I know PC has some Add ons to check how many players are in the area? But aside of that only ZOS can track it right? Or are there ways and indicators i have missed?There are numerous threads and people saying the game is dying population wise and myself have the opinon the population is becoming less too. I measured this in terms of what i see in zones, formerly active guilds becoming 40/500 people online guilds in prime time, group finders and queue times are insanely slow, pvp bars are 1-2 max in the prime time on the server (PS EU).
But overall aside of the steam charts wich only work for PC there are no real tools to measure it or ?I know PC has some Add ons to check how many players are in the area? But aside of that only ZOS can track it right? Or are there ways and indicators i have missed?
SilverBride wrote: »Why would players ever need to know this information? Would it make them enjoy the game more to know the population is stable? Would it make them quit if they see a drop in population? What possible benefit could there be for the players in knowing this?
SilverBride wrote: »Why would players ever need to know this information? Would it make them enjoy the game more to know the population is stable? Would it make them quit if they see a drop in population? What possible benefit could there be for the players in knowing this?
I measured this in terms of what i see in zones, formerly active guilds becoming 40/500 people online guilds in prime time, group finders and queue times are insanely slow, pvp bars are 1-2 max in the prime time on the server (PS EU).
tsaescishoeshiner wrote: »Every single online game I've ever played has always had a loud contingent arguing that "the game is dead" and that each new change is evidence of desperation, greed, end-of-service, and a mass exodus of players.
SilverBride wrote: »Why would players ever need to know this information? Would it make them enjoy the game more to know the population is stable? Would it make them quit if they see a drop in population? What possible benefit could there be for the players in knowing this?
moderatelyfatman wrote: »There are numerous threads and people saying the game is dying population wise and myself have the opinon the population is becoming less too. I measured this in terms of what i see in zones, formerly active guilds becoming 40/500 people online guilds in prime time, group finders and queue times are insanely slow, pvp bars are 1-2 max in the prime time on the server (PS EU).
But overall aside of the steam charts wich only work for PC there are no real tools to measure it or ?I know PC has some Add ons to check how many players are in the area? But aside of that only ZOS can track it right? Or are there ways and indicators i have missed?
That is a really good question.
The best-case scenario would be for ZOS to release their actual login numbers but that isn't going to ever happen.
IMO Steam Charts is probably the best way to estimate population trends. The information on Steam Charts goes back to 2014 so it is likely to be a good sample of the ESO population as a whole. If we knew exactly what percentage of the ESO PC population was on Steam then we could extrapolate the true population of ESO.
Then there is https://mmo-population.com/ which does a rather fuzzy estimate of login populations. I wouldn't trust the numbers exactly, but they may be useful for comparing population numbers across platforms.
@Renato90085
ESO Logs as in (https://www.esologs.com/)?
I think that's good way to measure endgame PvE players but not casuals or PvPers.
SeaGtGruff wrote: »If you want to use Steam Charts to get a sense of any particular game's player population size, then you need to understand-- and, if possible, try to compensate for-- a number of concurrent facts that can work against each other.
First, let's consider time of day. I'm looking at Steam Charts right now, and the very first thing it shows on the Charts Overview is the number of Players Online, and the chart appears to cover a 72-hour (3-day) period. As might be expected, the number of players who are online via Steam at the same time as each other fluctuates throughout the day. What I find interesting is that this number appears to follow a consistent pattern over the 3-day period, peaking between 10:00 AM and 10:30 AM each day, then bottoming out between 7:00 PM and 4:00 AM. I'm not sure which time zone those times are for, but if I assume that they are according to the time zone I've selected in my computer's system settings, then they are in Eastern Standard Time USA. If that's correctso,
SilverBride wrote: »tsaescishoeshiner wrote: »Every single online game I've ever played has always had a loud contingent arguing that "the game is dead" and that each new change is evidence of desperation, greed, end-of-service, and a mass exodus of players.
This is a well known occurence in online gaming and I don't know how or if we can change that. I just don't buy into it.
SeaGtGruff wrote: »I posted before finishing and cannot get the edit gear to come up, so am trying to finish as a reply.
SilverBride wrote: »tsaescishoeshiner wrote: »Every single online game I've ever played has always had a loud contingent arguing that "the game is dead" and that each new change is evidence of desperation, greed, end-of-service, and a mass exodus of players.
This is a well known occurence in online gaming and I don't know how or if we can change that. I just don't buy into it.
Elite Dangerous released a new update recently. Several of the comments on Steam noted it was laughable a "dying game" was getting updates.
Yet, instead here we have them ignored. And do not go "oh well tomes was supposed to do that." It doesn't accomplish that becuase two players that want to play together can have completely different challenges, and once one does them, there's no incentive to do any more of them.