
MidnightDuel wrote: »The Solstice Treasure Maps returned to the IA vendor, Ool, sooner than anticipated. So I hadn't built up as much of the IA currency with Night Market and other things taking up so much time. Probably for the best since I had forgotten how angry Solstice makes me. Double-locked Antiquities is an absolute waste of time and Archival Fortunes.
To be honest, I'd like to know what the devs think about this problem (at least for me, this is a problem), because the average player doesn't have tens of millions to spend on maps if they want to complete the codex, and trying to complete the codex with unopened maps is like trying to get struck by lightning in the Sahara...
@ZOS_Kevin Hi, could you tell us if the developers are considering any changes, or what their opinion is on this?
Contraptions wrote: »Pretty sure I saw Gina or something say the devs noted this issue back in Feb. The fact that nothing has changed since then means that the current situation is intended. They're a massive resource sink, and they like it that way. Terrible really.
MidnightDuel wrote: »To be honest, I'd like to know what the devs think about this problem (at least for me, this is a problem), because the average player doesn't have tens of millions to spend on maps if they want to complete the codex, and trying to complete the codex with unopened maps is like trying to get struck by lightning in the Sahara...
@ZOS_Kevin Hi, could you tell us if the developers are considering any changes, or what their opinion is on this?
After spending over 100 million gold on Apocrypha, Telvanni Peninsula, West Wealed and Solstice Treasure Maps, I still have three Solstice furnishing antiquities for which completing the codex isn't worth the effort. The fact that IA sells maps for Archival Fortunes tells us all we need to know about what the Devs think--they know there's a problem and they don't care.
At this point, I don't plan to buy any more maps or open any of my "unopened treasure maps" ever again. Nor will I sell them. I'll continue to let them stack indefinitely, until such point as maps can be player-curated for a specific zone and/or the lead drop rates have been addressed satisfactorily. Or until my inventory of unopened maps makes it impossible to play, at which point I'll just quit the game altogether.
Well at least we've been getting decent furnishing plans lately. Those are something we can actually obtain.
Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.
MidnightDuel wrote: »Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.
I hope this is hypothetical, but I'm supposing it's not.
LootAllTheStuff wrote: »Semi-related question: One of the Oakensoul leads drops from ore nodes in Glenumbra. Does this include those found via blacksmithing surveys, or is this another QoL improvement that ZOS could make?
MidnightDuel wrote: »Now imagine this: let’s say you’re grinding IA and patiently waiting for the vendor to sell the specific maps you want—right?—and then you go for a ten-day vacation with your wife and kids for example (for example, from Monday through Thursday of next week), and that very week, the vendor in IA happens to have exactly the maps you want. So you’re totally screwed, yknow. And you can wait another weeks, months, or whatever.
I hope this is hypothetical, but I'm supposing it's not.
It’s just a hypothetical scenario, but I can imagine that something like that could happen to someone, yknow.
LootAllTheStuff wrote: »Semi-related question: One of the Oakensoul leads drops from ore nodes in Glenumbra. Does this include those found via blacksmithing surveys, or is this another QoL improvement that ZOS could make?
Ordinator199 wrote: »What leads are people trying to get from those chests? I only know of one for the "forest skin" in galen i think
Ordinator199 wrote: »What leads are people trying to get from those chests? I only know of one for the "forest skin" in galen i think
Just to jump back into this thread. There is also another kick in the nether regions with the change to Treasure Map drops. Having maps stack was fine, but the addition of having maps in an unopened container has resulted in players no longer selling specific maps, as the odds of an expensive map are low, and the price for an unopened map is a lot more than the price for most maps.
LootAllTheStuff wrote: »Just to jump back into this thread. There is also another kick in the nether regions with the change to Treasure Map drops. Having maps stack was fine, but the addition of having maps in an unopened container has resulted in players no longer selling specific maps, as the odds of an expensive map are low, and the price for an unopened map is a lot more than the price for most maps.
I was honestly taken aback when I saw how much people were charging for unopened maps, given that the contents aren't decided until a player opens one. It's nuts.
Had I known about the "unopened map" before it went live I'd have been posting about it until ZOS either responded or banned me.
MidnightDuel wrote: »The change to "Unopened Treasure Maps," which stack, is a good idea and will help a lot with player/character inventory issues. One suggestion for making the treasure map process better (and players happier) is to add a level of curation to the opening of the new Treasure Maps. Instead of randomly generating a map for any of the Tamrielic and Daedric zones, opening an "Unopened Treasure Map" in a particular zone could generate one of the available maps for the current zone only. This would go a long way to reducing the effect of double-locked leads that torment players by reducing the hunt for rare maps for new zones, such as Solstice and West Weald.