Maintenance for the week of June 15:
• PC/Mac: No maintenance – June 15

[Night Market] Timeless Wallow: One-Shot (sort of) - Unplayable

Gabriel_H
Gabriel_H
✭✭✭✭✭
✭✭✭
Attempting the festering timelines achievement tonight. Kept getting, from my point of view, one-shot. i.e. My health was going from full/near full to 0, when it shouldn't have been for the damage I was taking.

I use the Improved Death Recap addon. This records from the combat log damage taken, and remaining health at each combat event to give you a clear picture of what went into killing you.

Here is a normal example, taken after giving up on getting the achievement for the evening. Allowed a mob pack in the Parch to kill me:

hyx1gq87saey.png

Here are 3 examples of what the recap showed while in the Timeless Wallow.:

uivec4pvu82n.png
s7hnpderfcg4.png
re6nbynv0vao.png

This is not playable. Not knowing my correct health means I cannot take the steps to address it when it gets low. Whether that is moving towards the healer, or casting survival skills. I would have to spam said skills and would soon run out of resources.

Tried porting to different NM instances and going back in the dungeon (as a group). There were other issues to contend with such as attacks going through block, the wyrm beetle animation not showing. My latency was sub-75 and my desync was sub-100.

Edit: Formatting
Edited by Gabriel_H on May 30, 2026 10:32PM
PC EU
Never get involved in a land war in Asia - it's one of the classic blunders!
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm suffering similarly, I had a death recap that showed nothing that should have killed me once tonight and I generally have a problem where immutable strike where I get on a roll of it 1-shotting me inexplicably (I didn't roll it). And by a roll, I mean, it's not every time immutable strike goes out but every so often it'll be a lot of me dying to immutable strike.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Soarora wrote: »
    I'm suffering similarly, I had a death recap that showed nothing that should have killed me once tonight and I generally have a problem where immutable strike where I get on a roll of it 1-shotting me inexplicably (I didn't roll it). And by a roll, I mean, it's not every time immutable strike goes out but every so often it'll be a lot of me dying to immutable strike.

    Just to say, Slugface suffers the same issues that I have found all Sload's do. For example, in Cloudrest you cannot dodge roll out of a pizza slice at the same time Z'Maja heavy attacks. If you do, the heavy attack lands.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Soarora wrote: »
    I'm suffering similarly, I had a death recap that showed nothing that should have killed me once tonight and I generally have a problem where immutable strike where I get on a roll of it 1-shotting me inexplicably (I didn't roll it). And by a roll, I mean, it's not every time immutable strike goes out but every so often it'll be a lot of me dying to immutable strike.

    Just to say, Slugface suffers the same issues that I have found all Sload's do. For example, in Cloudrest you cannot dodge roll out of a pizza slice at the same time Z'Maja heavy attacks. If you do, the heavy attack lands.

    Nocturnal’s Favor is undodgeable by design. In most cases of that mechanic co-occurring with pizza, the tank must figure the timing. If the NF will hit first, which I find most often the case, block it and then dodge immediately (even entirely within the pizza slice is fine, as long as the dodge is occurring the moment the blast goes out—it’s a common but mistaken assumption that one must be out of pizza to avoid it). If the blast from pizza slice will hit first, dodge and be blocking asap for NF. Code’s Combat Alerts can help with figuring this timing due to the way it shows the timers.

    On very, very rare occasion these mechanics may overlap so poorly it is impossible to do both, but RNG is a problem in other fights in game as well (poison stage in Maelstrom says hi). In most cases in my experience what seems to be an unavoidable overlap is newer tanks that are still learning how to handle seeing both pizza and NF at the same time and still learning how to navigate that successfully.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Soarora wrote: »
    I'm suffering similarly, I had a death recap that showed nothing that should have killed me once tonight and I generally have a problem where immutable strike where I get on a roll of it 1-shotting me inexplicably (I didn't roll it). And by a roll, I mean, it's not every time immutable strike goes out but every so often it'll be a lot of me dying to immutable strike.

    Just to say, Slugface suffers the same issues that I have found all Sload's do. For example, in Cloudrest you cannot dodge roll out of a pizza slice at the same time Z'Maja heavy attacks. If you do, the heavy attack lands.

    Yeah, I know vaguely that sload heavy attacks are undodgeable which is why I mentioned that I'm being 1-shot despite not dodging. I had to break my habit of dodging the shalks because of this but that's fine. Maybe its bad interaction with the knockbacks or maybe its related to the recent desync issue.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    virtus753 wrote: »
    Gabriel_H wrote: »
    Soarora wrote: »
    I'm suffering similarly, I had a death recap that showed nothing that should have killed me once tonight and I generally have a problem where immutable strike where I get on a roll of it 1-shotting me inexplicably (I didn't roll it). And by a roll, I mean, it's not every time immutable strike goes out but every so often it'll be a lot of me dying to immutable strike.

    Just to say, Slugface suffers the same issues that I have found all Sload's do. For example, in Cloudrest you cannot dodge roll out of a pizza slice at the same time Z'Maja heavy attacks. If you do, the heavy attack lands.

    Nocturnal’s Favor is undodgeable by design. In most cases of that mechanic co-occurring with pizza, the tank must figure the timing. If the NF will hit first, which I find most often the case, block it and then dodge immediately (even entirely within the pizza slice is fine, as long as the dodge is occurring the moment the blast goes out—it’s a common but mistaken assumption that one must be out of pizza to avoid it). If the blast from pizza slice will hit first, dodge and be blocking asap for NF. Code’s Combat Alerts can help with figuring this timing due to the way it shows the timers.

    On very, very rare occasion these mechanics may overlap so poorly it is impossible to do both, but RNG is a problem in other fights in game as well (poison stage in Maelstrom says hi). In most cases in my experience what seems to be an unavoidable overlap is newer tanks that are still learning how to handle seeing both pizza and NF at the same time and still learning how to navigate that successfully.

    Not what I mean. I'm not talking about overlap. There are instances where dodging while she is winding up the heavy means the heavy lands if you dodge roll, even if the roll is finished and you are back to blocking. i.e. CCA's bar isn't at full yet.

    There are also instances where the heavy attack ignores the block completely. Regardless of whether you are dodging or not.

    Edit: And not for nothing, but a tank doesn't need to figure the timing, just the positioning. 99 times out of 100, Z'Maja is positioned in the middle of the slice. Just take 3 steps left/right after re-positioning following her jump, and it will keep her turned and let you simply walk out of the slice.
    Edited by Gabriel_H on May 31, 2026 7:07AM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
Sign In or Register to comment.