Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
Alphawolf01A wrote: »GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
"Isn't really good enough to spend resources on", is just personal opinion. Also, speaking for myself, I have tons of mats, so that's not a problem.
I know the gear can be bought from traders, (kind of like how purple mats can be bought), but I would be able to upgrade companion gear easier and cheaper than buying it from a trader
GloatingSwine wrote: »Alphawolf01A wrote: »GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
"Isn't really good enough to spend resources on", is just personal opinion. Also, speaking for myself, I have tons of mats, so that's not a problem.
I know the gear can be bought from traders, (kind of like how purple mats can be bought), but I would be able to upgrade companion gear easier and cheaper than buying it from a trader
It's testable how good companion gear is though, you can log a combat with them and test how well they can do and work out the effect of trait upgrades on their gear.
Like I could get about 6500 dps out of Ember (before they fixed her crit passive and with me in full tank mode debuffing the enemy) in blue gear, upgrade that to purple and she'd likely get less than a single percent of performance from the difference between blue and purple.
GloatingSwine wrote: »Alphawolf01A wrote: »GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
"Isn't really good enough to spend resources on", is just personal opinion. Also, speaking for myself, I have tons of mats, so that's not a problem.
I know the gear can be bought from traders, (kind of like how purple mats can be bought), but I would be able to upgrade companion gear easier and cheaper than buying it from a trader
It's testable how good companion gear is though, you can log a combat with them and test how well they can do and work out the effect of trait upgrades on their gear.
Like I could get about 6500 dps out of Ember (before they fixed her crit passive and with me in full tank mode debuffing the enemy) in blue gear, upgrade that to purple and she'd likely get less than a single percent of performance from the difference between blue and purple.
And yet the purple companion gear drops with the most favored stats sells for a fortune on the trader. My companions are lacking purple gear because I sell it all on the trader when I get it. Worth too much gold not to given the marginal improvement the change from blue to purple makes.
GloatingSwine wrote: »Alphawolf01A wrote: »GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
"Isn't really good enough to spend resources on", is just personal opinion. Also, speaking for myself, I have tons of mats, so that's not a problem.
I know the gear can be bought from traders, (kind of like how purple mats can be bought), but I would be able to upgrade companion gear easier and cheaper than buying it from a trader
It's testable how good companion gear is though, you can log a combat with them and test how well they can do and work out the effect of trait upgrades on their gear.
Like I could get about 6500 dps out of Ember (before they fixed her crit passive and with me in full tank mode debuffing the enemy) in blue gear, upgrade that to purple and she'd likely get less than a single percent of performance from the difference between blue and purple.
The entire companion gear system is awful. The ridiculous low drop rates on the better quality gear makes outfitting companions a pain. Given how central crafting is in ESO, companion gear should be craftable or at least you should be able to upgrade it via crafting, maybe with the limitation that upgrading it binds it to account.
The entire companion gear system is awful. The ridiculous low drop rates on the better quality gear makes outfitting companions a pain. Given how central crafting is in ESO, companion gear should be craftable or at least you should be able to upgrade it via crafting, maybe with the limitation that upgrading it binds it to account.
Alphawolf01A wrote: »GloatingSwine wrote: »Alphawolf01A wrote: »GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
"Isn't really good enough to spend resources on", is just personal opinion. Also, speaking for myself, I have tons of mats, so that's not a problem.
I know the gear can be bought from traders, (kind of like how purple mats can be bought), but I would be able to upgrade companion gear easier and cheaper than buying it from a trader
It's testable how good companion gear is though, you can log a combat with them and test how well they can do and work out the effect of trait upgrades on their gear.
Like I could get about 6500 dps out of Ember (before they fixed her crit passive and with me in full tank mode debuffing the enemy) in blue gear, upgrade that to purple and she'd likely get less than a single percent of performance from the difference between blue and purple.
So she'd "likely" get less than a single percent? So you haven't put her in all purple gear to prove it? It's just an assumption?
Just because you don't think it's worth it, doesn't mean others won't also. Plus if we could upgrade to gold gear even better. I'm not concerned with min/maxing every possible DPS percentage point out of companions. I put all my companions in heavy gear to maximize their armor to improve their survivability. After all, a dead DPS does no DPS.
GloatingSwine wrote: »It's also true that the most favoured stat is the wrong one (quickened is actually bad).
So on top of more storage, the percentage bonuses on companion gear should absolutely be increased
BretonMage wrote: »GloatingSwine wrote: »It's also true that the most favoured stat is the wrong one (quickened is actually bad).
I thought there were calculations (or testing at least) showing it was the most effective one, especially if paired with effective skills?
AcadianPaladin wrote: »It would be a great idea if companions could carry their own spare companion gear - perhaps 12 - 20 slots that held only companion gear. That would allow differing characters to change the role of the same companion without having to go hunting for their tank/dps/healer gear.
GloatingSwine wrote: »Companions don't work like players, their skills have cast times and cast animations which interrupt their normal light attacks, and their light attacks are the bulk of their damage. Most of their skills do barely more damage than the light attack they would replace and the ones with a DoT component are only an efficient replacement for an auto attack if they get to run their full duration before recast (the AI will recast on cooldown not on expire).
And even if you wanted to go for a build where you maximised those DoT uptimes it's better to do it by using Augmented to extend the effect than using Quickened to shorten the cooldown, because that makes for fewer cast animations.
As an example my Ember skills setup for the test above was Crystal Blast, Shocking Burst, Thunderous Strike, and Mystic Fortress and 3/4 of all her damage was light attacks, by just slotting Rejuvenation her DPS went down by 300 because the casts of rejuvenation interrupted her doing some light attacks.
Using Quickened gear removed more damage from doing light attacks than it added with extra skill casts.
The only skills that are strong enough to benefit from cooldown reduction are executes. Sometimes it's better to just not have a skill slotted at all than to distract their AI with unhelpful suggestions.
GloatingSwine wrote: »Alphawolf01A wrote: »I would like to see some sort of crafting/transmute option for companion gear. Maybe a dedicated crafting table where you could decon/research/craft gear.
The problem with crafting for companion gear is that it isn't really good enough to spend resources on. Not even purple resources that are relatively common.
(Also you can just buy it from guild traders)
Necrotech_Master wrote: »The entire companion gear system is awful. The ridiculous low drop rates on the better quality gear makes outfitting companions a pain. Given how central crafting is in ESO, companion gear should be craftable or at least you should be able to upgrade it via crafting, maybe with the limitation that upgrading it binds it to account.
you can get purple companion gear from the infinite archive, the type of which changes weekly
for the OP of the thread, my biggest issue with companion gear is that we cannot mark it as junk, it is sellable so why can we not mark it as junk?
BretonMage wrote: »GloatingSwine wrote: »Companions don't work like players, their skills have cast times and cast animations which interrupt their normal light attacks, and their light attacks are the bulk of their damage. Most of their skills do barely more damage than the light attack they would replace and the ones with a DoT component are only an efficient replacement for an auto attack if they get to run their full duration before recast (the AI will recast on cooldown not on expire).
And even if you wanted to go for a build where you maximised those DoT uptimes it's better to do it by using Augmented to extend the effect than using Quickened to shorten the cooldown, because that makes for fewer cast animations.
As an example my Ember skills setup for the test above was Crystal Blast, Shocking Burst, Thunderous Strike, and Mystic Fortress and 3/4 of all her damage was light attacks, by just slotting Rejuvenation her DPS went down by 300 because the casts of rejuvenation interrupted her doing some light attacks.
Using Quickened gear removed more damage from doing light attacks than it added with extra skill casts.
The only skills that are strong enough to benefit from cooldown reduction are executes. Sometimes it's better to just not have a skill slotted at all than to distract their AI with unhelpful suggestions.
Surprised to hear that, I thought many of the DPS skills were around 9k-10k, whilst their standard light attacks tend to be around 3-4k, depending on gear of course. I set mine up to be tank/healers so I don't really care what their DPS is, and the quicker they heal the better imo
I do agree that certain skills have cast times that end up being unhelpful. I love Azandar's ultimate, it's so funny watching goblins and durzogs being flung up in the air, but unfortunately the long cast time often proved to be lethal for him.
But, with full undaunted skills, gives you (the player) more synergies and thus more sustain so you might profit more than those extra dps from your companion.GloatingSwine wrote: »Put them in Quickened gear and they spend more time in that cast time trap and just stop doing the light attacks.
But, with full undaunted skills, gives you (the player) more synergies and thus more sustain so you might profit more than those extra dps from your companion.GloatingSwine wrote: »Put them in Quickened gear and they spend more time in that cast time trap and just stop doing the light attacks.
GloatingSwine wrote: »Using Quickened gear removed more damage from doing light attacks than it added with extra skill casts.
GloatingSwine wrote: »Using Quickened gear removed more damage from doing light attacks than it added with extra skill casts.
But what if you're using your companion as a tank or healer and don't care about their damage output at all? I'm playing DPS, so the companion's contribution to damage is usually negligible in the first place...
For example, I've been using Isobel to tank the first four arcs of IA using bolstered gear to enhance her survival. However, the big problem is she seems to routinely lose taunt on Marauders. I'm a glass cannon, so if a Marauder focuses on me, it almost always results in a 1-shot death. Which means losing fortunes, a gear drop, and a chance at an antiquity lead. It happens often enough that I've been thinking about swapping her over to quickened to see if that'll help her maintain 100% uptime on her taunt.