While no one should be arguing that subclassing is balanced, because it's clearly not, it is clear that people being forced to play specific builds only applies to I'm assuming a small portion of the playerbase. And I feel that small portion of the playerbase has always been "forced" to play in certain ways if they are in guilds that value extreme optimization over everything else.
I'm not sure what content is not clearable without subclassing since not many new things have been released since subclassing was. If guilds requiring it because it makes things faster/easier, well that's their choice but let me know if I'm wrong that content in organized guilds would suddenly not be clearable without subclassing.
Because as far as what I've gathered, we've had power creep, but that shouldn't mean older builds can't finish content.
And if guilds would rather disband than let some of their members play without subclassing, well that's a choice I guess.
tomofhyrule wrote: »Why I want is that mid-tier back. I enjoyed going for HMs with my build with a bunch of people who were a) capable of doing HMs and b) are prioritizing fun over sweating. But I've seen how much it eroded in the last few years. I've seen over the past year how my other social guild has gone from running weekly vet trials to not even being able to fill normals anymore. I've seen guilds that prioritized "bring the character you want to this HM" fold because that meant the content was harder to do and people burnt out faster.
spartaxoxo wrote: »tomofhyrule wrote: »Why I want is that mid-tier back. I enjoyed going for HMs with my build with a bunch of people who were a) capable of doing HMs and b) are prioritizing fun over sweating. But I've seen how much it eroded in the last few years. I've seen over the past year how my other social guild has gone from running weekly vet trials to not even being able to fill normals anymore. I've seen guilds that prioritized "bring the character you want to this HM" fold because that meant the content was harder to do and people burnt out faster.
While much of this true, I actually found more people able to participate in at least vet trial clears than before. Subclassing has really revitalized the PUG scene after it cratered after u35 and Oakensoul nerfs.
I also found it greatly increased my enjoyment of doing PUG vet dungeons just because I ran into less fake DPS since damage was more accessible to people.
spartaxoxo wrote: »tomofhyrule wrote: »Why I want is that mid-tier back. I enjoyed going for HMs with my build with a bunch of people who were a) capable of doing HMs and b) are prioritizing fun over sweating. But I've seen how much it eroded in the last few years. I've seen over the past year how my other social guild has gone from running weekly vet trials to not even being able to fill normals anymore. I've seen guilds that prioritized "bring the character you want to this HM" fold because that meant the content was harder to do and people burnt out faster.
While much of this true, I actually found more people able to participate in at least vet trial clears than before. Subclassing has really revitalized the PUG scene after it cratered after u35 and Oakensoul nerfs.
I also found it greatly increased my enjoyment of doing PUG vet dungeons just because I ran into less fake DPS since damage was more accessible to people.
I have noticed quite a bit of subclassed beam people, which by virtue of casting beam also gives them constant damage shields as I get into vet dungeons more.
I'm not saying it's very interesting to everyone, but this seems to be a very accessible floor to most of the player base that is a pretty safe playstyle too at the same time.
spartaxoxo wrote: »spartaxoxo wrote: »tomofhyrule wrote: »Why I want is that mid-tier back. I enjoyed going for HMs with my build with a bunch of people who were a) capable of doing HMs and b) are prioritizing fun over sweating. But I've seen how much it eroded in the last few years. I've seen over the past year how my other social guild has gone from running weekly vet trials to not even being able to fill normals anymore. I've seen guilds that prioritized "bring the character you want to this HM" fold because that meant the content was harder to do and people burnt out faster.
While much of this true, I actually found more people able to participate in at least vet trial clears than before. Subclassing has really revitalized the PUG scene after it cratered after u35 and Oakensoul nerfs.
I also found it greatly increased my enjoyment of doing PUG vet dungeons just because I ran into less fake DPS since damage was more accessible to people.
I have noticed quite a bit of subclassed beam people, which by virtue of casting beam also gives them constant damage shields as I get into vet dungeons more.
I'm not saying it's very interesting to everyone, but this seems to be a very accessible floor to most of the player base that is a pretty safe playstyle too at the same time.
Yeah. The safety thing is a big one too. As them being safer means I don't have to play the horrible run around like a chicken game with them anymore as they'll probably be okay if they choose not to be near me. I obviously prefer the DPS near me so they can get buffs and will try to adjust. But it often resulted in wipes before so seeing them move around way more than necessary was genuinely annoying before and now it doesn't bother me as much.
2030 - Zenimax Online development team:
"It happens in the history of a game that decisions are made unintentionally; this can happen in the life of a massively multiplayer online game. We admit we made a mistake, and we want to apologize to the community.
That's why, starting with Update 75, subclassing will gradually disappear, but in return, we're offering each ESO player 10 free class change tokens and a free mount."
wolfie1.0. wrote: »The ONLY reason players dont like subclassing is because ZOS didn't do the thing they needed to do before releasing subclassing. They didn't balance the skill lines against each other and ignored players warnings regarding the topic.
Had they done so, it would have gone better.
...If you let players freely choose their skill lines, here's what's going to happen: Every DD will pick 3 DPS skill lines, stack all the passive boosts, combine the best damage skills, and parse 180k tomorrow. Similarly for the other roles. To counteract this massive power creep, ZOS would have to significantly adjust every single skill tree, thereby fundamentally upsetting both PVE and PVP setups.
And even if they manage to navigate this balancing nightmare successfully, it would mean that almost every existing character gets nerfed during the process. So everybody would be force to change their builds to reach their previous power level again.
Please, no! This is a 10 year old game, not an early access title. You cannot have a 1-2 year period any more where "balance patches become common". I'm not opposed to changes and additions to the game, but this would be beyond annoying and tiresome for existing players, while confusing the heck out of new joiners.
tomofhyrule wrote: »wolfie1.0. wrote: »The ONLY reason players dont like subclassing is because ZOS didn't do the thing they needed to do before releasing subclassing. They didn't balance the skill lines against each other and ignored players warnings regarding the topic.
Had they done so, it would have gone better.
This is completely true.
ZOS has had a long history of disregarding the players because they knew best... and then being surprised by the result. It's 100% the Principal Skinner "Am I so out of touch? No, it's the children who are wrong." That is one of the things that a lot of us are hoping is going to lessen with the new leadership team is that when people make points on PTS and back it up with data, that maybe it's not just "forum babies whining."
Here's an example. This is a post from someone in January 2024 (aka over a year before Subclassing was announced) in response to someone requesting ZOS to "Remove Classes. I've seen the suggestion before and over the last 6 months or so I've thought about it and really begun to felt it would bring a lot of life to the game. Here's the pitch: rather than picking a class when you make a new character, you instead pick 3 skill lines from the class themes." (aka exactly what we got with Subclassing)...If you let players freely choose their skill lines, here's what's going to happen: Every DD will pick 3 DPS skill lines, stack all the passive boosts, combine the best damage skills, and parse 180k tomorrow. Similarly for the other roles. To counteract this massive power creep, ZOS would have to significantly adjust every single skill tree, thereby fundamentally upsetting both PVE and PVP setups.
And even if they manage to navigate this balancing nightmare successfully, it would mean that almost every existing character gets nerfed during the process. So everybody would be force to change their builds to reach their previous power level again.
Please, no! This is a 10 year old game, not an early access title. You cannot have a 1-2 year period any more where "balance patches become common". I'm not opposed to changes and additions to the game, but this would be beyond annoying and tiresome for existing players, while confusing the heck out of new joiners.
Does someone want to get the Oracle of Delphi on the phone? Because this is precisely what happened word-for-word. And now that the cat is out of the bag, we're getting a 2-year period of "balance patches become common" as every Class is refreshed one by one.
If ZOS, whose literal job it is to know how this game works, can't foresee a problem that random players can call out, that is a fundamental problem.
So yes, Subclassing is disliked because it was done in such a way that anyone with any experience with playing this game above a casual level could have seen coming, and yet nobody on the dev team was like "wait a minute..." And now, we're stuck in two full years of "What about new classes, new skill lines, new weapons, new races?
The team is in the middle of the class refresh, so these are out of scope for time being. Once we get through a good portion of these, we can get back to working on items like this. But they are things we would like to get to in the next few years," which means those of us who are dying to see a new Class (Artificer pls) get to wait until like 2028 at the earliest so the team can try to fix what Subclassing broke... whereas if they had just had Subclassing on their mind and then worked towards it from the beginning, then we wouldn't have two years of "everything's gonna change every three months while we fix one thing at a time!"
wolfie1.0. wrote: »
The ONLY reason players dont like subclassing is because ZOS didn't do the thing they needed to do before releasing subclassing. They didn't balance the skill lines against each other and ignored players warnings regarding the topic.
Had they done so, it would have gone better.
Cooperharley wrote: »I understand why some players dislike it, especially in organized trial groups where “optional” systems can start feeling mandatory. If a raid lead expects everyone to run the same subclassed setup, then yes, that can feel bad. But that is mostly a balance and community-meta problem, not a reason to remove the entire system from everyone.
That’s not a „problem“ at all. I actually want a raidlead to say exactly what player needs to play (which is very unlikely to be the same setup for every DD, because you might want banners, ZenKosh or the like).
That’s not a „problem“ at all. I actually want a raidlead to say exactly what player needs to play (which is very unlikely to be the same setup for every DD, because you might want banners, ZenKosh or the like).
A competent DD will offer up various specs they are happy to use. Choice vs Imposed.
How does something optional make people quit? I don't like subclassing either, so I just don't use it?
Wildberryjack wrote: »Or, now hear me out, if you don't like subclassing then don't subclass any of your characters. See how easy that is?
LootAllTheStuff wrote: »I resisted subclassing for a long time, but recently used it to switch up my main NB, and I'm really enjoying the difference.
My take is simply this: IF subclassing were to ever be considered for removal, the whole game from somewhere just past Wrothgar up to Solstice would have to be massively rebalanced in terms of difficulty, even for group content.
I was initially waiting to see what class mastery would do, and at first it sounded like it would be better than subclassing; but more recent posts I've seen from those on the PTS server suggest that ZOS have walked it back and it may actually be underpowered now. I don't know if that's actually true, or what the final balance point will be on release of U50, but it seems very unlikely to me that ZOS wants class mastery to be a "subclassing killer".
In reality, subclassing is here to stay at this point, so calling for it to be removed is moot; it's probably more important to focus on whether class mastery makes it possible to balance pure class with subclass in terms of content viability.
tomofhyrule wrote: », if you don’t like subclassing then you can’t play game modes where you are easily upstaged by the fact that subclassing is ludicrously OP so you actually have a chance when choosing not to subclass. Which bars you from PvP and group PvE.
Imagine:
2030 - Zenimax Online development team:
"It happens in the history of a game that decisions are made unintentionally; this can happen in the life of a massively multiplayer online game. We admit we made a mistake, and we want to apologize to the community.
That's why, starting with Update 75, subclassing will gradually disappear, but in return, we're offering each ESO player 10 free class change tokens and a free mount."
LukosCreyden wrote: »Any raid lead that considers subclassing to be mandatory for their team is a really bad raid lead and needs to get good at the game.
Signed: pure-class enjoyer.
LukosCreyden wrote: »Any raid lead that considers subclassing to be mandatory for their team is a really bad raid lead and needs to get good at the game.
Signed: pure-class enjoyer.
Seems that you're one of these people who claim that dps isn't important...
Why would a good raid lead sacrifice group damage just so a few DPS players can play a pure class? Right now, it's not possible to achieve the same dps output with pure classing as with subclassing.
Good raid leads from successful raid groups will always require their members to use the meta setup not only dps but also tanks and healers. The better the performance, the greater the chance of success. The meta setup will always provide the best performance. With Update 50, subclassing won't be meta any longer. So probably good raid leads will want everone to play the meta pure classes and get the best results with it. Let's hope you'll enjoy that.
LukosCreyden wrote: »Any raid lead that considers subclassing to be mandatory for their team is a really bad raid lead and needs to get good at the game.
Signed: pure-class enjoyer.
Seems that you're one of these people who claim that dps isn't important...
Why would a good raid lead sacrifice group damage just so a few DPS players can play a pure class? Right now, it's not possible to achieve the same dps output with pure classing as with subclassing.
Good raid leads from successful raid groups will always require their members to use the meta setup not only dps but also tanks and healers. The better the performance, the greater the chance of success. The meta setup will always provide the best performance. With Update 50, subclassing won't be meta any longer. So probably good raid leads will want everone to play the meta pure classes and get the best results with it. Let's hope you'll enjoy that.
wolfie1.0. wrote: »LukosCreyden wrote: »Any raid lead that considers subclassing to be mandatory for their team is a really bad raid lead and needs to get good at the game.
Signed: pure-class enjoyer.
Seems that you're one of these people who claim that dps isn't important...
Why would a good raid lead sacrifice group damage just so a few DPS players can play a pure class? Right now, it's not possible to achieve the same dps output with pure classing as with subclassing.
Good raid leads from successful raid groups will always require their members to use the meta setup not only dps but also tanks and healers. The better the performance, the greater the chance of success. The meta setup will always provide the best performance. With Update 50, subclassing won't be meta any longer. So probably good raid leads will want everone to play the meta pure classes and get the best results with it. Let's hope you'll enjoy that.
Honestly, if I were on the dungeon and trail design teams I would start making mechanics that regularly punish groups and raids for having too good of dps. Like some things that we haven't seen before.
For example if dps is over a threshold the boss loses taunt, and goes wild in the group. Or things like healing will also heal the boss.
maybe if a player gets a buff then the boss does too, and it stacks for each group member....
Maybe something like if you do too much dps then a invulnerable reflect phase occurs and it goes longer the better the dps is. So that if your too high you no longer can get a speed run...
Hmmm...
Ya probably good I dont work on that team I woild probably go evil.