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Will Overland Difficulty change how you play ESO

  • Wildberryjack
    Wildberryjack
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    No, I’ll keep playing the same way
    I won't be increasing the difficulty. I didn't go to the trouble of building CP and getting better gear to keep the difficulty at the same level. That is little more than having difficulty scale to gear and for me that makes getting better gear pointless (looking at you WoW). If I want a challenge I'll do vet content.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • SANGUARI
    SANGUARI
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    I honestly don’t understand your argument here. What does overland difficulty have to do with meta builds, parsing culture, or high DPS?

    If you care mostly about story, exploration, immersion, and RPG elements, why are you so focused on parsing culture and trial metas in the first place? If you’re not chasing veteran trial progression, nobody is forcing you into that playstyle.

    You’re mixing completely different topics together and then attaching them to an overland difficulty poll. It feels contradictory.

  • Athory
    Athory
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    Yes, I’ll focus more on solo content
    SANGUARI wrote: »
    I honestly don’t understand your argument here. What does overland difficulty have to do with meta builds, parsing culture, or high DPS?

    If you care mostly about story, exploration, immersion, and RPG elements, why are you so focused on parsing culture and trial metas in the first place? If you’re not chasing veteran trial progression, nobody is forcing you into that playstyle.

    You’re mixing completely different topics together and then attaching them to an overland difficulty poll. It feels contradictory.

    I wanna keep playing ESO, but I’m getting tired, really tired this time, of all the [snip] around builds, DPS checks, and everything tied to the MMO side of the game. So if I still want to keep playing ESO, what’s left? The story part, right?
    That made me curious about how many players are actually excited about the upcoming overland difficulty changes and want to keep playing ESO outside of all the other [snip].

    So where’s the contradictory part?
    [edited for profanity bypass]
    Edited by ZOS_Icy on May 22, 2026 10:26AM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • OsUfi
    OsUfi
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    Yes, I’ll replay story zones
    Athory wrote: »
    SANGUARI wrote: »
    I honestly don’t understand your argument here. What does overland difficulty have to do with meta builds, parsing culture, or high DPS?

    If you care mostly about story, exploration, immersion, and RPG elements, why are you so focused on parsing culture and trial metas in the first place? If you’re not chasing veteran trial progression, nobody is forcing you into that playstyle.

    You’re mixing completely different topics together and then attaching them to an overland difficulty poll. It feels contradictory.

    I wanna keep playing ESO, but I’m getting tired, really tired this time, of all the [snip] around builds, DPS checks, and everything tied to the MMO side of the game. So if I still want to keep playing ESO, what’s left? The story part, right?
    That made me curious about how many players are actually excited about the upcoming overland difficulty changes and want to keep playing ESO outside of all the other [snip].

    So where’s the contradictory part?

    As has been shown to you, across multiple threads, there's a shed load of solo PvE content coming for the rest of the year.

    Just because content is not aimed at your very specific playstyle, it does not mean it's [snip]
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on May 22, 2026 10:31AM
  • Athory
    Athory
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    Yes, I’ll focus more on solo content
    OsUfi wrote: »
    As has been shown to you, across multiple threads, there's a shed load of solo PvE content coming for the rest of the year.
    Just because content is not aimed at your very specific playstyle, it does not mean it's [snip].

    It’s for me. You don’t agree? That’s fine.
    In any case, I made the poll to see how many people feel the same way I do, not to convince people who don’t.
    But for me, personally? Yeah, ESO has turned into [snip]. There’s honestly nothing left in the MMO side of the game that I care about or feel excited to participate in anymore. The [snip] market was what crossed the red line.
    So if you don’t agree, no hard feelings. I can live with your opinion.

    EDIT:
    And by the way, I’ve always loved the MMO side of ESO. Always. I’ve always enjoyed the dungeons, trials, and everything around them. But I don’t like what ESO has turned into, and I truly believe I have the right to feel that way. It’s my own opinion.
    I already have all the items from every dungeon and all the gear from the trials. I’ve earned the achievements I wanted and worked toward. So at this point, there’s not much left for me personally, and I don’t see any problem admitting that.
    I could still join runs to help other players, but like I said in other discussions, some raid leaders gatekeep people for one reason or another. Because of that, the whole thing just feels like [snip] to me now.
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on May 22, 2026 10:26AM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • Muizer
    Muizer
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    Not sure yet
    Tbh I perfectly get the OP's frustration with group content. I think for a long time ZOS have operated on the notion that solo questing was 'entry level' after which players would 'graduate' to group content. It's deeply entrenched in the reward structure, for one.
    I think lately ZOS have realized the assumption is wrong for a great many players. Group content is just not the same genre game as the solo experience. It is like they've been assuming the natural progression for tennis players is to move on to volleyball.
    They're trying to make amends now. Story mode dungeons and challenge difficulty, to some extent Infinite archive...
    The question is whether it will be successful: will something like Challenge difficulty provide an alternative to group content that will keep solo players engaged? So IMHO in that context the poll makes sense.

    Personally, I will just have to wait and see. I haven't been playing at all in quite a while now. But I can see a combination of Challenge difficulty overland and Vengeance PvP might bring me back, because basically for me it would shift the focus away from feeling forced into content I don't like, just for the rewards, to just jumping in and playing without feeling the pressure to grind for gear in content I just don't enjoy.


    Edited by Muizer on May 22, 2026 10:40AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • SANGUARI
    SANGUARI
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    Look, I have a Macabre fantasy build for questing just because I like the Macabre effect.

    I have thief gear with 3 sets that don’t even give bonuses because they give me +6 sneaking, so I can sneak through delves or steal stuff without getting detected at all.

    And I also have proper trial gear, Perfected Null Arca, etc. to make veteran trials easier for the group.

    I think everything has its place. Just because I like the Macabre effect doesn’t mean I should slow down 12 other people in a Trial. When I do Trials, I want to clear them efficiently, farm gear, or get achievements. When I do questing or RP style content, I use builds that fit that experience instead.

    I’d honestly recommend trying the same approach.
    Edited by SANGUARI on May 22, 2026 1:40PM
  • AzuraFan
    AzuraFan
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    No, I’ll keep playing the same way
    Muizer wrote: »
    I think for a long time ZOS have operated on the notion that solo questing was 'entry level' after which players would 'graduate' to group content. It's deeply entrenched in the reward structure, for one.
    I think lately ZOS have realized the assumption is wrong for a great many players. Group content is just not the same genre game as the solo experience. It is like they've been assuming the natural progression for tennis players is to move on to volleyball.

    This is so true. And it's not only ZOS. Some players operate on that notion too. You can see it in threads when some people talk about questing and normal dungeons as training grounds for the "real stuff," and want to start changing those things with the aim of everyone learning how to do 200k dps. And they want all content adjusted for that, which would destroy the game for some of us.

    For example, I only do normal dungeons. I'm seeing discussion of making the base game ones more difficult, which would essentially ruin that part of the game for me. They'll say, "git gud." But I'm good enough now for the content I like to do, unless it's moved out of my reach because other players want everything geared to their interests, i.e. builds, parsing, etc. I'm not interested in playing a glorified spreadsheet simulator, which is all that is to me.

    They don't understand that for some players (quite a few), we don't quest and do normal dungeons in preparation for vet content and trials. We do it because that's what we enjoy, and we have no interest in moving on to someone else's idea of endgame or what matters. Right now I think there's a pretty good division, and enough content, for everyone. I'd hate to see the requirement to do high dps bleed into every area of the game. That's why I'm glad the overland difficulty is opt-in, and it needs to stay that way. I'm also glad it's there for players who want it.

    As for rewards, yes, they're not great for solo activities like questing, and there's no incentive to repeat the story content (apart from personal satisfaction, but group content always has decent rewards for repeating it, so solo content should too). I'm encouraged by what I've heard so far about stuff that's coming. Hopefully the rewards for solo dungeons and other solo activities will demonstrate that ZOS is serious about retaining and attracting players who mainly solo.
  • Athory
    Athory
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    Yes, I’ll focus more on solo content
    SANGUARI wrote: »
    Look, I have a Macabre fantasy build for questing just because I like the Macabre effect.

    I have thief gear with 3 sets that don’t even give bonuses because they give me +6 sneaking, so I can sneak through delves or steal stuff without getting detected at all.

    And I also have proper trial gear, Perfected Null Arca, etc. to make veteran trials easier for the group.

    I think everything has its place. Just because I like the Macabre effect doesn’t mean I should slow down 12 other people in a Trial. When I do Trials, I want to clear them efficiently, farm gear, or get achievements. When I do questing or RP style content, I use builds that fit that experience instead.

    I’d honestly recommend trying the same approach.

    ?! What are you talking about? What approach should I take!?

    I have roleplay builds, casual builds, healer builds, DPS builds, and my main with almost every light/medium armor combination imaginable because I can adapt to either a serious group or a more casual one (yes, I only use Group Finder).
    I have setups for using Kilt, setups without it, setups with Velothi, monster sets, and pretty much every other combination possible. I even created my own addon to track Penetration\C.C\C.D and automatically swap weapons (Daggers\Mace\Swords etc...) and equipment
    On my main, I already have practically everything I could need for any kind of situation.
    What I don’t have anymore, on any of my characters, is fun.
    There’s absolutely nothing left for me in the MMO side of the game right now.

    Even typing my password at login feels boring at this point. But if I get pass that step, believe me, I genuinely try to queue through Group Finder and join some content.
    Then I see things like: "NO HA builds", "200k+ DPS only", "Hodor enable" and all that nonsense… and I instantly log out again.
    Why? Because players don’t want to actually have fun anymore. They just want to skip the content, skip the game itself, rush straight to the boss, and either farm loot or sell it.
    No one cares about mechanics, experimentation, teamwork, or even enjoying the game anymore. Everything is reduced to DPS numbers and speedrunning. You all may enjoy that, and that’s perfectly fine. But personally, I truly hate what ESO has become.

    So… what exactly is this “approach” you keep talking about!?



    Edited by Athory on May 22, 2026 2:23PM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • Aelfan
    Aelfan
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    Not sure yet
    I certainly do not want more challenging overland content. I'm typically too busy fishing or harvesting or looking for something or other. I actually wish I could turn the agro of some mobs off! I'm sure those tree-creatures would like me if they knew me, but attack right away! Same with the wild animals. There really should be a quest that makes everyone like you.
  • Recent
    Recent
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    No, I’ll keep playing the same way
    I voted that i'll keep playing the same way, why ;

    1. I have played every zone's storyline on my main already and on some alts too.
    2.I do my surveys and antiquities and i dont want to be taking too long to get these things done.
    3. I have night market now and that is challenging in itself and takes much if my game time
    4. I also have tome challenges and other events that take up my game time
    5. i have infinate archives to play with my partner
    6. i have pledges to do on a daily basis

    Why on earth would i want to redo content that will take me longer to do ?
    I think more difficult overlands setting it will be usefull to test out builds but that's it for me personally.

    Im happy for those that want it but even then i wonder how long they will enjoy it for
    Edited by Recent on May 22, 2026 10:17PM
  • bmnoble
    bmnoble
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    Not sure yet
    I will give the difficulty options a go, as for going back and replaying everything again, did the base game to level sub classing, honestly don't feel much interest in redoing everything, there are next to no options after the base game to make a different narrative choice to make redoing the story feel worth the time investment.
  • Trier_Sero
    Trier_Sero
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    Yes, I’ll replay story zones
    I will probably switch to level 1 or 2 difficulty while questing. Maybe redo older stuff with it.
  • Palumtra
    Palumtra
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    Not sure yet
    I'll give higher difficulties a shot. Might even see overland groups? Who knows.
    PCEU - Tank
  • majulook
    majulook
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    No, I’ll keep playing the same way

    I will try the new difficulty to see how it is
    Si vis pacem, para bellum
  • Getsugatenso
    Getsugatenso
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    Yes, I’ll replay story zones
    The game will definitely be much better; it will make sense to fight a powerful villain, but to make it perfect I would instantiate the difficulty levels to avoid interference from players who play on easy mode.
  • Orbital78
    Orbital78
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    No, I’ll keep playing the same way
    The way it is being done seems kind of generic and boring and doesn't prevent a random new player form one shotting it. Unless it is a story zone or something, if those are even effected. I would much rather have extra mechanics than just flat generic hp sponge and damage increases.
    Edited by Orbital78 on May 23, 2026 7:38PM
  • Tallon_IV
    Tallon_IV
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    No, I’ll keep playing the same way
    A little bit of extra XP and tiny bit more gold isn't an incentive for me to increase the difficulty.
    PC NA
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