https://www.youtube.com/watch?v=-3kMxXhbj8A
Here is the most recent build I have made in ESO, it is an Oakensoul one bar variant and has some major tank ability. You can use it solo, but it also preforms very well in group play and can tank a ton of the games content despite being a non shield using build and being only 1 bar. I have used it to tank all of the Night Market and some veteran dungeon content grouped and solo since making it.
It has fantastic resource sustain, decent damage and a boat load of HP. It is also very easy to acquire, with simple farming of the sewers dungeon and having the Twice-born star set crafted. The monster set helmet is fairly easy to get from the Imperial City as well. But you can use alternatives based on what you have or find easiest to get. Essentially, a very beginner friendly build to get going and a great option for those who absolutely hate having a second bar. As said in the video though, in zero ways am I claiming this to be "The BEST tank or solo build". There is no click bait here as always, it is purely what it is and is up to each player to decide to enjoy or ignore. Hope it benefits some players or someone finds it fun.
Here is a link to the text Guide in case that is easier for some viewers:https://eso-hub.com/en/builds/eso-feanor/019e80c0-0156-7337-b873-2e4a8124fef7/eso-feanors-tank-of-elementsOne-Bar Oakensoul Tank Build, designed for high survivability, resource sustain, and accessibility without the need for a second bar, all while not using a shield.
Build Overview
Role: One-Bar Tank / Solo capable
Primary Goal: High HP, strong damage mitigation, and self-healing.
Performance: Approximately 42k–48k DPS on a trial dummy.
Skill Points Required: 110
Class & Skills
This build utilizes a Sorcerer, but requires skills from multiple trees.
Sorcerer (Daedric Summoning): Bound Aegis (for block mitigation).
Templar (Aedric Spear): Toppling Charge (mobility, interrupts, and taunt, off-balance).
Dragonknight (Earthen Heart):
Corrosive Armor or Magma Shell (Ultimate).
Volcanic Ward (Shield/Healing).
Igneous Weapons (Heavy attack damage/group utility).
Passively also causes heavy attacks to set enemies off balance.
Scribing: Healing Burst (Soul Burst/Healing/Sage's Remedy/Expedition).
Passives: Take all passives for Sorc, Templar all passives (except Spear Wall), DK all passives, Destruction Staff no skills and only these 3 passives Tri Focus Elemental Focus & Ancient Knowledge, Light all passives/Medium all passives except improved sneak/Heavy Armor all passives, Fighter’s Guild (Banish the Wicked), Undaunted (Command/Mettle), and Alliance War (Continuous Attack).
Gear SetupHead: Any Heavy Monster Set (Infused trait, Max Health enchant). I used Glorgoloch The Destroyer's Visage
Chest/Legs/Shoulders: Sergeant’s Mail (Divines, Magicka/Health enchants).
Light Gloves/Light Sash/Medium Boots/Jewelry: Twice-Born Star (Divines, Health/Magicka/Stamina Recovery enchants).
Weapon: Lightning Staff of the Sergeant (Decisive trait, Absorb Magicka enchant).
Mythic: Oakensoul Ring (Healthy trait, Tri-stat Recovery enchant).
Mundus & ConsumablesMundus Stones: The Lord (Health) and The Lady (Resistance cap), 2 enabled by Twice-Born Star.
Food: Corrupting Bloody Mara (Health/Magicka/Health Recovery).
Potions: Tri-Stat potions or Essence of Health (Butterfly Wing/Powdered Mother of Pearl/Luminous Russula).
Champion PointsBlue (Warfare): Exploiter, Weapons Expert, Deadly Aim, Master-at-Arms.
Red (Fitness): Ward Master, Bracing Anchor, Rejuvenation, Boundless Vitality. (Do not use Fortified, as you hit defense caps via gear).
Green (Craft): Steed's Blessing, Gifted Rider.
Usage Tips
Tanking: Use Bound Aegis and Volcanic Ward actively to manage incoming damage with timed blocks, your healing burst heals yourself and allies fairly well and provides you with a HoT to keep that health ticking up during the fight. Keep your Igneous Weapon buff up for extra damage and to buff your group mates, your Toppling charge ability is your taunt but it also knocks enemies down and interrupts spells and can help get you around an area quickly due to being a targeted mobility spell.
Flexibility: You can swap passives or specific gear pieces for more damage or tankiness, but balance accordingly.
Let me know if this was interesting or helpful to you, I would be interested to know if anyone took any inspiration from this or ended up using it with success as well.

GL HF!
-ESO Feanor
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