rhythmsuji wrote: »Someone claiming that "the meta" does not include a build which lacks buffs the community has determined that build/roles job to bring to a dungeon or raid. But to me, that is one of the most clear examples of the word. And I think its because "meta" has become somewhat of a dirty word for many, so they don't want it used or applying even when it does and should be fine to use. Sometimes meta is provably good, like when a raid group uses a "meta setup" or "meta tactics" during a trial, it's typically because over many years so much trial and error has occurred that the community has defaulted to it being the most ideal way to enter or tackle the situation.
BretonMage wrote: »rhythmsuji wrote: »Someone claiming that "the meta" does not include a build which lacks buffs the community has determined that build/roles job to bring to a dungeon or raid. But to me, that is one of the most clear examples of the word. And I think its because "meta" has become somewhat of a dirty word for many, so they don't want it used or applying even when it does and should be fine to use. Sometimes meta is provably good, like when a raid group uses a "meta setup" or "meta tactics" during a trial, it's typically because over many years so much trial and error has occurred that the community has defaulted to it being the most ideal way to enter or tackle the situation.
I don't follow the meta that closely tbh, but I think "the meta" being community-determined or community-accepted means that the onus is on the individual to prove to the community that their approach is the best, doesn't it? It's a bit like a trend to me, something may be good and meta-worthy, but it's the community-acceptance and adoption that makes it meta.
BretonMage wrote: »rhythmsuji wrote: »Someone claiming that "the meta" does not include a build which lacks buffs the community has determined that build/roles job to bring to a dungeon or raid. But to me, that is one of the most clear examples of the word. And I think its because "meta" has become somewhat of a dirty word for many, so they don't want it used or applying even when it does and should be fine to use. Sometimes meta is provably good, like when a raid group uses a "meta setup" or "meta tactics" during a trial, it's typically because over many years so much trial and error has occurred that the community has defaulted to it being the most ideal way to enter or tackle the situation.
I don't follow the meta that closely tbh, but I think "the meta" being community-determined or community-accepted means that the onus is on the individual to prove to the community that their approach is the best, doesn't it? It's a bit like a trend to me, something may be good and meta-worthy, but it's the community-acceptance and adoption that makes it meta.
Which is part of the problem. A whole lot of RLs (and players) won't even entertain the idea of someone turning up "off-meta" let alone allow someone to try it in content. No show -> no proof -> no acceptance.
The reason for that is largely down to the "community-determined" being a handful of content creators. They present what is a spread-sheeted maximum potential, and players think that must be the only way. They disregard efficiency, which comes from the player themselves.
Someone only 90% efficient on the 100% potential will still get a spot over someone who is 95% efficient on a 95% potential, because the latter is deemed "off-meta" and only noobs play off-meta, not serious gamers who treat this like a full time job.