thechef209 wrote: »Is there a plan to increase the furnishing limit for these houses or possibly implement a "Readables" Furnishing Type?? Almost a year later and my Lore Library is still missing about 70 book furnishings. Seems silly to have 595 books and only 700 furnishing slots.
Link to my original post:
https://forums.elderscrollsonline.com/en/discussion/681140/request-a-new-readables-furnishing-category-in-housing#latest
Ravenshadow6513 wrote: »thechef209 wrote: »Is there a plan to increase the furnishing limit for these houses or possibly implement a "Readables" Furnishing Type?? Almost a year later and my Lore Library is still missing about 70 book furnishings. Seems silly to have 595 books and only 700 furnishing slots.
Link to my original post:
https://forums.elderscrollsonline.com/en/discussion/681140/request-a-new-readables-furnishing-category-in-housing#latest
I wonder if they could do a bookshelf furnishing, where you could add collected books to it - sort of like how you add sets to a master station. And then when you interact with the furnishing you can see a list of a books to read. Not quite the same thing as displaying all the books, but would definitely cut down on furnishing limits and performance.
Ravenshadow6513 wrote: »thechef209 wrote: »Is there a plan to increase the furnishing limit for these houses or possibly implement a "Readables" Furnishing Type?? Almost a year later and my Lore Library is still missing about 70 book furnishings. Seems silly to have 595 books and only 700 furnishing slots.
Link to my original post:
https://forums.elderscrollsonline.com/en/discussion/681140/request-a-new-readables-furnishing-category-in-housing#latest
I wonder if they could do a bookshelf furnishing, where you could add collected books to it - sort of like how you add sets to a master station. And then when you interact with the furnishing you can see a list of a books to read. Not quite the same thing as displaying all the books, but would definitely cut down on furnishing limits and performance.
If the reason for the limit is performance on weaker systems as tend to be stated I see no reason not to have separate inside and outside limits. That is inside who has an loading screen like most houses.
If the reason for the limit is performance on weaker systems as tend to be stated I see no reason not to have separate inside and outside limits. That is inside who has an loading screen like most houses.
This is a non-argument. Might have been a reason when ESO started, but all halfway-modern systems are plenty powerful. Actually I only replaced my system I started playing ESO on to upgrade to Windows 11. It was by all means fast enough, and that was a decade-old system.
And honestly, how important is it if someone visits your house gaming on a potatoe and due to many objects lags down to 30fps instead of 200fps?
I assume it could be a bit of a memory issue on the server side, but most large houses had to be bought with real world money (one way or other), with very few exceptions. So people paid to use them, and ZOS should not limit their use.

A system like the build limit on Fallout 4 settlements would make sense, it was an complexity limit. Complex items cost more to add. Now in FO4 you could cheat the system dropping weapons on the ground and then storing them in build modethechef209 wrote: »I think the Furnishing Categories need to be adjusted. This is a screenshot of my original post from about a year ago.
It's a bit perplexing that the Infinite Archive Index Replica and the Feast Among the Dead right next to it both take up 1 Traditional Furnishing spot. I find it hard to believe that these two furnishings require equal CPU and GPU resources to be placed in a house
A system like the build limit on Fallout 4 settlements would make sense, it was an complexity limit. Complex items cost more to add. Now in FO4 you could cheat the system dropping weapons on the ground and then storing them in build modethechef209 wrote: »I think the Furnishing Categories need to be adjusted. This is a screenshot of my original post from about a year ago.
It's a bit perplexing that the Infinite Archive Index Replica and the Feast Among the Dead right next to it both take up 1 Traditional Furnishing spot. I find it hard to believe that these two furnishings require equal CPU and GPU resources to be placed in a house
But I believe the real reason for the ESO build limit is database size and monitisation
Honestly even if they would, the whole system of acquiring, storing and managing furniture is made so intentionally tedious that it wouldn't solve the bottleneck of why it isn't as fun as it theoretically looks like.
The problem with ESO is that is a perfect game bogged down by rampart monetization, various limits and artificial constraints. Or plainly abysmal drop rates.
It's like there is a housing game that is great but it is made more tedious on purpose to lengthen it artificially and get your wallet out.
If ESO was a restaurant housing would be the drinks. That Coca Cola 0.7 l for 20 dollars.
Ravenshadow6513 wrote: »I wonder if they could do a bookshelf furnishing, where you could add collected books to it - sort of like how you add sets to a master station.