tales of tribute

thesarahandcompany
thesarahandcompany
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The game has been so quiet lately (i waited 2 hours for a bg group queue the other day just queueing with 1 other person), so I think I will pick up Tales of Tribute.

Do people like it? Is it good right now? Any meta I should know about? I want to get competitive at it
Sarahandcompany
She/Her/Hers
  • SilverBride
    SilverBride
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    I started when there were just the original 4 decks and it took me awhile before I started to understand it. Now there are 12 decks and I still don't have a good understanding of some of them. So I'd say to get to know the decks first.
    Edited by SilverBride on June 5, 2026 5:35PM
    PCNA
  • MRAW
    MRAW
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    I love it. For PvP I suggest imp-ressive Addon to track what patrons you are good at.

    My strat, if I have first pick, take Hlaalu. It has the best first pick cards like the card that grants you a 6-gold-card for free, or the card that costs 2 gold and grants you 3 gold.

  • kevkj
    kevkj
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    For some context you need to disregard everything the first commenter said because they spent the first few weeks of ToT release whining on the forums about losing (and being bad at addition up to 40 and simple probability) and then claiming they had figured out the entire game after a month and finally tried to ignore better players in-game so they wouldn't be matched against them. Did well enough to earn all the furnishings is the equivalent of having a basic driver's license and claiming to be racetrack ready.

    To partially answer your question, every server has a small group of a few hundred very committed players. Unfortunately at that top level there are some mild seeding/RNG issues with cards (personofsecrets has a few posts in the ToT subsection if you care) that end up giving an advantage to one side (usually the first player). Up until you get high into the leaderboards though, most people are quite terrible at the game (much like any aspect of ESO to be honest) and you can easily overcome any mild RNG disadvantage.
    Edited by kevkj on June 3, 2026 5:58PM
  • DenverRalphy
    DenverRalphy
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    For me, ToT was fun up until the point your skilll level gets to the point where the predominate deciding factor as to who wins in a PvP match is determined by which player gets the lucky card drop first. And long long before that the PvE opponents no longer pose a challenge, so at that point it's just grinding.
  • SilverBride
    SilverBride
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    Things that have been claimed about my past posts are incorrect. The fact is that I played a lot of ToT after it's release, quit for a couple of years then came back a few months ago and play a casual game or 2 most days now. So my feedback is relevant and not to be disregarded.

    Learning the decks is the most important thing to do first.
    Edited by SilverBride on June 6, 2026 2:30AM
    PCNA
  • Lokiator
    Lokiator
    ToT is a very fun game, but it has one major flaw. For players of approximately equal skill with equal RNG on their decks, the player who goes first has a MASSIVE advantage.

    That advantage: "The first person to 80 points wins" rule. In an evenly matched game, the player with the first turn gets a chance to win with an extra turn played compared to their opponent.

    I compiled my win-loss statistic over almost 1,000 matches. I won 62% of the time going first and 50% of the time going second. Those extra wins were pretty much all attributed to having 1 extra turn over my opponent and winning with 80+ points.

    I've mostly posted on Steam before joining these forums, but over there I've been a strong advocate of revising the "first to 80" rule to allow player 2 a chance to play one final turn before ending the match.
  • Gabriel_H
    Gabriel_H
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    Lokiator wrote: »
    ToT is a very fun game, but it has one major flaw. For players of approximately equal skill with equal RNG on their decks, the player who goes first has a MASSIVE advantage.

    I would add to that that for players of equal skill the match is decided in the first 3 rounds, which is entirely RNG based on what cards are available to whom.

    ToT has the same RNG as a game of poker, but without the ability to bluff. At matching skill levels it is all RNG. Even novice NPCs can win against a skilled and experienced player simply because of the RNG.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • MRAW
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    Gabriel_H wrote: »
    At matching skill levels it is all RNG.
    Well yes, by definition.
    But there are no matching skill levels in two humans. Otherwise there would not be chess championships.

    There are differences in the level of strategy needed though. While playing with the Crow, you would probably pick every crow card you can get and deny the enemy to pick any, so with such a simple strategy, it would really be rather RNG. Each player would actually take identical decisions. You can literally know in advance what the opponent will pick/do. This is why I never pick the Crow. Boring RNG games.

    However with patrons like Alessia, there is much more strategy involved. Would I turn it? Or would turning it rather be an advantage to the opponent? That's often very hard to tell.

    I often restrict myself to pick the same 2 patrons in every game for a whole month so you really learn everything about it.
  • Gabriel_H
    Gabriel_H
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    MRAW wrote: »
    Gabriel_H wrote: »
    At matching skill levels it is all RNG.
    Well yes, by definition.
    But there are no matching skill levels in two humans. Otherwise there would not be chess championships.

    Any miniscule difference in skill is far eclipsed by the RNG. Chess as a set board that both players can see at all times. There are no random pieces that suddenly pop into play.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • MRAW
    MRAW
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    Gabriel_H wrote: »
    MRAW wrote: »
    Gabriel_H wrote: »
    At matching skill levels it is all RNG.
    Well yes, by definition.
    But there are no matching skill levels in two humans. Otherwise there would not be chess championships.

    Any miniscule difference in skill is far eclipsed by the RNG. Chess as a set board that both players can see at all times. There are no random pieces that suddenly pop into play.

    Not logical. RNG will grant equal players 50% winrate, if you play enough games.

    I didn’t compare chess with TOT, but as a proof there are not equal skills in human beings.
  • KalevaLaine
    KalevaLaine
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    I like it in general.

    But it is too unbalanced and RNG in my opinion. Sometimes the person who can buy the first card wins.

    I relly don't understand what's the logic behind picking the patreon and card first. And it takes too long for one round.
    Edited by KalevaLaine on June 4, 2026 12:49PM
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  • Gabriel_H
    Gabriel_H
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    MRAW wrote: »
    Gabriel_H wrote: »
    MRAW wrote: »
    Gabriel_H wrote: »
    At matching skill levels it is all RNG.
    Well yes, by definition.
    But there are no matching skill levels in two humans. Otherwise there would not be chess championships.

    Any miniscule difference in skill is far eclipsed by the RNG. Chess as a set board that both players can see at all times. There are no random pieces that suddenly pop into play.

    Not logical. RNG will grant equal players 50% winrate, if you play enough games.

    I didn’t compare chess with TOT, but as a proof there are not equal skills in human beings.

    Yeah? And what do you think happens?! The players at the top of the leaderboard are there because they've played more games against people of lower skill. When faced with players of (about) equal skill it is a 50/50 toss up.

    And I was simply pointing out that chess is a poor comparison. ToT is comparable to poker. The skill in poker comes down to understanding what cards are best (like ToT) and being able to bluff your opponent (which you can't in Tot).
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Personofsecrets
    Personofsecrets
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    MRAW wrote: »
    Gabriel_H wrote: »
    MRAW wrote: »
    Gabriel_H wrote: »
    At matching skill levels it is all RNG.
    Well yes, by definition.
    But there are no matching skill levels in two humans. Otherwise there would not be chess championships.

    Any miniscule difference in skill is far eclipsed by the RNG. Chess as a set board that both players can see at all times. There are no random pieces that suddenly pop into play.

    Not logical. RNG will grant equal players 50% winrate, if you play enough games.

    I didn’t compare chess with TOT, but as a proof there are not equal skills in human beings.

    Ironically, the often top rank player NA increased their win rate against me, by what my records show is now 50%, after the design team released the clown fiesta RNG effects of Mora and and Alessia.

    This is what happens when game designers adopt the idea that RNG is skill too. This is what happens when design would rather have quickly finished games rather than longer ones with more important player choices.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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