spartaxoxo wrote: »You can purchase set pieces with fortunes. They aren't curated but it still helps especially if you're still early in the process
spartaxoxo wrote: »You can purchase set pieces with fortunes. They aren't curated but it still helps especially if you're still early in the process
I do that too, but it's still so much grind in a very boring place, and I have to do it for each class. Ugh just the thought of that makes me want to quit ESO until the meta changes again.
U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.
ZOS please improve this experience.
- The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.
- Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
- Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.
U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.
ZOS please improve this experience.
- The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.
- Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
- Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.
Imagine queueing into a Vet dungeon actually means the game forces you to play through it on Normal (with no monster mask drop) every single freakin time before it even lets you do the Vet run for the monster mask. That's the IA experience. It's like you don't even get to start playing the game until the first Marauder spawns whenever in Arc 2 a half hour in, time that can't even really be reduced because most of it is just enforced waits between spawns or rounds.
Players should be able to run IA on Vet starting at Arc 3 or somewhere you immediately get the Marauder for the all important loot drop (also the PvE itself is probably less boring for many people this way). Reduce wait times between spawns and rounds. As is it's like this entire game mode was carefully engineered specifically to waste as much of your time as possible.
Then it's a waste of 10 minutes that's so boring it feels like 30 minutes.Arc 1 takes less than 10 minutes.
Then it's a waste of 10 minutes that's so boring it feels like 30 minutes.Arc 1 takes less than 10 minutes.
If I still need to kill 30 more Marauders then that's 300 minutes, 5 full hours of my time down the toilet on useless crap. It really adds up. This is why players are turning their backs and devs are easing grind demands (to the chagrin of minority hardcore grinders).
And the trash packs between bosses have their own instances, and you have to wait for them to slowly trickle in, and then you have to wait again after you kill each trash pack to take another portal to do the same thing again x10.Imagine queueing into a Vet dungeon actually means the game forces you to play through it on Normal (with no monster mask drop) every single freakin time before it even lets you do the Vet run for the monster mask.
How are you farming sets? If you are doing Arc 2 runs and resetting it becomes so long and boring.
You can make a meta Ice Warden build that utilizes Focused Efforts vision and effectively farm the sets. After certain point you get double drops from end of Arc and Marauder loot.
...I quit playing and post on forums the many reasons I stopped. Devs change their approach when players don't just stop spending, but also stop engaging with the content altogehter.o_Primate_o wrote: »ppl who are serious will farm the gear griping the whole time - myself included. best you can do is...
U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.
ZOS please improve this experience.
- The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.
- Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
- Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.
An MMO is supposed to have a grind. For a perfected raid set you might also have to run the trial 50 times. How do you want to keep players busy for tens of thousands hours otherwise.
o_Primate_o wrote: »we need a double-drop event again. hopefully when the third set is released and before then.