONLINE.

    And even further more, you can make save files in Skyrim and Oblivion, so you can load up a save and watch Martin smite Dagon 100000000 times, at will, when you want it.

    In ESO the best you can do, is abandon a mission at the very end before claiming the reward, which is not the same as making a save you can come back to 10 years from now if the save isn't corrupted.
    [edited for baiting]
    Edited by ZOS_Icy on June 6, 2026 5:33PM
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Flustershy wrote: »
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    [snip]

    You answered your own question, you are comparing non MMO games by your own words to a MMO game, Quest replay is a standard in MMO's, Skyrim and Oblivion are RPG's not MMO's.

    You have to be taking the *** mate, you are comparing 2 totally different types of games.

    And to make your point even more obsolete, many single player games feature new game +, where you continue your save with the gear you worked for, with the levels you gained, so not only can you do things differently, all the grinding you did before that point is not invalidated.

    ESO is a MMO first, just because it features single player content, does not mean its not an MMO, its in the name
    Elder Scrolls ONLINE.

    And even further more, you can make save files in Skyrim and Oblivion, so you can load up a save and watch Martin smite Dagon 100000000 times, at will, when you want it.

    In ESO the best you can do, is abandon a mission at the very end before claiming the reward, which is not the same as making a save you can come back to 10 years from now if the save isn't corrupted.

    Being insulting is always a great way to make your point.

    No, ESO is not like other TES games. It's an MMO. That's why things like Subclassing are bad for the game. That's why it's perfectly okay to have everyone with sparkleponies that break immersion. That's why it's fine to have 15 Bastians around the town. That's why it's ok to have non-standard items in one zone where they shouldn't be. That's why it's ok for characters to wear weird clothes or have weird names. And yet every one of these has been a forum complaint because "it's an Elder Scrolls game!!!!1!1!1"

    In other games, New Game + does let you start with your armor and gear. But not the quests done. If I load up a Mass Effect 1 game (which you can't even get to max level without NG+), I don't automatically get to go straight to Virmire and sacrifice the other companion. I get to keep my gear, yes. But now I still have to play all of the quests to get to that point. The closest equivalent to a standard New Game + in ESO would be to throw all of your gear in the bank and then make a new character and give them that gear. Then they can do everything with the same gear, but they need to make all of the story choices from the beginning.

    It is impressive that you're stressing how much ESO is an MMO first, since most of this forum sees the "MM" part of that as an inconvenience more than anything else. There are a lot of things (like balance!) that need to be taken into account for an MMO that people don't want to think about. Like, for example, an MMO story is a very one-and-done thing.

    Having said that, I recognize that wanting to replay e.g. the Ithelia fight is excruciatingly long to get to, which is why I haven't even done in on an alt. The writing has been so bad lately that it's actually painful to suffer through the entire Necrom line then the entire West Weald line and then the entire Epilogue just to get to one single fight that lasts 2 minutes (but 5 on harder difficulty). This is why I honestly thought that ESO should start to focus more on repeatable things like dungeons in the first place instead of stories which are one-and-done since very few people will care enough to replay the story quests (and since the qriting quality is where it's been for a while).

    The other thing ESO stories don't have that other games do is that ESO doesn't really care who you are. Games like Baldur's Gate 3 have so much dialogue, so starting a new character to replay is really fun because it can be so different. Will I use a Paladin dialogue to get out of this fight? Or fight it out as a Barbarian? Or do I even want to be evil and work with the villain in this area? There are so many options.
    ESO's... don't do that. The best we have is Wrothgar, which is slightly different if you play as an Orc (especially if you play a male Orc because of the strict lore, which they then proceeded to break that lore in WSkyrim). A lot of people say they want to replay Skyrim as an Orc because it's so good. But we're now at the point where people don't care what race or class you are anymore so every single quest is the same whether you play one character or another, so why bother in the first place? Every quest that someone dies magically has them come back in some way, sometimes even without an explanation.

    It comes down to the dev time argument. Would it be a better use of time for the devs to make a whole method to replay quests (that would need to be in such a way that we don't end up with 50+ quest markers every area) that would be nice for people who want to replay some specific quests on higher difficulty with the same character... and how many people is that that would use that feature? Or would that dev time be better spent on something that more players would enjoy?
    [edited to remove quote]
    Edited by ZOS_Icy on June 6, 2026 5:36PM
  • Flustershy
    Flustershy
    ✭✭
    spartaxoxo wrote: »
    Flustershy wrote: »
    So you speak of stakes in quest, yet as things are currently, there are no stakes in ESO quests, story quests are the easiest form of content in ESO, they are nearly impossible to fail unless you actively try to do so, quest replay won't take your stakes away from anything, in fact the option to replay a quest on vestige actually gives the quest some of those stakes you talk about.

    Narrative stakes are different than gameplay. Resetting the quest fundamentally alters the narrative. We are already getting challenge difficulty so ease has nothing to do with the stakes we're talking about here as nobody said argued the challenge difficulty setting shouldn't be in the game.

    Little kills a narrative faster than there not being any stakes or conflict. It's hard to care about an npc dying if they're alive again a moment later.

    I remember the main story for Solstice far better than the Solstice daily quests despite the fact that I do the daily quests more often and hear their dialogue more often. Why? Because there are actual stakes in the story and they impact the story the game world is trying to tell.

    I have played many games over decades of gaming where you can eat food quickly. It's not something I notice anymore. I have never played a game where every single quest is instantly repeatable immediately with no real cost associated. Which games have that to make it such a standard gameplay feature that nobody could possibly even notice and have it break their immersion?

    Destiny 2, Warframe, Guild Wars 2, all feature quest replay options and not a single person complains about being able to fight Savathun again, or Killing Ballas again, or fighting the elder dragons again, your argument is so unique, its like trying to explain humanity to an alien form outer space.

    You speak of Narrative stakes which is entirely subjective, an optional replay system that you don't have to interact with poses no threat to your Narrative stakes, unless you have problem with suspension of disbelief in general, which you don't since you can clearly apply that so many other aspects of ESO and other games presumably, so I have no clue what is going in your head, that the option for someone to replay a quest 10 years later since last completion somehow kills the narrative stakes.

    To me there is no narrative stake if the gameplay does not match the description of the story, If the story says this guy is dangerous, and I can afk the fight, that causes a narrative dissonance for me, more than the ability to replay the quest ever would.

    (And I am confident in saying 99% players agree with me on this)

    And this is me presuming, but the reason why you have such a strange approach to this is because I am right, when you have combat so easy that a quad paraplegic can complete it, followed by story of varying quality, your mind has room to wander to something like, oh I can just repeat this quest immediately so now there is no stakes.

    If the quest actually had challenging fun combat, and a good story, you would either A continue the story, or B do it again because you had fun.

    But the questing in ESO is so monotone at times that you have time to start arguing how quest replay option kills the narrative stakes on ESO forums when no one else brings that up at all.

    If someone wants to replay a quest 1000 times, its subtracts nothing from you, but hey its your opinion, I just genuinely cannot see where you are coming from.

    So yeah I guess you are that 1 doctor out of 10 that doesn't recommend the toothpaste, or that 0,01% surviving germ of a cleaning agent.

    I just hope ZOS will not listen to you for the health of the game, because ESO would objectively be a better game with a quest replay system.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Flustershy wrote: »
    I just hope ZOS will not listen to you for the health of the game, because ESO would objectively be a better game with a quest replay system.

    Why do you keep speaking to me as if I opposed challenge difficulty? I have been one of the most active proponents of challenge difficulty settings for years. I am literally one of the top commenters about how there was a need for a difficulty setting. You're not asking for a difficulty setting. You're asking for the ability to reset quests individually. The challenge difficulty is already happening. A person can have different opinions about both of these.

    This is what I found in Googling Guild Wars 2
    You can replay every story steps except ... the "core personal story". (The one that guides you through the levels until level 80. Where you have to select an order.) I would recommend another char - to get back into the game. Leveling that one normally until level 80 doing the core story. Then you can switch back to the main char or stay with the other char (if you like that one more - maybe try a different profession).
    The personal story (listed as My Story in the Story Journal) is the first part of the ongoing narrative of the game, launched with the original release of Guild Wars 2 and continued later in Living World releases and expansions. It is the individual campaign for each character which, along with dynamic events and map completion, makes up much of PvE gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay.

    That hardly sounds like being able to replay every individual quest on demand. It does not seem like that is standard at all. It would not be "objectively," better by allowing a replay system. Immersion is subjective and you cannot invalidate one person's immersion with another person's immersion. What you find immersion breaking, others don't. And vice versa.

    I think characters constantly showing back up immediately after they died would be immersion breaking. And I think that is a perfectly valid concern. Others have proposed ways around that such as making it a hidden menu option rather than using the blue quest arrow system that they have now. Which it seems through googling is how Guild Wars handled it for the quests that they do offer it on. Strawman arguments and ad hominem don't invalidate it either. I'm not alien. And many people would find it immersion breaking for dead characters to suddenly come back for no explicable reason. There are tons of posts about them doing exactly that with Sai and Lyris. Dead characters should stay dead is not unreasonable or alien as an immersion breaking gameplay.

    And if they ever implement a quest replay system, they must consider immersion breaking as a key concern to design their reset system around. Their current replay system, blue quest markers on characters that never go away, would not be acceptable. It would be intrusive to those of us who find repeatable quests immersion breaking.
    Edited by spartaxoxo on June 5, 2026 5:23PM
  • Flustershy
    Flustershy
    ✭✭
    Flustershy wrote: »
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    [snip]

    You answered your own question, you are comparing non MMO games by your own words to a MMO game, Quest replay is a standard in MMO's, Skyrim and Oblivion are RPG's not MMO's.

    You have to be taking the *** mate, you are comparing 2 totally different types of games.

    And to make your point even more obsolete, many single player games feature new game +, where you continue your save with the gear you worked for, with the levels you gained, so not only can you do things differently, all the grinding you did before that point is not invalidated.

    ESO is a MMO first, just because it features single player content, does not mean its not an MMO, its in the name
    Elder Scrolls ONLINE.

    And even further more, you can make save files in Skyrim and Oblivion, so you can load up a save and watch Martin smite Dagon 100000000 times, at will, when you want it.

    In ESO the best you can do, is abandon a mission at the very end before claiming the reward, which is not the same as making a save you can come back to 10 years from now if the save isn't corrupted.

    Being insulting is always a great way to make your point.

    No, ESO is not like other TES games. It's an MMO. That's why things like Subclassing are bad for the game. That's why it's perfectly okay to have everyone with sparkleponies that break immersion. That's why it's fine to have 15 Bastians around the town. That's why it's ok to have non-standard items in one zone where they shouldn't be. That's why it's ok for characters to wear weird clothes or have weird names. And yet every one of these has been a forum complaint because "it's an Elder Scrolls game!!!!1!1!1"

    In other games, New Game + does let you start with your armor and gear. But not the quests done. If I load up a Mass Effect 1 game (which you can't even get to max level without NG+), I don't automatically get to go straight to Virmire and sacrifice the other companion. I get to keep my gear, yes. But now I still have to play all of the quests to get to that point. The closest equivalent to a standard New Game + in ESO would be to throw all of your gear in the bank and then make a new character and give them that gear. Then they can do everything with the same gear, but they need to make all of the story choices from the beginning.

    It is impressive that you're stressing how much ESO is an MMO first, since most of this forum sees the "MM" part of that as an inconvenience more than anything else. There are a lot of things (like balance!) that need to be taken into account for an MMO that people don't want to think about. Like, for example, an MMO story is a very one-and-done thing.

    Having said that, I recognize that wanting to replay e.g. the Ithelia fight is excruciatingly long to get to, which is why I haven't even done in on an alt. The writing has been so bad lately that it's actually painful to suffer through the entire Necrom line then the entire West Weald line and then the entire Epilogue just to get to one single fight that lasts 2 minutes (but 5 on harder difficulty). This is why I honestly thought that ESO should start to focus more on repeatable things like dungeons in the first place instead of stories which are one-and-done since very few people will care enough to replay the story quests (and since the qriting quality is where it's been for a while).

    The other thing ESO stories don't have that other games do is that ESO doesn't really care who you are. Games like Baldur's Gate 3 have so much dialogue, so starting a new character to replay is really fun because it can be so different. Will I use a Paladin dialogue to get out of this fight? Or fight it out as a Barbarian? Or do I even want to be evil and work with the villain in this area? There are so many options.
    ESO's... don't do that. The best we have is Wrothgar, which is slightly different if you play as an Orc (especially if you play a male Orc because of the strict lore, which they then proceeded to break that lore in WSkyrim). A lot of people say they want to replay Skyrim as an Orc because it's so good. But we're now at the point where people don't care what race or class you are anymore so every single quest is the same whether you play one character or another, so why bother in the first place? Every quest that someone dies magically has them come back in some way, sometimes even without an explanation.

    It comes down to the dev time argument. Would it be a better use of time for the devs to make a whole method to replay quests (that would need to be in such a way that we don't end up with 50+ quest markers every area) that would be nice for people who want to replay some specific quests on higher difficulty with the same character... and how many people is that that would use that feature? Or would that dev time be better spent on something that more players would enjoy?

    If I insulted you I apologize, I didn't mean to, as far as I know, I didn't call you names, just questioned your reading comprehension, since you were comparing apples to oranges, but maybe I didn't convey my message properly enough.

    Putting my mistake aside, my point was that bringing up single player games like Skyrim and Oblivion which have myriad of issues of their own like not having new game + due to how creation engine works, is not a good example when talking about ESO.

    And I wouldn't know how the forums see ESO, my account here is less than a week old.

    As for the dev time argument, I originally said that this is something the devs should pursue, the option to replay quests already is in the game, they would just need to create UI work, and maybe a zone like Infinite Archive possibly where you access quest replaying, or its something like Antiquities which have their own journal section, and do not bother you at all unless you choose to interact with the system, like I said, I do not want 50 quest markers in compass either, but that is an easy UI fix at the end of the day.

    Not to mention the massive QoL update it would be in general, new quests in the future as well would be more efficient for the live service model especially, 1 & done quests are horrible additions when you wait months for few hours of content that you can't then repeat easily.

    But all of that once again is putting the cart before the horse.

    Solving the few issues like skill point rewards, and quest instancing like Bleakrock village, are the issues replaying would have, assuming something critical is not wrong in the back end.
    These are the kind of things that should be talked about first before things like quest markers.

    + I like to optimistically think all of these issues are fixable, like so many problems before.
    [edited to remove quote]
    Edited by ZOS_Icy on June 6, 2026 5:38PM
  • Flustershy
    Flustershy
    ✭✭
    spartaxoxo wrote: »
    Flustershy wrote: »
    spartaxoxo wrote: »
    Flustershy wrote: »
    So you speak of stakes in quest, yet as things are currently, there are no stakes in ESO quests, story quests are the easiest form of content in ESO, they are nearly impossible to fail unless you actively try to do so, quest replay won't take your stakes away from anything, in fact the option to replay a quest on vestige actually gives the quest some of those stakes you talk about.

    Narrative stakes are different than gameplay. Resetting the quest fundamentally alters the narrative. We are already getting challenge difficulty so ease has nothing to do with the stakes we're talking about here as nobody said argued the challenge difficulty setting shouldn't be in the game.

    Little kills a narrative faster than there not being any stakes or conflict. It's hard to care about an npc dying if they're alive again a moment later.

    I remember the main story for Solstice far better than the Solstice daily quests despite the fact that I do the daily quests more often and hear their dialogue more often. Why? Because there are actual stakes in the story and they impact the story the game world is trying to tell.

    I have played many games over decades of gaming where you can eat food quickly. It's not something I notice anymore. I have never played a game where every single quest is instantly repeatable immediately with no real cost associated. Which games have that to make it such a standard gameplay feature that nobody could possibly even notice and have it break their immersion?

    Destiny 2, Warframe, Guild Wars 2, all feature quest replay options and not a single person complains about being able to fight Savathun again, or Killing Ballas again, or fighting the elder dragons again, your argument is so unique, its like trying to explain humanity to an alien form outer space.

    You speak of Narrative stakes which is entirely subjective, an optional replay system that you don't have to interact with poses no threat to your Narrative stakes, unless you have problem with suspension of disbelief in general, which you don't since you can clearly apply that so many other aspects of ESO and other games presumably, so I have no clue what is going in your head, that the option for someone to replay a quest 10 years later since last completion somehow kills the narrative stakes.

    To me there is no narrative stake if the gameplay does not match the description of the story, If the story says this guy is dangerous, and I can afk the fight, that causes a narrative dissonance for me, more than the ability to replay the quest ever would.

    (And I am confident in saying 99% players agree with me on this)

    And this is me presuming, but the reason why you have such a strange approach to this is because I am right, when you have combat so easy that a quad paraplegic can complete it, followed by story of varying quality, your mind has room to wander to something like, oh I can just repeat this quest immediately so now there is no stakes.

    If the quest actually had challenging fun combat, and a good story, you would either A continue the story, or B do it again because you had fun.

    But the questing in ESO is so monotone at times that you have time to start arguing how quest replay option kills the narrative stakes on ESO forums when no one else brings that up at all.

    If someone wants to replay a quest 1000 times, its subtracts nothing from you, but hey its your opinion, I just genuinely cannot see where you are coming from.

    So yeah I guess you are that 1 doctor out of 10 that doesn't recommend the toothpaste, or that 0,01% surviving germ of a cleaning agent.

    I just hope ZOS will not listen to you for the health of the game, because ESO would objectively be a better game with a quest replay system.

    Why do you keep speaking to me as if I opposed challenge difficulty? I have been one of the most active proponents of challenge difficulty settings for years. I am literally one of the top commenters about how there was a need for a difficulty setting. You're not asking for a difficulty setting. You're asking for the ability to reset quests individually. The challenge difficulty is already happening. A person can have different opinions about both of these.

    This is what I found in Googling Guild Wars 2
    You can replay every story steps except ... the "core personal story". (The one that guides you through the levels until level 80. Where you have to select an order.) I would recommend another char - to get back into the game. Leveling that one normally until level 80 doing the core story. Then you can switch back to the main char or stay with the other char (if you like that one more - maybe try a different profession).
    The personal story (listed as My Story in the Story Journal) is the first part of the ongoing narrative of the game, launched with the original release of Guild Wars 2 and continued later in Living World releases and expansions. It is the individual campaign for each character which, along with dynamic events and map completion, makes up much of PvE gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay.

    That hardly sounds like being able to replay every individual quest on demand.

    Putting it in ESO terms would be, you cant replay the cold harbour base game story, you can replay everything else.

    Going into little more detail is because there is a ''big'' choice of a faction you join, which changes some elements down the line, but the base game story in GW2 is regarded as worst part of the story, so people give it a pass.

    Which I still would take over nothing at all in ESO, and I didn't say you were against the system, just that I find your point on immersion breaking being a very unique.

    If you want the replay option, that's great, me too, I just see your views on it differently when it comes to replaying quests being detrimental to quest enjoyment the first time around, since so many other things in ESO break immersion much more, to me at least.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Admittedly, I can’t be bothered to read everything but here’s my thoughts.

    On stakes:
    I have been let down by ZOS immediately reviving NPCs they kill off enough that I no longer feel anything when an NPC dies. There are no stakes anymore. I do not remember quests more because of what I think is at stake, I remember what I thought was interesting or compelling about the quests as well as things I hated about them. I hardly even remember what the plot of Elsweyr is about… dragons trying to become gods and taking Elsweyr back from Clivia Tharn?

    On other games don’t let you replay quests:
    That doesn’t change anything for me, it stresses me out in other games too. I can no longer have fun playing Skyrim because I stress about quest order (I like building a narrative) and if I might want to repeat a quest… and I play the same characters on repeat. I save at the start of quests I might want to replay.

    On just make another character:
    My characters aren’t just fashion to hold a build, they’re creative projects with their own stories. Sure, I could take my Clockwork Apostle and send him to Summerset just to play the story over for myself… but it’s not the same as if I play it on the character I have set to do that quest in my lore. I also like taking screenshots and there’s a lot of relevant screenshot opportunities locked in quests. I will not copy all of my sliders, make a new character with those sliders, spend gold on copying over the outfit, just to replay a quest on a baby no build character and then delete the character.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Flustershy
    Flustershy
    ✭✭
    Soarora wrote: »
    Admittedly, I can’t be bothered to read everything but here’s my thoughts.

    On stakes:
    I have been let down by ZOS immediately reviving NPCs they kill off enough that I no longer feel anything when an NPC dies. There are no stakes anymore. I do not remember quests more because of what I think is at stake, I remember what I thought was interesting or compelling about the quests as well as things I hated about them. I hardly even remember what the plot of Elsweyr is about… dragons trying to become gods and taking Elsweyr back from Clivia Tharn?

    On other games don’t let you replay quests:
    That doesn’t change anything for me, it stresses me out in other games too. I can no longer have fun playing Skyrim because I stress about quest order (I like building a narrative) and if I might want to repeat a quest… and I play the same characters on repeat. I save at the start of quests I might want to replay.

    On just make another character:
    My characters aren’t just fashion to hold a build, they’re creative projects with their own stories. Sure, I could take my Clockwork Apostle and send him to Summerset just to play the story over for myself… but it’s not the same as if I play it on the character I have set to do that quest in my lore. I also like taking screenshots and there’s a lot of relevant screenshot opportunities locked in quests. I will not copy all of my sliders, make a new character with those sliders, spend gold on copying over the outfit, just to replay a quest on a baby no build character and then delete the character.

    You are more or less right on the money, and when it comes to other games, I am not on the other games forums, I am on ESO forums asking for a change to ESO because I think that questing with the new difficulty options could be some of ESO's best content, but due to the lack of replay option, and making new characters being a horrible solution
    (see response somewhere above on page 2)

    It's not living up to its full potential, which is a damn shame, and each class rework will make this issue more apparent, since there is no studio in the world that could keep an MMO fed with new weekly content, so making existing content more persistent, and subsequently future content as well, is only smart for a live service game.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Flustershy wrote: »
    spartaxoxo wrote: »
    Flustershy wrote: »
    spartaxoxo wrote: »
    Flustershy wrote: »
    So you speak of stakes in quest, yet as things are currently, there are no stakes in ESO quests, story quests are the easiest form of content in ESO, they are nearly impossible to fail unless you actively try to do so, quest replay won't take your stakes away from anything, in fact the option to replay a quest on vestige actually gives the quest some of those stakes you talk about.

    Narrative stakes are different than gameplay. Resetting the quest fundamentally alters the narrative. We are already getting challenge difficulty so ease has nothing to do with the stakes we're talking about here as nobody said argued the challenge difficulty setting shouldn't be in the game.

    Little kills a narrative faster than there not being any stakes or conflict. It's hard to care about an npc dying if they're alive again a moment later.

    I remember the main story for Solstice far better than the Solstice daily quests despite the fact that I do the daily quests more often and hear their dialogue more often. Why? Because there are actual stakes in the story and they impact the story the game world is trying to tell.

    I have played many games over decades of gaming where you can eat food quickly. It's not something I notice anymore. I have never played a game where every single quest is instantly repeatable immediately with no real cost associated. Which games have that to make it such a standard gameplay feature that nobody could possibly even notice and have it break their immersion?

    Destiny 2, Warframe, Guild Wars 2, all feature quest replay options and not a single person complains about being able to fight Savathun again, or Killing Ballas again, or fighting the elder dragons again, your argument is so unique, its like trying to explain humanity to an alien form outer space.

    You speak of Narrative stakes which is entirely subjective, an optional replay system that you don't have to interact with poses no threat to your Narrative stakes, unless you have problem with suspension of disbelief in general, which you don't since you can clearly apply that so many other aspects of ESO and other games presumably, so I have no clue what is going in your head, that the option for someone to replay a quest 10 years later since last completion somehow kills the narrative stakes.

    To me there is no narrative stake if the gameplay does not match the description of the story, If the story says this guy is dangerous, and I can afk the fight, that causes a narrative dissonance for me, more than the ability to replay the quest ever would.

    (And I am confident in saying 99% players agree with me on this)

    And this is me presuming, but the reason why you have such a strange approach to this is because I am right, when you have combat so easy that a quad paraplegic can complete it, followed by story of varying quality, your mind has room to wander to something like, oh I can just repeat this quest immediately so now there is no stakes.

    If the quest actually had challenging fun combat, and a good story, you would either A continue the story, or B do it again because you had fun.

    But the questing in ESO is so monotone at times that you have time to start arguing how quest replay option kills the narrative stakes on ESO forums when no one else brings that up at all.

    If someone wants to replay a quest 1000 times, its subtracts nothing from you, but hey its your opinion, I just genuinely cannot see where you are coming from.

    So yeah I guess you are that 1 doctor out of 10 that doesn't recommend the toothpaste, or that 0,01% surviving germ of a cleaning agent.

    I just hope ZOS will not listen to you for the health of the game, because ESO would objectively be a better game with a quest replay system.

    Why do you keep speaking to me as if I opposed challenge difficulty? I have been one of the most active proponents of challenge difficulty settings for years. I am literally one of the top commenters about how there was a need for a difficulty setting. You're not asking for a difficulty setting. You're asking for the ability to reset quests individually. The challenge difficulty is already happening. A person can have different opinions about both of these.

    This is what I found in Googling Guild Wars 2
    You can replay every story steps except ... the "core personal story". (The one that guides you through the levels until level 80. Where you have to select an order.) I would recommend another char - to get back into the game. Leveling that one normally until level 80 doing the core story. Then you can switch back to the main char or stay with the other char (if you like that one more - maybe try a different profession).
    The personal story (listed as My Story in the Story Journal) is the first part of the ongoing narrative of the game, launched with the original release of Guild Wars 2 and continued later in Living World releases and expansions. It is the individual campaign for each character which, along with dynamic events and map completion, makes up much of PvE gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay.

    That hardly sounds like being able to replay every individual quest on demand.

    Putting it in ESO terms would be, you cant replay the cold harbour base game story, you can replay everything else.

    Going into little more detail is because there is a ''big'' choice of a faction you join, which changes some elements down the line, but the base game story in GW2 is regarded as worst part of the story, so people give it a pass.

    Which I still would take over nothing at all in ESO, and I didn't say you were against the system, just that I find your point on immersion breaking being a very unique.

    If you want the replay option, that's great, me too, I just see your views on it differently when it comes to replaying quests being detrimental to quest enjoyment the first time around, since so many other things in ESO break immersion much more, to me at least.

    I don't want it repayable because the way the handle repeatable quests now is totally unacceptable for a quest with actual narrative stakes to me.

    If you can't understand how the currently implemented system in ESO (and you can replay some quests in ESO) would be a problem, then IDK what to say. Dead characters coming back instantly would be an issue for many people. Being able to wolf down food is more believable than the dead coming back to life.

    It sounds like the few games that have this actually took that into consideration. For example, they bury in menu options so that they can play on the concept of "out of sight, out of mind," which does aide immersion.

    Try to actually understand why people are disagreeing and it would actually be pretty easy to get how seeing dead characters getting better instantly would be immersion breaking. How a potential system like this implemented effects both the people who would use it and the people who don't in a big way. That doesn't make something impossible. It just means that care would have to be taken to ensure that one person's QOL addition does not negatively impact the gameplay experience for someone else.


    Edited by spartaxoxo on June 5, 2026 5:34PM
  • Flustershy
    Flustershy
    ✭✭
    spartaxoxo wrote: »
    Flustershy wrote: »
    spartaxoxo wrote: »
    Flustershy wrote: »
    spartaxoxo wrote: »
    Flustershy wrote: »
    So you speak of stakes in quest, yet as things are currently, there are no stakes in ESO quests, story quests are the easiest form of content in ESO, they are nearly impossible to fail unless you actively try to do so, quest replay won't take your stakes away from anything, in fact the option to replay a quest on vestige actually gives the quest some of those stakes you talk about.

    Narrative stakes are different than gameplay. Resetting the quest fundamentally alters the narrative. We are already getting challenge difficulty so ease has nothing to do with the stakes we're talking about here as nobody said argued the challenge difficulty setting shouldn't be in the game.

    Little kills a narrative faster than there not being any stakes or conflict. It's hard to care about an npc dying if they're alive again a moment later.

    I remember the main story for Solstice far better than the Solstice daily quests despite the fact that I do the daily quests more often and hear their dialogue more often. Why? Because there are actual stakes in the story and they impact the story the game world is trying to tell.

    I have played many games over decades of gaming where you can eat food quickly. It's not something I notice anymore. I have never played a game where every single quest is instantly repeatable immediately with no real cost associated. Which games have that to make it such a standard gameplay feature that nobody could possibly even notice and have it break their immersion?

    Destiny 2, Warframe, Guild Wars 2, all feature quest replay options and not a single person complains about being able to fight Savathun again, or Killing Ballas again, or fighting the elder dragons again, your argument is so unique, its like trying to explain humanity to an alien form outer space.

    You speak of Narrative stakes which is entirely subjective, an optional replay system that you don't have to interact with poses no threat to your Narrative stakes, unless you have problem with suspension of disbelief in general, which you don't since you can clearly apply that so many other aspects of ESO and other games presumably, so I have no clue what is going in your head, that the option for someone to replay a quest 10 years later since last completion somehow kills the narrative stakes.

    To me there is no narrative stake if the gameplay does not match the description of the story, If the story says this guy is dangerous, and I can afk the fight, that causes a narrative dissonance for me, more than the ability to replay the quest ever would.

    (And I am confident in saying 99% players agree with me on this)

    And this is me presuming, but the reason why you have such a strange approach to this is because I am right, when you have combat so easy that a quad paraplegic can complete it, followed by story of varying quality, your mind has room to wander to something like, oh I can just repeat this quest immediately so now there is no stakes.

    If the quest actually had challenging fun combat, and a good story, you would either A continue the story, or B do it again because you had fun.

    But the questing in ESO is so monotone at times that you have time to start arguing how quest replay option kills the narrative stakes on ESO forums when no one else brings that up at all.

    If someone wants to replay a quest 1000 times, its subtracts nothing from you, but hey its your opinion, I just genuinely cannot see where you are coming from.

    So yeah I guess you are that 1 doctor out of 10 that doesn't recommend the toothpaste, or that 0,01% surviving germ of a cleaning agent.

    I just hope ZOS will not listen to you for the health of the game, because ESO would objectively be a better game with a quest replay system.

    Why do you keep speaking to me as if I opposed challenge difficulty? I have been one of the most active proponents of challenge difficulty settings for years. I am literally one of the top commenters about how there was a need for a difficulty setting. You're not asking for a difficulty setting. You're asking for the ability to reset quests individually. The challenge difficulty is already happening. A person can have different opinions about both of these.

    This is what I found in Googling Guild Wars 2
    You can replay every story steps except ... the "core personal story". (The one that guides you through the levels until level 80. Where you have to select an order.) I would recommend another char - to get back into the game. Leveling that one normally until level 80 doing the core story. Then you can switch back to the main char or stay with the other char (if you like that one more - maybe try a different profession).
    The personal story (listed as My Story in the Story Journal) is the first part of the ongoing narrative of the game, launched with the original release of Guild Wars 2 and continued later in Living World releases and expansions. It is the individual campaign for each character which, along with dynamic events and map completion, makes up much of PvE gameplay. The personal story is independent from random world events and is always available to follow through the game world and the events which occur there. The personal story is told through character specific instances and is personalized by decisions made before and during gameplay.

    That hardly sounds like being able to replay every individual quest on demand.

    Putting it in ESO terms would be, you cant replay the cold harbour base game story, you can replay everything else.

    Going into little more detail is because there is a ''big'' choice of a faction you join, which changes some elements down the line, but the base game story in GW2 is regarded as worst part of the story, so people give it a pass.

    Which I still would take over nothing at all in ESO, and I didn't say you were against the system, just that I find your point on immersion breaking being a very unique.

    If you want the replay option, that's great, me too, I just see your views on it differently when it comes to replaying quests being detrimental to quest enjoyment the first time around, since so many other things in ESO break immersion much more, to me at least.

    I don't want it repayable because the way the handle repeatable quests now is totally unacceptable for a quest with actual narrative stakes to me.

    If you can't understand how the currently implemented system in ESO (and you can replay some quests in ESO) would be a problem, then IDK what to say. Dead characters coming back instantly would be an issue for many people. Being able to wolf down food is more believable than the dead coming back to life.

    It sounds like the few games that have this actually took that into consideration. For example, they bury in menu options so that they can play on the concept of "out of sight, out of mind," which does aide immersion.

    Try to actually understand why people are disagreeing and it would actually be pretty easy to get how seeing dead characters getting better instantly would be immersion breaking. How a potential system like this implemented effects both the people who would use it and the people who don't in a big way. That doesn't make something impossible. It just means that care would have to be taken to ensure that one person's QOL addition does not negatively impact the gameplay experience for someone else.


    Last I checked, I have never advocated for things like million quest markers, nor claimed that the current system of replayable quests is perfect, just that there is a framework for it, and that it should be relatively easy to add into the game, barring few notable exceptions.

    But I won't bring up something that can be fixed with a UI change when the core system being talked about is nothing more than theory currently.

    As for what is immersion breaking, that its way too subjective from person to person, and if the price of getting a replay system in ESO is someone else's immersion when so many other things already force you to use your sense of disbelief is a price I am willing to pay.

    If companions couldn't be in the game because someone's immersion broke because there is 10 Embers on a pile, too bad.

    If Inventory size was limited to carry weight, because someone had issues with 200 Greatswords and 200 daggers taking the same space too bad.

    If Crafting Bag was removed because someone's immersion breaks at bag of holding, too bad.

    If eating took 20 minutes minimum because someone's immersion broke because of a 2 second eating animation too bad.

    If entire towns would be empty of non essential NPC's because someone finds respawning NPC's immersion breaking too bad.

    Other peoples immersion will come at the cost of overall game health, this a fact, and I squarely believe that only a VERY small minority would have immersion issues with quest replayability, if this counts as attacking people, sorry, not sorry.
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    Ive wanted this feature forever, would be useful for a few reasons, namely just enjoying animations and visuals in certain scenes again, reliving a quest you liked a lot or remembering the story from before before another dlc drop.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Emeratis
    Emeratis
    ✭✭✭✭✭
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    Because ESO has a limited number of character slots and far less than most other mmos out there currently. Because due to limited character slots and appearance changes costing irl money there are limitations on what you can do. Because in single player TES games you can either through mods or the game itself create savepoints in your game where you can load back to an earlier point before you've done quests or made a choice to experience it again on the same character.

    There will always be differences between mmos and single player games. The spirit of a franchise that crosses over genres can be debated but it's a bit disingenuous to say we aren't asking for something that you cannot do in the single player games or that other mmo competition doesn't already offer in some form.
    Edited by Emeratis on June 5, 2026 6:16PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think that story quests should be repeatable, but would accept it if they were. But only if they would not reward skill points after the first time, or rewards or achievements. Those should be restricted to the first time playing through the story only.
    PCNA
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think that story quests should be repeatable, but would accept it if they were. But only if they would not reward skill points after the first time, or rewards or achievements. Those should be restricted to the first time playing through the story only.

    I agree with the reward system. At best, it should give the uniquely named items but I would lean towards not doing that. Just experience. If it gave skill points, then that'd be insane skill point bloat. And there should be no incentive to replay a quest over. No associated achievements. The reward is being able to replay the quest.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Muizer
    Muizer
    ✭✭✭✭✭
    IMHO the merits of making story quests replayable on a character that has already done them would have to be judged as a feature on its own, separate from Challenge Difficulty. Because it would have to work as a feature, separately from Challenge Difficulty. And as such, I'm not a fan of it at all. It would be quite terrible, for example, if a story quest/boss etc. became a grinding hotspot because of it.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    While I understand the appeal (I do repeat some of the favorite quests/quest lines on alts), I would rather they spent time working on something new.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Let’s also get into the technical side for a second as well.

    When Arcanist released in June 2023, there was a bug with the “Kill 20 Arcanists” PvP quest that evidently mischaracterized a quest flag. As such, anyone who did that quest now had a missing flag.

    The result of that was that every quest state all over Tamriel was wrong. Vvardenfell was constantly erupting. Quest NPCs were showing up in weird places and didn’t offer any quests despite having the marker. Ambient dialogue from everyone was completely wrong. You were counted as having finished a questline while simultaneously not starting it.
    It took three months to fix it. It was finally fixed in August of that year with the next update. Not before. I almost left the game because I basically had to sit there and do nothing and hope the devs cared enough to fix it.

    So as someone who got hit with that bug and literally couldn’t do anything for an wntire patch cycle, something that gives a chance of that happening again seems like a bad choice. Again, while “lol just play a new character” or “lol just do it on PTS” may not be favored choices, they are options to so things. Heck, I’ve done it myself when I needed to retake a few screenshots and I remade my character on PTS to run it.

    There are repeatable things: dungeons. And pretty well every one since the Dragon Bones DLC still runs all the scenes and dialogue in case you do want to see it all from scratch. And yet… no new repeatable dungeon stories this year.

    Sure, some boss fights may be fun to go back to, but just the fight itself. I really can’t imagine that even the most masochistic lorehound is begging to have Eveli give them the runaround for the fifteenth time. So really, are you asking for “I want all fetch quests to be repeatable,” or “I just want to be able to go redo the Ithelia fight.” In that case, all you’d need is one side arena sort of thing where you can touch a mystical orb and redo any final story bosses you want (which would be cool), and not have to meander through a long labyrinthine delve so you can watch Lady Arabelle keep claiming she’s the best detective in the history of ever while constantly being surprised by the most obvious twist villain in existence.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    We will not be able to release Challenge Difficulty with the ability to replay quests. However, replaying quests is something the team is looking into. Not confirming this as a feature, just noting that there is some interest.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Flustershy wrote: »
    Other peoples immersion will come at the cost of overall game health, this a fact, and I squarely believe that only a VERY small minority would have immersion issues with quest replayability, if this counts as attacking people, sorry, not sorry.

    Nobody cares if you think immersion in storytelling isn't a concern. It's the aliens and reading comprehension stuff. Anyway, the devs certainly do care about player immersion.

    The challenge difficulty got implemented as a slider because the devs didn't want new and casual players to have to play by themselves. They can get help and become more immersed in the game world if they play with other people.

    Player immersion is important. And video game designers use techniques to study and understand player psychology to make video games immersive, entertaining, and to feel rewarding so that users get that sweet dopamine hit and will pay money to get more.

    It is not good for the health of the game to ignore this aspect of game design. Most of the community requested features I've seen them implement are made in a way that seems to be about getting that feature into the hands of the people who enjoy it while having minimal impact on the people who don't.

    I like the suggestion someone made about making it an option in a menu so it doesn't impact the game world. I would not be opposed to that.

    I would be opposed to them using their existing system because it would have a negative impact on those of us who don't want to replay quests.

    Also, I think that we have enough recycled content and I want something new. I think games not releasing new stuff to do is much more detrimental than not having niche features such as this one. Most people aren't going to replay the same quests. They want new ones. Ever since they cut new content to redo old stuff, the population has went down.

    If they implemented it in a way that does not have impact on the game world for those of us who wouldn't use it, great.

    But I wouldn't want it to take the place of something new or to use their existing system.

    I hope that they find a way to implement it in a way that does not sacrifice players that don't like it but still gives an option for people who do.
    Edited by spartaxoxo on June 5, 2026 10:28PM
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    We will not be able to release Challenge Difficulty with the ability to replay quests. However, replaying quests is something the team is looking into. Not confirming this as a feature, just noting that there is some interest.

    Thank you Kevin!!! I definitely understand that if it's something we get, it'd take some time and a lot of dev effort but I'm glad to hear the team is aware of the request and looking into it!
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    They already have a replay method, you just create a new character.

    being 20/20 on character slot how would you tell me to make a new character , would you have me delete 1 or zos give me another or should i buy another oh wait im maxed out guess zos needs to make it unlimited character slots as im not deleting a character from a paid slot nor buying another when its just over all better business to make quest repeatable
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    Trier_Sero wrote: »
    Just make a new char guys. And even if you have all 20 char slots filled there's no way you have played all quests on all 20 of them

    ive done (cods gold) on 46 characters ( 8 accounts) have done 100% of all quest on all 20 of my main accounts characters , with coming up on 49.5k hours played time ive done a lot in eso paid a lot and dont feel i should have to pay more just to beable to re run quest for the 47th time on the NEW levels available NOW
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    I will also add that in non-MMO RPGs (like the single-player Elder Scrolls games people want ESO to be so badly), repeatable story quests are also not a thing. If I'm playing Skyrim and I want to do the other side of the Civil War, I have to start a new character. If I'm playing Oblivion and I want to see Martin take out Dagon again, I have to start a new character. If I'm playing Morrowind and I sell Rabinna to the slavers and want to go back so I can save her, I have to start a new character.

    "lol just do a new character bro" is the solution in other games. Why is it so wrong here?

    1st off skyrim you had unlimited characters , eso you have 10, 20 if you want to buy 10 more , and that is the big problem .. I HAVE NO WAY TO MAKE A NEW CHARACTOR... im sure your not going to tell me to delete something i paid to make , right ?
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭✭
    @spartaxoxo when i kill someone in the main quest just to see them alive aging in an dungeon or come back to help save a dlc area i dont want to hear that repeatability hurts the impression of the game ect ect as we are talk main quest choices that means nothingness
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
Sign In or Register to comment.