For years players not only asked for higher difficulty but also asked fights to have better scaling.
I'll use names chosen by devs for upcoming difficulty levels and throw some random numbers to give an idea....something like, for a Dragon in Elsweyr:
1-12 Players = Adventurer difficulty
13-24 Players = automatic switch to Seasoned difficulty
25-36 Players = auto switch to Master difficulty
37 and above Players = auto switch to Vestige difficulty
This kind of automatic scaling would benefit all the players that want a challenge and don't want to feel trolled from players on lower difficulty levels.
This is a suggestion that was made in years past; I'm not saying anything new.
Please Devs consider this idea, since you are now willing to experiment more. This could also allow you to go back and adjust some content (like Harrowstorms) that players have often expressed frustration finding it to be too hard at the default difficulty when there are no players around; while also avoiding "event zergs" to disintegrate a Dragon in 10 seconds.
Thanks for your attention and work.
EDIT: while I used challenge difficulty terms, this has nothing to do with challenge difficulty. It's not about that. Those terms were just to simplify. This is a whole different issue.
Edited by SkaiFaith on May 21, 2026 12:47PM "..........Anyway, here's how
to tell if your RPG
sign is cheap" - Tony(?)