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Pls let us get our transmute crystals back from mythics.

SwordOfSagas
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Even if you let us get them back from deleting an item would work.
  • Nordstern
    Nordstern
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    What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.
  • Soarora
    Soarora
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    Nordstern wrote: »
    What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.

    I have soon to be 5 tanks and currently have 3 dps. I need to make a large amount of gear. Also, mythics being a transmute sink just feels bad. Not to mention, people who make mythics thinking they can use it to store their transmute, just to waste all their transmute. I have mythics I don’t need that I would love to deconstruct for my transmute back.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • DoofusMax
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    Probably an unpopular take on this point, but if you're wanting/needing to decon mythics, then you probably chose to play "flavor of the month" and that game has costs.

    Most of my characters have one or two of the same mythics because they use them, but I don't have any crying need to decon them because the characters actually use them and just swap them out depending on circumstances. Plus, a couple of Pack slots won't make or break my game. Other than those couple or three mythics, I have the one that I got from digging up the Antiquity and it lives in a storage chest when not in use. It's sometimes two copies in the chest, but getting that third full set of leads is like trying to pull a golf ball through 50' of garden hose and I don't have any mythics where I've managed to dig up three.

    Recreated set gear, on the other hand, gives back 25 crystals per piece when deconned and I don't have nearly as much heartburn over deconning that stuff. It irks me when I spend more than 25 crystals to recreate and only get 25 back, but it's not like Transmutes are all that hard to lay my hands on. I try to farm all the pieces from a set so that the recreation cost is 25, making the deconning a wash, but spending 50 crystals (250 for a five-piece set) on something I'm going to use for a long time is kind of offset by knowing I'll get half or more of those crystals back if I decide to decon it later.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • AScarlato
    AScarlato
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    Gaze of Sithis was my first mythic and for a while was the only one I had, so I had made one for all of my characters. Would love to decon them now lol.
  • Soarora
    Soarora
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    DoofusMax wrote: »
    Probably an unpopular take on this point, but if you're wanting/needing to decon mythics, then you probably chose to play "flavor of the month" and that game has costs.

    Counterpoint: if someone is playing “flavor of the month”, they could just transfer one set of gear around to whatever class is the flavor and when a set goes out of style, decon it for the transmute.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • DoofusMax
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    Soarora wrote: »
    Counterpoint: if someone is playing “flavor of the month”, they could just transfer one set of gear around to whatever class is the flavor and when a set goes out of style, decon it for the transmute.

    True, which is why mine live in a storage chest when not in use. 'Course I'm pretty up-front about being meta only by accident, so except for that handful of mythics which lend themselves well to solo characters where I'd need to recreate because getting more than one from Antiquities is such a pain, the one (or maybe two) that I dug up are sufficient for their needs. "Take it if you need it and put it back when you're done" is very workable (with due apologies to Robert Fulgham).
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • tsaescishoeshiner
    tsaescishoeshiner
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    I don't think items should be used as Transmute storage. Transmute Stones exist to encourage social content and improve queue times.

    If someone were short on them (I'm not, but I can imagine it), maybe they could buff the drop rate even more than they already have. But that would be on top of prior buffs, and the expanded storage, so ...
    PC-NA
    in-game: @tsaescishoeshiner
  • Soarora
    Soarora
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    I don't think items should be used as Transmute storage. Transmute Stones exist to encourage social content and improve queue times.

    When I was using items as transmute storage, it was because I had too much transmute yet continued to run random veteran dungeons. I believe you have it backwards, people who often run content that rewards transmute make 25-cost gear to better store their transmute so they can keep running the content. It’s more effective to have 1 item instead of 2 ten-transmute geodes and 5 one-transmute geodes.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • SwordOfSagas
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    Nordstern wrote: »
    What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.

    I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?
  • DoofusMax
    DoofusMax
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    I don't think items should be used as Transmute storage. Transmute Stones exist to encourage social content and improve queue times.

    I generally don't, but I was solidly at the old 1K cap for quite a while and was constantly having to go to a Transmute Station to burn crystals in order to make room for the 1-, 5-, and 10-crystal drops from events, dungeons, or whatever. My preferred method was Transmuting a weapon or two to Nirnhoned for deconning instead of storing 25-crystal items for later, but the number of mule toons holding 25- and 50-crystal geodes because "no room" was pretty large. That's among the reasons why the cap got increased.

    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Soarora
    Soarora
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    Nordstern wrote: »
    What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.

    I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?

    I’m a material hoarder, which worked out because I actually ended up deconning all of my backup transmute items. In part because the cap increased. Also in part because I made gear. But the increased cap doesn’t change the fact that there are people holding onto mythics because they falsely believed that they could be deconstructed later.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • ItsNotLiving
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    I really feel like the transmute boxes should be sellable. I never have enough and everyone else never uses them, seems like there’s a concept to solve that.
  • CatalinaWineMixer2
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    I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.

    My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.
  • Soarora
    Soarora
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    I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.

    My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.

    Most sets have 22 items in them. Dungeons have 3 sets, so 66 pieces each. Of those 66, 45 only drop from rare trash mob drops, a chance from chests, or the last boss. There are 58 dungeons. To 100% the book with a 100% chance without trading, this will take 2,610 dungeon runs, assuming all dungeon sets have 22 pieces. I run dungeons enough and have played enough that my book is mostly filled for dungeons… but what about trials? Trials have 4 sets, each with 22 pieces, and a perfected version. If you’re only running perfected gear, then you cannot get any assistance from chests, only last boss drops. So, there’s 88 pieces in a trial, 60 of which are only available from the last boss. There are 14 trials. Asylum Sanctorium has arena-style weapon drops, so only 18 pieces. Cloudrest’s drops are weird since it’s dependent on hardmode level. You would need to do +2 or +3 8 times to get all the jewelry, which will also get you 8 weapons and 8 body pieces. You’d need 20 more body pieces and 44 more weapons, so 20 runs of +1 and 24 runs of +0. In total, 52 runs of cloudrest. For the rest of the 12 trials, with 60 pieces available from last boss, that’s 720 runs.

    All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25. The runs would be more or less, as dungeons can drop double on last boss if it’s on hard mode, but one does not simply start at HM level. Likewise, you would need to do more than 790 trials, since you start at normal. If you’re just doing nonperfected, the runs would be less (chests, side bosses in cloudrest), but perfected has the bonus of saving you jewelry materials. Scatter-shot “don’t just get the flavor of the month” is vastly unachievable as someone whose just trying to get started. I may have my dungeons completed, but not my trials, so my gear recon isn’t 25. So, for a dd, let’s say I’m doing Warmask/Slimecraw/Advancing Yokuda/Null Arca/Maelstrom 2h for bosses and Velothi/Slimecraw/Sul-Xan/Tide-Born/Maelstrom Inferno for trash. That “flavor of the month” alone is AT MINIMUM is 475 transmute, if you’re using the mythics without reconstructing them and have your book down so that you have THREE trial sets fully collected.

    But that’s just two setups, what about tanks? Well, tanks should have access to:
    Yoln (ice staff & jewelry), Sax (ice staff & jewelry, and body), Lucent (ice staff & jewelry, body), Xoryn (ice staff & jewelry), Pearlescent (ice staff & jewelry if not lucent, body), Olorime (ice staff & jewelry), Turning Tide (ice staff, jewelry, body), War Machine (ice staff, jewelry, body), Stone-Hulk (ice staff, jewelry), Arkasis (ice staff, jewelry), Baron, Spaulder, Cryptcanon, Archdruid, Nazaray, Tremorscale, Void Bash, I can go on…

    Between my tanks, I keep 1 set of less-used items because of this and inventory space, but all tanks I use get a trash setup and a boss setup and two of my tanks (the ones that go into trials) need more sets on hand for easy swapping.

    So, how about we stop being judgmental to people for not having transmute and let us deconstruct mythics?

    Edit: clarification by what I mean by judgemental… it’s one thing to not understand why others may have a transmute shortage and genuinely be curious, it’s another for there to be now multiple comments seemingly reducing the problem to “well that’s your fault for playing meta”, when the alternative suggestions don’t help the problem (the grind is the same, or worse if you don’t have any gear to begin with, not to mention the cost even if you have it down to 25 transmute), nor is that an argument against mythics being deconnable. Reminder that even just 25 transmute is the cost of 2.5 daily random dungeons.
    Edited by Soarora on June 1, 2026 5:02PM
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • SwordOfSagas
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    I really feel like the transmute boxes should be sellable. I never have enough and everyone else never uses them, seems like there’s a concept to solve that.

    This would solve 2 problems instantly, maybe even 3. Those that have so many geodes filling up their inventory could sell them to people that can never get enough, that's 2 problems solved the third is people who PvP 99% of the time will have another gold source because the things you can buy with AP and sell for gold are just not that profitable, non PvPers also benefit.
  • Frayton
    Frayton
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    Soarora wrote: »
    I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.

    My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.

    Most sets have 22 items in them. Dungeons have 3 sets, so 66 pieces each. Of those 66, 45 only drop from rare trash mob drops, a chance from chests, or the last boss. There are 58 dungeons. To 100% the book with a 100% chance without trading, this will take 2,610 dungeon runs, assuming all dungeon sets have 22 pieces. I run dungeons enough and have played enough that my book is mostly filled for dungeons… but what about trials? Trials have 4 sets, each with 22 pieces, and a perfected version. If you’re only running perfected gear, then you cannot get any assistance from chests, only last boss drops. So, there’s 88 pieces in a trial, 60 of which are only available from the last boss. There are 14 trials. Asylum Sanctorium has arena-style weapon drops, so only 18 pieces. Cloudrest’s drops are weird since it’s dependent on hardmode level. You would need to do +2 or +3 8 times to get all the jewelry, which will also get you 8 weapons and 8 body pieces. You’d need 20 more body pieces and 44 more weapons, so 20 runs of +1 and 24 runs of +0. In total, 52 runs of cloudrest. For the rest of the 12 trials, with 60 pieces available from last boss, that’s 720 runs.

    All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25. The runs would be more or less, as dungeons can drop double on last boss if it’s on hard mode, but one does not simply start at HM level. Likewise, you would need to do more than 790 trials, since you start at normal. If you’re just doing nonperfected, the runs would be less (chests, side bosses in cloudrest), but perfected has the bonus of saving you jewelry materials. Scatter-shot “don’t just get the flavor of the month” is vastly unachievable as someone whose just trying to get started. I may have my dungeons completed, but not my trials, so my gear recon isn’t 25. So, for a dd, let’s say I’m doing Warmask/Slimecraw/Advancing Yokuda/Null Arca/Maelstrom 2h for bosses and Velothi/Slimecraw/Sul-Xan/Tide-Born/Maelstrom Inferno for trash. That “flavor of the month” alone is AT MINIMUM is 475 transmute, if you’re using the mythics without reconstructing them and have your book down so that you have THREE trial sets fully collected.

    But that’s just two setups, what about tanks? Well, tanks should have access to:
    Yoln (ice staff & jewelry), Sax (ice staff & jewelry, and body), Lucent (ice staff & jewelry, body), Xoryn (ice staff & jewelry), Pearlescent (ice staff & jewelry if not lucent, body), Olorime (ice staff & jewelry), Turning Tide (ice staff, jewelry, body), War Machine (ice staff, jewelry, body), Stone-Hulk (ice staff, jewelry), Arkasis (ice staff, jewelry), Baron, Spaulder, Cryptcanon, Archdruid, Nazaray, Tremorscale, Void Bash, I can go on…

    Between my tanks, I keep 1 set of less-used items because of this and inventory space, but all tanks I use get a trash setup and a boss setup and two of my tanks (the ones that go into trials) need more sets on hand for easy swapping.

    So, how about we stop being judgmental to people for not having transmute and let us deconstruct mythics?

    Edit: clarification by what I mean by judgemental… it’s one thing to not understand why others may have a transmute shortage and genuinely be curious, it’s another for there to be now multiple comments seemingly reducing the problem to “well that’s your fault for playing meta”, when the alternative suggestions don’t help the problem (the grind is the same, or worse if you don’t have any gear to begin with, not to mention the cost even if you have it down to 25 transmute), nor is that an argument against mythics being deconnable. Reminder that even just 25 transmute is the cost of 2.5 daily random dungeons.

    On point. I never have enough transmutes because I theorycraft, play optimized endgame support and DPS on different characters, and wear meta on them all. There's such a dismissive attitude on these forums if the person replying doesn't have the same issue as the OP especially if the issue has to do with endgame.
  • Frayton
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    I really feel like the transmute boxes should be sellable. I never have enough and everyone else never uses them, seems like there’s a concept to solve that.

    Great idea.
  • Soarora
    Soarora
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    Frayton wrote: »
    Soarora wrote: »
    I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.

    My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.

    Most sets have 22 items in them. Dungeons have 3 sets, so 66 pieces each. Of those 66, 45 only drop from rare trash mob drops, a chance from chests, or the last boss. There are 58 dungeons. To 100% the book with a 100% chance without trading, this will take 2,610 dungeon runs, assuming all dungeon sets have 22 pieces. I run dungeons enough and have played enough that my book is mostly filled for dungeons… but what about trials? Trials have 4 sets, each with 22 pieces, and a perfected version. If you’re only running perfected gear, then you cannot get any assistance from chests, only last boss drops. So, there’s 88 pieces in a trial, 60 of which are only available from the last boss. There are 14 trials. Asylum Sanctorium has arena-style weapon drops, so only 18 pieces. Cloudrest’s drops are weird since it’s dependent on hardmode level. You would need to do +2 or +3 8 times to get all the jewelry, which will also get you 8 weapons and 8 body pieces. You’d need 20 more body pieces and 44 more weapons, so 20 runs of +1 and 24 runs of +0. In total, 52 runs of cloudrest. For the rest of the 12 trials, with 60 pieces available from last boss, that’s 720 runs.

    All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25. The runs would be more or less, as dungeons can drop double on last boss if it’s on hard mode, but one does not simply start at HM level. Likewise, you would need to do more than 790 trials, since you start at normal. If you’re just doing nonperfected, the runs would be less (chests, side bosses in cloudrest), but perfected has the bonus of saving you jewelry materials. Scatter-shot “don’t just get the flavor of the month” is vastly unachievable as someone whose just trying to get started. I may have my dungeons completed, but not my trials, so my gear recon isn’t 25. So, for a dd, let’s say I’m doing Warmask/Slimecraw/Advancing Yokuda/Null Arca/Maelstrom 2h for bosses and Velothi/Slimecraw/Sul-Xan/Tide-Born/Maelstrom Inferno for trash. That “flavor of the month” alone is AT MINIMUM is 475 transmute, if you’re using the mythics without reconstructing them and have your book down so that you have THREE trial sets fully collected.

    But that’s just two setups, what about tanks? Well, tanks should have access to:
    Yoln (ice staff & jewelry), Sax (ice staff & jewelry, and body), Lucent (ice staff & jewelry, body), Xoryn (ice staff & jewelry), Pearlescent (ice staff & jewelry if not lucent, body), Olorime (ice staff & jewelry), Turning Tide (ice staff, jewelry, body), War Machine (ice staff, jewelry, body), Stone-Hulk (ice staff, jewelry), Arkasis (ice staff, jewelry), Baron, Spaulder, Cryptcanon, Archdruid, Nazaray, Tremorscale, Void Bash, I can go on…

    Between my tanks, I keep 1 set of less-used items because of this and inventory space, but all tanks I use get a trash setup and a boss setup and two of my tanks (the ones that go into trials) need more sets on hand for easy swapping.

    So, how about we stop being judgmental to people for not having transmute and let us deconstruct mythics?

    Edit: clarification by what I mean by judgemental… it’s one thing to not understand why others may have a transmute shortage and genuinely be curious, it’s another for there to be now multiple comments seemingly reducing the problem to “well that’s your fault for playing meta”, when the alternative suggestions don’t help the problem (the grind is the same, or worse if you don’t have any gear to begin with, not to mention the cost even if you have it down to 25 transmute), nor is that an argument against mythics being deconnable. Reminder that even just 25 transmute is the cost of 2.5 daily random dungeons.

    On point. I never have enough transmutes because I theorycraft, play optimized endgame support and DPS on different characters, and wear meta on them all. There's such a dismissive attitude on these forums if the person replying doesn't have the same issue as the OP especially if the issue has to do with endgame.

    So true. I admit that perhaps I have too much aggression, but what is the point in bringing up “flavor of the month” as if that’s the reason why someone would want mythics to be deconnable (mind you, at this rate it’s more like “flavor for 3 years”)? We don’t need advice. It’s not easily assumable that mythics are not deconnable and it’s annoying that they’re outside of the consistency of any other gear. What harm is there in letting us deconstruct mythics?

    I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable. Like the the torc I made because it was suggested as a good mythic by someone I trusted (I have never used it), sithis I got thinking I would run IA solo more than I do, and death dealers fete, which I did use for a while but the transmute could better serve me elsewhere. None of these are “they were meta once”. I never got kilt or thrassian, and even if someone did want to decon kilt/thrassian… why not? I mean, didn’t both sets get nerfed? It limits theorycrafting when I can’t just deconstruct a mythic to make it in another trait or when I’m done with it.
    I’m also still using sea-serpents in PvP which is old strategy and I should be using something else, like shattered path. But I probably won’t change it. If I do, though, then, well, I would like to decon the mythic.

    It costs a lot to gear characters, no matter if they’re meta or not. And current sourcing of transmute from purely a pve standpoint is poor (dlc undaunted pledge uncracked geode, anyone?).
    Edited by Soarora on June 2, 2026 7:22AM
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Gabriel_H
    Gabriel_H
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    Soarora wrote: »
    I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable.

    I'm holding onto my Mythics until ZOS confirm they will never be deconnable. I know the minute I delete them ZOS will add some rare material that you can only get from deconning a Mythic.

    I have 3 of every mythic (except for 2 which I'm chasing last codex entries on), and I only use 3. The rest are sat eating up storage.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Nordstern
    Nordstern
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    Nordstern wrote: »
    What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.

    I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?

    I wont make gold out of them because 1. i got more than enough gold and 2. i dont want to end up in the stituation you seem to be in. Maybe you should think about your tactics.

    But yeah, the idea of tradable transmutes is great.
  • Elvenheart
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    Gabriel_H wrote: »
    Soarora wrote: »
    I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable.

    I'm holding onto my Mythics until ZOS confirm they will never be deconnable. I know the minute I delete them ZOS will add some rare material that you can only get from deconning a Mythic.

    I have 3 of every mythic (except for 2 which I'm chasing last codex entries on), and I only use 3. The rest are sat eating up storage.

    You should delete your mythics so Murphy’s Law will kick in causing ZOS to make them deconnable the next day and we all can rejoice and thank you for your sacrifice 😉
    Edited by Elvenheart on June 3, 2026 2:24AM
  • SwordOfSagas
    SwordOfSagas
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    Nordstern wrote: »
    Nordstern wrote: »
    What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.

    I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?

    I wont make gold out of them because 1. i got more than enough gold and 2. i dont want to end up in the stituation you seem to be in. Maybe you should think about your tactics.

    But yeah, the idea of tradable transmutes is great.

    Yet there's people who complain that they are flooded with transmutes and they delete them when they receive, I don't know what's stopping Zos from making them tradable though, they did it with surveys why not geodes as well?
  • Elvenheart
    Elvenheart
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    I found out that we could not deconstruct mythics because I once accidentally made one with the wrong trait. I’m very lucky I did not make a bunch to store transmute stones! I probably still have that mythic somewhere just waiting for the day that it can be deconned.
  • Necrotech_Master
    Necrotech_Master
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    yeah would be nice to be able to decon mythics, even if it gives us nothing other than transmutes back

    while on the topic of transmutes, i would really like to be able to sell transmute geodes cause im also overflowing with them too

    even when we got the new cap and i opened up transmutes, i capped out and still have around 100 unopened geodes that i have no use for right now

    i wont delete them obviously, but its a hassle to have to convert them into nirnhoned and would rather just sell them to people who want/need more of them lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • MRAW
    MRAW
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    Soarora wrote: »
    All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25.

    If no one would give you any spare set parts. We just ran a vDSR with a first timer and they were granted like 40 set parts from other players.
    In non dlc dungeons most other players also have their sticker book completed so you can get 4 weapons plus chest weapons in a single run.
    As you mention your tank sets - mostly back bar - a lot of the “perfected” bonus line would not even make a difference. Enjoy your +1000 stamina you would lose when bar switching.
  • Gabriel_H
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    MRAW wrote: »
    As you mention your tank sets - mostly back bar - a lot of the “perfected” bonus line would not even make a difference. Enjoy your +1000 stamina you would lose when bar switching.

    ... and bragging rights. Don't forget the bragging rights. Lol.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • heimdall14_9
    heimdall14_9
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    being this aint about getting transmutes but deconing mythic's iam going to have to say YES on this one .. i have 20/20 toons on main accounts , and have a lot of old mythic's that are taken up space i could use for better things ... tho maxed on transmutes with 2600 tied up in inventory space , think i have over 220 slots holding nodes for transmutes , id still like to beable to clean up my inventory and having old mythic's that are no longer GOOD but could be changed at anytime held up just because they cant be deconed just feels wrong just about as wrong as the transmutes even having a limit , but i get eso needs ways to get the players to pay for ESO+
  • katanagirl1
    katanagirl1
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    Elvenheart wrote: »
    Gabriel_H wrote: »
    Soarora wrote: »
    I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable.

    I'm holding onto my Mythics until ZOS confirm they will never be deconnable. I know the minute I delete them ZOS will add some rare material that you can only get from deconning a Mythic.

    I have 3 of every mythic (except for 2 which I'm chasing last codex entries on), and I only use 3. The rest are sat eating up storage.

    You should delete your mythics so Murphy’s Law will kick in causing ZOS to make them deconnable the next day and we all can rejoice and thank you for your sacrifice 😉

    It would be like when we jewelry crafting came along and you couldn’t decon those old rings from before then.
    PS5 NA
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