Wouldn't it be better if blocking only works on the direction you're facing, like 120 or 180 degrees? The current design means that players can literally block attacks from their back while they're jumping away, or block all attacks when surrounded on all sides. Doesn't make any sense yes? All other actions need some direction, e.g. melee attacks and interrupt (imagine your light melee attack just hit everyone on your back!)
Wouldn't it be better if blocking only works on the direction you're facing, like 120 or 180 degrees? The current design means that players can literally block attacks from their back while they're jumping away, or block all attacks when surrounded on all sides. Doesn't make any sense yes? All other actions need some direction, e.g. melee attacks and interrupt (imagine your light melee attack just hit everyone on your back!)
No way an Infinite Archive/Night Market player would suggest this.
Wouldn't it be better if blocking only works on the direction you're facing, like 120 or 180 degrees? The current design means that players can literally block attacks from their back while they're jumping away, or block all attacks when surrounded on all sides. Doesn't make any sense yes? All other actions need some direction, e.g. melee attacks and interrupt (imagine your light melee attack just hit everyone on your back!)
No way an Infinite Archive/Night Market player would suggest this.
Why not? Most of the time in PvE, your enemies are in front of you or to your side, i.e. not flanking you. The instances I can think of where an enemy would flank you are:
- You’re chaining/taunting something behind you
- The base-game dungeon bosses that teleport behind you
- You’re standing in the center of a trash pack
- Standing between enemies (i.e. one strategy of oathsworn pit first boss)
For the first, that usually doesn’t happen but if it does, that’s when the minigame here comes into play. For the second, this minigame would add interest to those (very annoying) mechanics. For the third, you most likely don’t need to block trash but imo if you can, you shouldn’t be in the center of trash anyway because if you continue to move forward, DPS can get their flanking bonuses from you turning around the enemies. For the fourth, if you turn sideways, then they’d not be flanking you, so it’d only be relevant when turning to reapply taunt/debuffs.
Wouldn't it be better if blocking only works on the direction you're facing, like 120 or 180 degrees? The current design means that players can literally block attacks from their back while they're jumping away, or block all attacks when surrounded on all sides. Doesn't make any sense yes? All other actions need some direction, e.g. melee attacks and interrupt (imagine your light melee attack just hit everyone on your back!)
No way an Infinite Archive/Night Market player would suggest this.
Why not? Most of the time in PvE, your enemies are in front of you or to your side, i.e. not flanking you. The instances I can think of where an enemy would flank you are:
- You’re chaining/taunting something behind you
- The base-game dungeon bosses that teleport behind you
- You’re standing in the center of a trash pack
- Standing between enemies (i.e. one strategy of oathsworn pit first boss)
For the first, that usually doesn’t happen but if it does, that’s when the minigame here comes into play. For the second, this minigame would add interest to those (very annoying) mechanics. For the third, you most likely don’t need to block trash but imo if you can, you shouldn’t be in the center of trash anyway because if you continue to move forward, DPS can get their flanking bonuses from you turning around the enemies. For the fourth, if you turn sideways, then they’d not be flanking you, so it’d only be relevant when turning to reapply taunt/debuffs.
"you most likely don’t need to block trash but imo if you can, you shouldn’t be in the center of trash anyway" - after miriads of comments on how everyone is dying in 2 hits from trash in NM, reading this feels a bit trolly or insincere.
Trash can surround you and kill you, both in NM and IA. I don't know in what reality this is not possible...
The game struggles enough with knowing your exact position, asking it to also know your exact direction ... yikes!
Wouldn't it be better if blocking only works on the direction you're facing, like 120 or 180 degrees? The current design means that players can literally block attacks from their back while they're jumping away, or block all attacks when surrounded on all sides. Doesn't make any sense yes? All other actions need some direction, e.g. melee attacks and interrupt (imagine your light melee attack just hit everyone on your back!)
No way an Infinite Archive/Night Market player would suggest this.
Why not? Most of the time in PvE, your enemies are in front of you or to your side, i.e. not flanking you. The instances I can think of where an enemy would flank you are:
- You’re chaining/taunting something behind you
- The base-game dungeon bosses that teleport behind you
- You’re standing in the center of a trash pack
- Standing between enemies (i.e. one strategy of oathsworn pit first boss)
For the first, that usually doesn’t happen but if it does, that’s when the minigame here comes into play. For the second, this minigame would add interest to those (very annoying) mechanics. For the third, you most likely don’t need to block trash but imo if you can, you shouldn’t be in the center of trash anyway because if you continue to move forward, DPS can get their flanking bonuses from you turning around the enemies. For the fourth, if you turn sideways, then they’d not be flanking you, so it’d only be relevant when turning to reapply taunt/debuffs.
"you most likely don’t need to block trash but imo if you can, you shouldn’t be in the center of trash anyway" - after miriads of comments on how everyone is dying in 2 hits from trash in NM, reading this feels a bit trolly or insincere.
Trash can surround you and kill you, both in NM and IA. I don't know in what reality this is not possible...
That was not my intention, know that I replied from a tank perspective because that’s what I know. I am not a solo player, hence why I asked “why not?” and shared more information on my opinion instead of flat out trying to convince you to agree with me. I do not feel like I have been surrounded when I have soloed IA and NM, but it’s also possible that I just don’t remember.
Edit: And I will admit, I should have connected the dots when you said IA/NM that I should not have talked about tanking with no context.
Edit2: Changed some wording, I can get more aggressive at times on the forum than there’s any need to be. On further reflection, that bit has been removed/reworded.
Why not? Most of the time in PvE, your enemies are in front of you or to your side, i.e. not flanking you. The instances I can think of where an enemy would flank you are:
- You’re chaining/taunting something behind you
- The base-game dungeon bosses that teleport behind you
- You’re standing in the center of a trash pack
- Standing between enemies (i.e. one strategy of oathsworn pit first boss)
DenverRalphy wrote: »