And pray tell why would it be so difficult to implement the functionality of putting players looking for a match.. in a match where they are needed XD I mean c'mon it's not rocket science.....
Please help me to understand why on earth does a competetive battleground game launch with one side having 2-3 players and the other side having full house? I know its not really ranked as we're still having a "more-you-play-the-more-you-gain" nonsense titled as PvP ranking, but still..
I see that there is a dedicated timer sometimes saying "waiting for players" even to a maximum of 5 minutes, but every now and then the game just starts without waiting for both parties to be filled and the thing this game would expect me to do is to cope with an almost guaranteed loss and watch it for 15 minutes. Why shouldn't I just Alt+F4 ASAP to not waste my time?
What is the reason behind this terrible functionality? Incompetence, lack of care, lack of ticket on DEV side? Or am I the only one thinking that this is lame??
gammelscroll wrote: »Please help me to understand why on earth does a competetive battleground game launch with one side having 2-3 players and the other side having full house? I know its not really ranked as we're still having a "more-you-play-the-more-you-gain" nonsense titled as PvP ranking, but still..
I see that there is a dedicated timer sometimes saying "waiting for players" even to a maximum of 5 minutes, but every now and then the game just starts without waiting for both parties to be filled and the thing this game would expect me to do is to cope with an almost guaranteed loss and watch it for 15 minutes. Why shouldn't I just Alt+F4 ASAP to not waste my time?
What is the reason behind this terrible functionality? Incompetence, lack of care, lack of ticket on DEV side? Or am I the only one thinking that this is lame??
This and when enemy team have 3 Templar healers cross healing in crazy king. Shouldnt be allowed to be more than 1 healer