I honestly don’t understand your argument here. What does overland difficulty have to do with meta builds, parsing culture, or high DPS?
If you care mostly about story, exploration, immersion, and RPG elements, why are you so focused on parsing culture and trial metas in the first place? If you’re not chasing veteran trial progression, nobody is forcing you into that playstyle.
You’re mixing completely different topics together and then attaching them to an overland difficulty poll. It feels contradictory.
I honestly don’t understand your argument here. What does overland difficulty have to do with meta builds, parsing culture, or high DPS?
If you care mostly about story, exploration, immersion, and RPG elements, why are you so focused on parsing culture and trial metas in the first place? If you’re not chasing veteran trial progression, nobody is forcing you into that playstyle.
You’re mixing completely different topics together and then attaching them to an overland difficulty poll. It feels contradictory.
I wanna keep playing ESO, but I’m getting tired, really tired this time, of all the [snip] around builds, DPS checks, and everything tied to the MMO side of the game. So if I still want to keep playing ESO, what’s left? The story part, right?
That made me curious about how many players are actually excited about the upcoming overland difficulty changes and want to keep playing ESO outside of all the other [snip].
So where’s the contradictory part?
As has been shown to you, across multiple threads, there's a shed load of solo PvE content coming for the rest of the year.
Just because content is not aimed at your very specific playstyle, it does not mean it's [snip].
I think for a long time ZOS have operated on the notion that solo questing was 'entry level' after which players would 'graduate' to group content. It's deeply entrenched in the reward structure, for one.
I think lately ZOS have realized the assumption is wrong for a great many players. Group content is just not the same genre game as the solo experience. It is like they've been assuming the natural progression for tennis players is to move on to volleyball.
Look, I have a Macabre fantasy build for questing just because I like the Macabre effect.
I have thief gear with 3 sets that don’t even give bonuses because they give me +6 sneaking, so I can sneak through delves or steal stuff without getting detected at all.
And I also have proper trial gear, Perfected Null Arca, etc. to make veteran trials easier for the group.
I think everything has its place. Just because I like the Macabre effect doesn’t mean I should slow down 12 other people in a Trial. When I do Trials, I want to clear them efficiently, farm gear, or get achievements. When I do questing or RP style content, I use builds that fit that experience instead.
I’d honestly recommend trying the same approach.