Opulent Ordeal - it would be better if you could always see the ball's spots through walls

Nemesis7884
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I think it would be better if you could see both pick up and target ball spots through walls from everywhere regardless of distance (Sometimes this works and sometimes it doesnt seem to work and I don't know if its a distance thing or bugged at times). But I think the overall experience would be much better if you could immediately tell where you need to run...

Yes I know there are guides online - i just dont think having to learn routes by heart is a good experience tbh...
  • Fierce_Redeemer6
    Fierce_Redeemer6
    Soul Shriven
    I agree!

    I have a moderate traumatic brain injury and I studied Opulent Ordeal heavily before attempting it with a very skilled group. I was on orange team. The sand walls wouldn't open up most of the time, leaving us jumping at the wall basically which in a way was reassuring because it wasn't just me. Unfortunately this also happened with the orange team Flame Shaper too in the center that you have to use sand wall to kill 🤦‍♀️

    I know I can't remember off by heart where to go because of my disability and most times we can't see through walls like intended anyways!

    I love getting achievements and I wish this was more accessible. I find the timer way too short to get to the center too especially with the buggy sand walls.
  • Necrotech_Master
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    would agree

    personally im not a huge fan of that whole ball running phase, considering its like 80% of the actual trial and you have to repeat it 3 times

    making the ball much more visible, increasing the timer to give pugs more of a chance to finish it, and reducing the number of times you have to run a ball would have made the trial more enjoyable

    heck i would have been fine if they just got rid of the ball running altogether and it was mostly focused on the boss fight and other mechanics tied to the relics
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Gabriel_H
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    crk47hx5wwkj.png

    Remembering that ^^ and knowing the route through each area is not a big ask. If anything shortening the distance from which the glow can be seen would actually eliminate some misdirection that can happen, especially in the orange section.
    Yes I know there are guides online - i just dont think having to learn routes by heart is a good experience tbh...

    Remembering the routes is nothing in comparison to remembering what skills you need to fire and when, not to mention the other mechs that occur in the trial.
    Edited by Gabriel_H on May 30, 2026 5:25PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Necrotech_Master
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    Gabriel_H wrote: »

    Remembering that ^^ and knowing the route through each area is not a big ask. If anything shortening the distance from which the glow can be seen would actually eliminate some misdirection that can happen, especially in the orange section.
    Yes I know there are guides online - i just dont think having to learn routes by heart is a good experience tbh...

    Remembering the routes is nothing in comparison to remembering what skills you need to fire and when, not to mention the other mechs that occur in the trial.

    its not a big ask, but doesnt mean its not a poor experience

    from my experience running the trial several times, its not a good experience, the only way i could see it being a better experience is if you run a minimap addon in which case that overhead map would make things easier, but if your not running a minimap, and have never been in the trial before, its very easy to get lost or not really know which way to go

    the way i look at it is this is an event trial, its meant to be short and doable with pugs, they got short mostly in the bag except for the ball running, and good luck on getting 11 other people to coordinate the ball running if half or more have potentially never been in the trial especially without voice chat or minimap addons

    the key situation also doesnt help (which is why most people only create groups for "people who know what to do" because then they have to go through the key grind again after its finished), but i wont derail on that dead horse
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Gabriel_H
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    its not a big ask, but doesnt mean its not a poor experience


    It's no different to running any dungeon or trial. Players simply have to learn which way to go. Not everything needs to be spoonfed.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • LootAllTheStuff
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    Gabriel_H wrote: »
    crk47hx5wwkj.png

    Remembering that ^^ and knowing the route through each area is not a big ask. If anything shortening the distance from which the glow can be seen would actually eliminate some misdirection that can happen, especially in the orange section.
    Yes I know there are guides online - i just dont think having to learn routes by heart is a good experience tbh...

    Remembering the routes is nothing in comparison to remembering what skills you need to fire and when, not to mention the other mechs that occur in the trial.

    Which of the red circles is supposed to be a red triangle, or does it not work that way? (Only been in once so far, and ran purple)

    Edited by LootAllTheStuff on May 31, 2026 2:26AM
  • tomofhyrule
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    Gabriel_H wrote: »
    crk47hx5wwkj.png

    Remembering that ^^ and knowing the route through each area is not a big ask. If anything shortening the distance from which the glow can be seen would actually eliminate some misdirection that can happen, especially in the orange section.
    Yes I know there are guides online - i just dont think having to learn routes by heart is a good experience tbh...

    Remembering the routes is nothing in comparison to remembering what skills you need to fire and when, not to mention the other mechs that occur in the trial.

    Which of the red circles is supposed to be a red triangle, or does it not work that way? (Only been in once so far, and ran purple)

    Neither. There are two spawn points on red side, as opposed to only one spawn on purple and orange sides. If red gets the first orb, it'll be on the side closer to the final color (like purple orb will spawn on the purple side) so you have to run it the whole way to get it to the next pass.

    Each of the triangles are the pass points where two colors can be, but in that image the red/orange triangle and purple/orange triangles aren't really easy to see the red bits of them.
  • birdmann1230
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    I also wish it wasn’t in your line of sight -trying to target the grapples with the orb in your face is a pain.
  • Gabriel_H
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    Which of the red circles is supposed to be a red triangle, or does it not work that way? (Only been in once so far, and ran purple)

    Red-Orange-Purple:
    ugxbxbd27tyy.jpg

    Red-Purple-Orange:
    9ch4ltdhll7j.jpg

    Purple-Red-Orange:
    eks8179lcomm.jpg

    Purple-Orange-Red:
    ppvyjl3bdwwv.jpg

    Orange-Purple-Red:
    1zt9k3wzw8yc.jpg

    Orange-Red-Purple:
    1f8u0ydy30u8.jpg
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • tsaescishoeshiner
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    It should be more visible and have a tall pillar of light above it, or some other indicator of where to go. The through-the-wall outline is nice, but I've led a few pugs and it's often not obvious enough for them what they should do out there, which starts a cascading effect when groups 2 and 3 also can't tell what to do.
    PC-NA
    in-game: @tsaescishoeshiner
  • Gabriel_H
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    It should be more visible and have a tall pillar of light above it, or some other indicator of where to go. The through-the-wall outline is nice, but I've led a few pugs and it's often not obvious enough for them what they should do out there, which starts a cascading effect when groups 2 and 3 also can't tell what to do.

    Or just get the group to literally open the map before you start.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Reginald_leBlem
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    Not sure how helpful the light would be, but being able to access the three wings before the fight starts to explore it a bit might be helpful to groups that have never seen it
  • Hapexamendios
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    Tried it a few times. Never know where to go. I find it too confusing. Have to follow someone.
  • Dagoth_Rac
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    I have only done grapple side (red), but there was a large ghostly figure in the air, colored purple or orange, that seemed to indicate where to go. Orange guy in sky above orange ball, then once you pick it up, orange guy in sky moved to above where you need to go to hand off ball. You didn't need a minimap or any kind of detailed knowledge of layout beforehand. I am not sure if other zones have similar visual cues, but it was not hard to know where to go on grapple side.
  • katanagirl1
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    I did a lot of red and it was hard to remember which direction was orange and which was purple until I ran it about a dozen times or more. The orange side is tough because the sand walls form a maze of sorts. Haven’t done purple yet.
    PS5 NA
  • Vulkunne
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    I've seen a couple of these threads by now and some of you are saying misleading things, like saying for example, "it's not complicated".

    To be honest, nothing is 'complicated' once you know it. But its getting there that is really complicated and frustrating. Its easy to say, "oh well you just follow this path" but saying it and um doing it are not exactly the same. Like the red area is full of these grapples, some are very hard to see. Especially if you are new. Very hard to get around, very easy to fall. It happens. And then this Trial is somewhat similar to other Trials, not unlike Vateshran where the environment changes and you have to change with it. No, its not impossible but can be complicated because you're jumping thru so many hoops. First I have to run this and then I have to do that. And then I have to soak.

    It's very easy to miss a step and the Trial, much the same as running a Vateshran Trifecta is not forgiving of a mistake. And that's the rub. Cause most players, aside from the apathy of some, others are not 'mechanically' inclined to jump thru these many hoops. Runs I've been on, virtually everyone, or at least half the group is mentally, physically and emotionally worn out after the first set of relay runs. So, by the end when bosses come out and its time to soak again again and again, they are too tired to care. I looked over a YouTube walkthru today and just nu-uh. See what some of you need to understand is something I learned here. Its not all about you. :) Like 4 man runs and whatever, I'm used to just carrying people, a boss low on health, no problem I got it. Even when Tanking in NM no problem I got it. Done. I took care of it. Relax I'll work it out and so on so forth.

    But that just doesn't work for Opulent. Everyone has got to be ready, or no one is ready. Everyone has got to be ready to hit the ground charging, or no one is. If you think this isn't complicated - great. But remember you are only one person. That approach will fail for this Trial. It won't happen unless everyone is onboard no matter how confident you want others to believe you are. They have to be able to bring themselves into that and instead of so much, "uh it ain't hard", "its easy", "uh I can run it with my eyes closed, "it ain't nothin but a thang" ok that is going to mess people up and it's not leadership. Its setting people up for failure just because you might have made it, beating your chest about it isn't going to bring others to the same finish line. Another thing to, if your Guild or your Trials Guild or any friends with experience in this arena or any association provided you with the talent and experience required for a run like this, then just say it. Say me and my Guild ran this and we made it thru. Say it like it is and wear the Title as that. I have friends who helped make this possible for me, I have connections and that's how I made it. "I ran it with experienced people who have talent and I admit I got lucky", you know say it like it is. Because absolutely no one completed this Trial on their own and not without the time, energy and guidance from somewhere else, someone with talent and experience for this type of thing. It doesn't happen any other way.

    In fact, instead of talking about yourself so much, ya might just be further ahead and post a link to one of the videos on YouTube where someone with (who seems to display) genuine experience and actual compassion for people made the run and explained what you need to know. I'll be the first to admit I don't have the time or the nerves for this right now, maybe never but there are those who can actually help if this is what you want. Don't listen to anyone who doesn't encourage you to use existing resources and learn before proceeding is my final word on it. I'd wish you luck, but it won't help on this run.
    Edited by Vulkunne on June 1, 2026 8:57PM
    I am thankful for all the people who have enabled me to succeed by contributing their time, patience, energy and talent towards our mutual success. Because of them:

    Today Victory is mine. Long live the Empire.
  • Gabriel_H
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    Vulkunne wrote: »
    To be honest, nothing is 'complicated' once you know it. But its getting there that is really complicated and frustrating. Its easy to say, "oh well you just follow this path" but saying it and um doing it are not exactly the same. Like the red area is full of these grapples, some are very hard to see. Especially if you are new. Very hard to get around, very easy to fall. It happens.

    Increasing the distance the cradle glows won't help that, and will likely make it worse. The problem with giving people an obvious point to get to is that they will look for the shortest route between two points - a straight line.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • katanagirl1
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    It’s true everyone has to work together for this trial, one player can end the run because of the mechanics and the timed nature of the run. It’s not like other trials where you sort of get a checkpoint after an amount of progress and can restart from there, it’s all or nothing. If you fail you start back over at the beginning. It’s also a unique trial in that each run is not the same as another. You have three different color orbs and any of those can appear at any time, it’s random, and it’s random in which area it will go and the route it will take. It takes hours of running this to really know what is happening and where to go. Practice makes perfect though, and when the same people run together each time it becomes easier. Like I said before, staying with your group is essential if you do the relay. That will almost guarantee your success and it will almost certainly cause a fail if not followed.
    PS5 NA
  • Vulkunne
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    Gabriel_H wrote: »
    Vulkunne wrote: »
    To be honest, nothing is 'complicated' once you know it. But its getting there that is really complicated and frustrating. Its easy to say, "oh well you just follow this path" but saying it and um doing it are not exactly the same. Like the red area is full of these grapples, some are very hard to see. Especially if you are new. Very hard to get around, very easy to fall. It happens.

    Increasing the distance the cradle glows won't help that, and will likely make it worse. The problem with giving people an obvious point to get to is that they will look for the shortest route between two points - a straight line.

    Tonight I finally made it, after having given up on it completely. Was making sandy castles in Craglorn when a random group asked for a DPS to run Opulent. So I had one already made up from another excursion (not Night Market related) and just went with it. Little did I know that upon joining the group, the group's aim was for a No-Death run and not just a regular clear. Was a DPS on neutral, forgot I had Pale Ring on (and received none of the benefit this time) but did receive some limited support from the group, which wasn't surprising and this new build I came up with is intended to overcome those difficiencies. Anyways, twice during the fight, which I know the fights already, I came within inches of dying, 5 to 9% health each time. And it all would have been over... but instead this being my first No Death Opulent run, without a clear previously. The Guild Master was kind of erked at me telling them my story, so that was another bonus.

    You know, I'm really not sure if I'm prouder of making No Death run first time, or that I did it with this build, a build others have scoffed at and rained on several times. It's true I failed at a regular clear many times, but I also know this is significant because I never aimed this high and if I screwed it up well then that would be screwing over everyone else, which I am so very thankful that did not happen. But unlike my previous conclusions, it's a sort of irony here that it was my build, my ingenuity that prevailed, even over anything else I could have done. Nothing else could have stopped me from dying, in my situation here. Even knowing what to do would not have been enough. Ah well, the winner takes it all. Winner winner chicken dinner.

    Today Victory is mine.
    Edited by Vulkunne on June 14, 2026 12:25AM
    I am thankful for all the people who have enabled me to succeed by contributing their time, patience, energy and talent towards our mutual success. Because of them:

    Today Victory is mine. Long live the Empire.
  • katanagirl1
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    Congrats on the clear and the no-death run.
    PS5 NA
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