What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.
Probably an unpopular take on this point, but if you're wanting/needing to decon mythics, then you probably chose to play "flavor of the month" and that game has costs.
Counterpoint: if someone is playing “flavor of the month”, they could just transfer one set of gear around to whatever class is the flavor and when a set goes out of style, decon it for the transmute.
tsaescishoeshiner wrote: »I don't think items should be used as Transmute storage. Transmute Stones exist to encourage social content and improve queue times.
What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.
tsaescishoeshiner wrote: »I don't think items should be used as Transmute storage. Transmute Stones exist to encourage social content and improve queue times.
SwordOfSagas wrote: »What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.
I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?
CatalinaWineMixer2 wrote: »I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.
My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.
ItsNotLiving wrote: »I really feel like the transmute boxes should be sellable. I never have enough and everyone else never uses them, seems like there’s a concept to solve that.
CatalinaWineMixer2 wrote: »I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.
My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.
Most sets have 22 items in them. Dungeons have 3 sets, so 66 pieces each. Of those 66, 45 only drop from rare trash mob drops, a chance from chests, or the last boss. There are 58 dungeons. To 100% the book with a 100% chance without trading, this will take 2,610 dungeon runs, assuming all dungeon sets have 22 pieces. I run dungeons enough and have played enough that my book is mostly filled for dungeons… but what about trials? Trials have 4 sets, each with 22 pieces, and a perfected version. If you’re only running perfected gear, then you cannot get any assistance from chests, only last boss drops. So, there’s 88 pieces in a trial, 60 of which are only available from the last boss. There are 14 trials. Asylum Sanctorium has arena-style weapon drops, so only 18 pieces. Cloudrest’s drops are weird since it’s dependent on hardmode level. You would need to do +2 or +3 8 times to get all the jewelry, which will also get you 8 weapons and 8 body pieces. You’d need 20 more body pieces and 44 more weapons, so 20 runs of +1 and 24 runs of +0. In total, 52 runs of cloudrest. For the rest of the 12 trials, with 60 pieces available from last boss, that’s 720 runs.
All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25. The runs would be more or less, as dungeons can drop double on last boss if it’s on hard mode, but one does not simply start at HM level. Likewise, you would need to do more than 790 trials, since you start at normal. If you’re just doing nonperfected, the runs would be less (chests, side bosses in cloudrest), but perfected has the bonus of saving you jewelry materials. Scatter-shot “don’t just get the flavor of the month” is vastly unachievable as someone whose just trying to get started. I may have my dungeons completed, but not my trials, so my gear recon isn’t 25. So, for a dd, let’s say I’m doing Warmask/Slimecraw/Advancing Yokuda/Null Arca/Maelstrom 2h for bosses and Velothi/Slimecraw/Sul-Xan/Tide-Born/Maelstrom Inferno for trash. That “flavor of the month” alone is AT MINIMUM is 475 transmute, if you’re using the mythics without reconstructing them and have your book down so that you have THREE trial sets fully collected.
But that’s just two setups, what about tanks? Well, tanks should have access to:
Yoln (ice staff & jewelry), Sax (ice staff & jewelry, and body), Lucent (ice staff & jewelry, body), Xoryn (ice staff & jewelry), Pearlescent (ice staff & jewelry if not lucent, body), Olorime (ice staff & jewelry), Turning Tide (ice staff, jewelry, body), War Machine (ice staff, jewelry, body), Stone-Hulk (ice staff, jewelry), Arkasis (ice staff, jewelry), Baron, Spaulder, Cryptcanon, Archdruid, Nazaray, Tremorscale, Void Bash, I can go on…
Between my tanks, I keep 1 set of less-used items because of this and inventory space, but all tanks I use get a trash setup and a boss setup and two of my tanks (the ones that go into trials) need more sets on hand for easy swapping.
So, how about we stop being judgmental to people for not having transmute and let us deconstruct mythics?
Edit: clarification by what I mean by judgemental… it’s one thing to not understand why others may have a transmute shortage and genuinely be curious, it’s another for there to be now multiple comments seemingly reducing the problem to “well that’s your fault for playing meta”, when the alternative suggestions don’t help the problem (the grind is the same, or worse if you don’t have any gear to begin with, not to mention the cost even if you have it down to 25 transmute), nor is that an argument against mythics being deconnable. Reminder that even just 25 transmute is the cost of 2.5 daily random dungeons.
ItsNotLiving wrote: »I really feel like the transmute boxes should be sellable. I never have enough and everyone else never uses them, seems like there’s a concept to solve that.
CatalinaWineMixer2 wrote: »I never found transmutes to be a problem. In fact, I throw them away on a daily basis. I keep some transmuted gear in coffers and my cap is full at 3k. There are more ways to get them now through things like Tomes too.
My suggestion is to start filling up your sticker books. All of them, not just the flavor of the month brought to you by streamers. I always tell my Guildies not to focus on one thing, especially new players. Far too many people do this, get nerfed and are right back where they started. No gear. Or they have to 'hurry up and farm' again. Run random dungeons for transmutes and use this to fill up your sticker books.
Most sets have 22 items in them. Dungeons have 3 sets, so 66 pieces each. Of those 66, 45 only drop from rare trash mob drops, a chance from chests, or the last boss. There are 58 dungeons. To 100% the book with a 100% chance without trading, this will take 2,610 dungeon runs, assuming all dungeon sets have 22 pieces. I run dungeons enough and have played enough that my book is mostly filled for dungeons… but what about trials? Trials have 4 sets, each with 22 pieces, and a perfected version. If you’re only running perfected gear, then you cannot get any assistance from chests, only last boss drops. So, there’s 88 pieces in a trial, 60 of which are only available from the last boss. There are 14 trials. Asylum Sanctorium has arena-style weapon drops, so only 18 pieces. Cloudrest’s drops are weird since it’s dependent on hardmode level. You would need to do +2 or +3 8 times to get all the jewelry, which will also get you 8 weapons and 8 body pieces. You’d need 20 more body pieces and 44 more weapons, so 20 runs of +1 and 24 runs of +0. In total, 52 runs of cloudrest. For the rest of the 12 trials, with 60 pieces available from last boss, that’s 720 runs.
All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25. The runs would be more or less, as dungeons can drop double on last boss if it’s on hard mode, but one does not simply start at HM level. Likewise, you would need to do more than 790 trials, since you start at normal. If you’re just doing nonperfected, the runs would be less (chests, side bosses in cloudrest), but perfected has the bonus of saving you jewelry materials. Scatter-shot “don’t just get the flavor of the month” is vastly unachievable as someone whose just trying to get started. I may have my dungeons completed, but not my trials, so my gear recon isn’t 25. So, for a dd, let’s say I’m doing Warmask/Slimecraw/Advancing Yokuda/Null Arca/Maelstrom 2h for bosses and Velothi/Slimecraw/Sul-Xan/Tide-Born/Maelstrom Inferno for trash. That “flavor of the month” alone is AT MINIMUM is 475 transmute, if you’re using the mythics without reconstructing them and have your book down so that you have THREE trial sets fully collected.
But that’s just two setups, what about tanks? Well, tanks should have access to:
Yoln (ice staff & jewelry), Sax (ice staff & jewelry, and body), Lucent (ice staff & jewelry, body), Xoryn (ice staff & jewelry), Pearlescent (ice staff & jewelry if not lucent, body), Olorime (ice staff & jewelry), Turning Tide (ice staff, jewelry, body), War Machine (ice staff, jewelry, body), Stone-Hulk (ice staff, jewelry), Arkasis (ice staff, jewelry), Baron, Spaulder, Cryptcanon, Archdruid, Nazaray, Tremorscale, Void Bash, I can go on…
Between my tanks, I keep 1 set of less-used items because of this and inventory space, but all tanks I use get a trash setup and a boss setup and two of my tanks (the ones that go into trials) need more sets on hand for easy swapping.
So, how about we stop being judgmental to people for not having transmute and let us deconstruct mythics?
Edit: clarification by what I mean by judgemental… it’s one thing to not understand why others may have a transmute shortage and genuinely be curious, it’s another for there to be now multiple comments seemingly reducing the problem to “well that’s your fault for playing meta”, when the alternative suggestions don’t help the problem (the grind is the same, or worse if you don’t have any gear to begin with, not to mention the cost even if you have it down to 25 transmute), nor is that an argument against mythics being deconnable. Reminder that even just 25 transmute is the cost of 2.5 daily random dungeons.
On point. I never have enough transmutes because I theorycraft, play optimized endgame support and DPS on different characters, and wear meta on them all. There's such a dismissive attitude on these forums if the person replying doesn't have the same issue as the OP especially if the issue has to do with endgame.
I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable.
SwordOfSagas wrote: »What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.
I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?
I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable.
I'm holding onto my Mythics until ZOS confirm they will never be deconnable. I know the minute I delete them ZOS will add some rare material that you can only get from deconning a Mythic.
I have 3 of every mythic (except for 2 which I'm chasing last codex entries on), and I only use 3. The rest are sat eating up storage.
SwordOfSagas wrote: »What are you doing with your transmutes? I feel like everyone I talk to is always at the cap.
I theory craft a lot and when you haven't collected every set item it costs let's say 40 crystals and you only get 25 back, also if I ever had 2000 crystals I never used I'd turn them into potent nirncrux for gold. So I'd say to people at cap why not make gold out of them?
I wont make gold out of them because 1. i got more than enough gold and 2. i dont want to end up in the stituation you seem to be in. Maybe you should think about your tactics.
But yeah, the idea of tradable transmutes is great.
All together, you would need to do 790 veteran trial runs and 2,610 normal or veteran dungeon runs to complete the book so that reconstruction costs are 25.
As you mention your tank sets - mostly back bar - a lot of the “perfected” bonus line would not even make a difference. Enjoy your +1000 stamina you would lose when bar switching.
Elvenheart wrote: »I for one am continuing to hold onto mythics I may never use again, waiting for them to be deconnable.
I'm holding onto my Mythics until ZOS confirm they will never be deconnable. I know the minute I delete them ZOS will add some rare material that you can only get from deconning a Mythic.
I have 3 of every mythic (except for 2 which I'm chasing last codex entries on), and I only use 3. The rest are sat eating up storage.
You should delete your mythics so Murphy’s Law will kick in causing ZOS to make them deconnable the next day and we all can rejoice and thank you for your sacrifice 😉