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Companion equipment space problems

  • GloatingSwine
    GloatingSwine
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    Lokiator wrote: »
    Using Quickened gear removed more damage from doing light attacks than it added with extra skill casts.

    But what if you're using your companion as a tank or healer and don't care about their damage output at all? I'm playing DPS, so the companion's contribution to damage is usually negligible in the first place...

    For example, I've been using Isobel to tank the first four arcs of IA using bolstered gear to enhance her survival. However, the big problem is she seems to routinely lose taunt on Marauders. I'm a glass cannon, so if a Marauder focuses on me, it almost always results in a 1-shot death. Which means losing fortunes, a gear drop, and a chance at an antiquity lead. It happens often enough that I've been thinking about swapping her over to quickened to see if that'll help her maintain 100% uptime on her taunt.

    Provoke on companions already has a longer duration than its cooldown. If she's losing taunt on the marauder it's because she taunted something else when it came off cooldown, and you won't be able to get the cooldown low enough to stop that.
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