I'm afraid replaying questlines on characters that have already completed them would be rather buggy, especially the ones with branching choices that can affect the fates of NPCs and dialogue when encountering familiar faces. I'd personally make a new character for that.
I'm afraid replaying questlines on characters that have already completed them would be rather buggy, especially the ones with branching choices that can affect the fates of NPCs and dialogue when encountering familiar faces. I'd personally make a new character for that.
Reason I agree with OP:
When I propose to friends to play ESO together, being it an MMO they ask: "ok, but can we really play together?" And I have to respond "kinda..."
We got "One Tamriel", and finally we are getting Crossplay, good, but if I introduce new players to the game and I can only tag along while not being able to enter some zones (see Auridon first zone quest or Bleackrock village instance) and I can't read dialogues... Then it becomes frustrating both for me and them, not the ideal experience.
"Just create a new character" is not a valid argument by any stratch and everyone knows this. I'm tired of explaining this.
Flustershy wrote: »Also I completely forgot, but in Blackwood there is a daily quest with a choice in the end called Conflict of Interest, you can do that daily quest 1000 times, and there is no issues, that quest is no different than any story quest with an option to do X or Y at the end. And the next time you do the quest, there is 0 issues no matter how you did the daily last time, so the game 100% can choose to ''save'' your quest choices or not, and this option would be turned off on replay quests.
Flustershy wrote: »Also I completely forgot, but in Blackwood there is a daily quest with a choice in the end called Conflict of Interest, you can do that daily quest 1000 times, and there is no issues, that quest is no different than any story quest with an option to do X or Y at the end. And the next time you do the quest, there is 0 issues no matter how you did the daily last time, so the game 100% can choose to ''save'' your quest choices or not, and this option would be turned off on replay quests.
That particular quest has zero difference in how it ends. Both NPCs are only active while the quest is and the choice of who gets the eggs only results in different dialogue at the end. In order for those eggs to be back every day, one supposes that these crows lay eggs at a rate which would make a poultry farmer green with envy, but neither choice produces any persistent difference after clicking "Goodbye." The quest could just as easily have ended with "come back tomorrow" and would produce the same result (which Shalug in Hew's Bane does say, but never has anything again; I think the devs changed their mind on that quest being repeatable and neglected to fix that final bit of dialogue).
Story quests, OTOH, often result in a mildly tangible consequence, but it's mostly who appears at the zone "wrap party" and who doesn't.
CatalinaWineMixer2 wrote: »I am certainly not against replayable quests. Provided they offer the option to hide them/their markers if we so choose. If this were to come about, Id like to see the repeatables have their own unique markings. I think originally the idea was to entice us to create more characters and re explore the story. It might be fun to later on allow the story quests to be completed in a group as we now have overland difficulty. Some people might find the idea of playing the overland again not appealing and I understand their point of view. If a repeatable system can be achieved, what would be the harm though.
CatalinaWineMixer2 wrote: »I am certainly not against replayable quests. Provided they offer the option to hide them/their markers if we so choose. If this were to come about, Id like to see the repeatables have their own unique markings. I think originally the idea was to entice us to create more characters and re explore the story. It might be fun to later on allow the story quests to be completed in a group as we now have overland difficulty. Some people might find the idea of playing the overland again not appealing and I understand their point of view. If a repeatable system can be achieved, what would be the harm though.
In my opinion, it should be a new tab in the zone guide where you can see a list of the quests you have completed and have not yet completed. For the ones you have completed, you should be able to click on them and reset the quest there. Doing so would give you the first stage of that quest as if you had picked it up from an NPC. I wouldn’t want to see markings over peoples heads and the npcs walking about as if they were never helped. If its tucked away in a menu, it’s out of the way until someone wants to use it AND they get control over which quest exactly they want to redo!
Flustershy wrote: »and before anyone even tries to suggest the band aid fix of ''make a new character'' no I will not, not only is a brand new character not equipped for things like Vestige mode, I do not want to make a exact replica of my main character to which I need to collect every fashion piece I want again etc etc, just so I can replay story quests.
I wouldn’t want to see markings over peoples heads and the npcs walking about as if they were never helped. If its tucked away in a menu, it’s out of the way until someone wants to use it AND they get control over which quest exactly they want to redo!
Flustershy wrote: »and before anyone even tries to suggest the band aid fix of ''make a new character'' no I will not, not only is a brand new character not equipped for things like Vestige mode, I do not want to make a exact replica of my main character to which I need to collect every fashion piece I want again etc etc, just so I can replay story quests.
I suppose that's a valid way to look at it. Personally I very much consider creating a new character as part of the new experience when Challenge Difficulty is introduced. I'm quite ok with the idea that I will have to adjust the difficulty as I go along.
CatalinaWineMixer2 wrote: »I am certainly not against replayable quests. Provided they offer the option to hide them/their markers if we so choose. If this were to come about, Id like to see the repeatables have their own unique markings. I think originally the idea was to entice us to create more characters and re explore the story. It might be fun to later on allow the story quests to be completed in a group as we now have overland difficulty. Some people might find the idea of playing the overland again not appealing and I understand their point of view. If a repeatable system can be achieved, what would be the harm though.
Flustershy wrote: »Just because people like you have gotten used to this horrible way of handling things, does not mean we shouldn't ask for improvements, or to tolerate the sad state questing in ESO is.
Elvenheart wrote: »I want to be able to replay quests so I can first let Uncle Sheo take Valaste and get the two skill points, then go back and replay the quest and save her.