Reginald_leBlem wrote: »Reginald_leBlem wrote: »
It has been overwhelmingly my experience that the people who do the best damage also have the fastest reaction times, best raid awareness, and desire to actually do the hardest content.
I did OO with my regular raid team, all of whom do excellent damage, have multiple trial trifectas, and can swap roles freely. We went in completely blind, figured out all the mechanics, and cleared the trial in about 90 minutes, have gone back several times to get everyone their wing achievements and no deaths.
Meanwhile, the social guild I hang out in, have managed to scrap a single clear. ALL of them sincerely believe they make up what they lack in damage with their superior ability to perform mechanics. I have played with them. They are wrong.
This is why I roll my eyes whenever this argument gets brought up. Yes, there are a few parse monkeys that do good damage on a dummy but can't move out of an aoe if you drag them, but there is one of those for every ten "my build shouldn't matter as long as I know the fight" people who also can't move out of an aoe if you drag them
Cool story. I ran it once with some friends, then a second time with a group of absolutely green trial newbies who have barely set foot in a vet trial, let alone done any HMs or trifectas. They completed it in around 90 minutes.
If your social guild can't move out of an AoE, then they aren't good at dealing with mechanics no matter what they think. You see that flaw in your argument, right?!
According to your logic the social guild full of people who pride themselves on their ability to do mechanics and not caring about their dps should have had a much easier time with OO than the guild full of these people who parse and play meta and burn through content so fast they wouldn't know a mechanic if it hit them on their head.
And yet that's not the case. The guild full of people parsing in easy triple digits have been clearing easily and collecting achievements for people. Its almost like.... People who invest the time to learn how to do really high damage also take the time to learn how to do other things.
Pinktraining wrote: »The current damage inflation is primarily due to HA-builds, more precisely, HA Sorc. The excessive buff to Sorc has led almost everyone to use HA Sorc instead of other classes.
Sorc can deal massive AoE damage with just Lightning Staves and Wall of Elements, and can reliably inflict Major Breach on targets using Elemental Susceptibility—all with just Staves, which is absurd. Not to mention, Sorc also possesses Overload, Shattering Spines, and Daedric Tomb—three powerful AoE damage abilities—as well as Surge and Ward, two of the strongest healing/defense skills in the game.
Shoving so many powerful abilities into one class, while allowing weaker classes like NB and DK to continue struggling at the bottom, erosion of gameplay identity is entirely predictable. But ZOS stubbornly refuses to listen and insists on continuing to buff Sorc, which is truly disappointing.
Reginald_leBlem wrote: »Reginald_leBlem wrote: »
It has been overwhelmingly my experience that the people who do the best damage also have the fastest reaction times, best raid awareness, and desire to actually do the hardest content.
I did OO with my regular raid team, all of whom do excellent damage, have multiple trial trifectas, and can swap roles freely. We went in completely blind, figured out all the mechanics, and cleared the trial in about 90 minutes, have gone back several times to get everyone their wing achievements and no deaths.
Meanwhile, the social guild I hang out in, have managed to scrap a single clear. ALL of them sincerely believe they make up what they lack in damage with their superior ability to perform mechanics. I have played with them. They are wrong.
This is why I roll my eyes whenever this argument gets brought up. Yes, there are a few parse monkeys that do good damage on a dummy but can't move out of an aoe if you drag them, but there is one of those for every ten "my build shouldn't matter as long as I know the fight" people who also can't move out of an aoe if you drag them
Cool story. I ran it once with some friends, then a second time with a group of absolutely green trial newbies who have barely set foot in a vet trial, let alone done any HMs or trifectas. They completed it in around 90 minutes.
If your social guild can't move out of an AoE, then they aren't good at dealing with mechanics no matter what they think. You see that flaw in your argument, right?!
According to your logic the social guild full of people who pride themselves on their ability to do mechanics and not caring about their dps should have had a much easier time with OO than the guild full of these people who parse and play meta and burn through content so fast they wouldn't know a mechanic if it hit them on their head.
And yet that's not the case. The guild full of people parsing in easy triple digits have been clearing easily and collecting achievements for people. Its almost like.... People who invest the time to learn how to do really high damage also take the time to learn how to do other things.
I made no point of logic. I made an observation based on what you said: "but there is one of those for every ten "my build shouldn't matter as long as I know the fight" people who also can't move out of an aoe if you drag them" - if they aren't moving out of the AoE they don't know the fight.
Umbracat449 wrote: »Pinktraining wrote: »The current damage inflation is primarily due to HA-builds, more precisely, HA Sorc. The excessive buff to Sorc has led almost everyone to use HA Sorc instead of other classes.
Sorc can deal massive AoE damage with just Lightning Staves and Wall of Elements, and can reliably inflict Major Breach on targets using Elemental Susceptibility—all with just Staves, which is absurd. Not to mention, Sorc also possesses Overload, Shattering Spines, and Daedric Tomb—three powerful AoE damage abilities—as well as Surge and Ward, two of the strongest healing/defense skills in the game.
Shoving so many powerful abilities into one class, while allowing weaker classes like NB and DK to continue struggling at the bottom, erosion of gameplay identity is entirely predictable. But ZOS stubbornly refuses to listen and insists on continuing to buff Sorc, which is truly disappointing.
This is just wrong, and you've been told it's wrong in other threads you've posted it.
Sorc does not do massive aoe damage. It does not have the strongest heal in the game.
Ele sus is not a sorc skill.
Reginald_leBlem wrote: »Umbracat449 wrote: »Pinktraining wrote: »The current damage inflation is primarily due to HA-builds, more precisely, HA Sorc. The excessive buff to Sorc has led almost everyone to use HA Sorc instead of other classes.
Sorc can deal massive AoE damage with just Lightning Staves and Wall of Elements, and can reliably inflict Major Breach on targets using Elemental Susceptibility—all with just Staves, which is absurd. Not to mention, Sorc also possesses Overload, Shattering Spines, and Daedric Tomb—three powerful AoE damage abilities—as well as Surge and Ward, two of the strongest healing/defense skills in the game.
Shoving so many powerful abilities into one class, while allowing weaker classes like NB and DK to continue struggling at the bottom, erosion of gameplay identity is entirely predictable. But ZOS stubbornly refuses to listen and insists on continuing to buff Sorc, which is truly disappointing.
This is just wrong, and you've been told it's wrong in other threads you've posted it.
Sorc does not do massive aoe damage. It does not have the strongest heal in the game.
Ele sus is not a sorc skill.
Honestly I skipped over it, it was so wrong and had that tone that made me assume AI nonsense
Pinktraining wrote: »However, in my experience, among the "parse monkeys" who only know how to DPS on training dummies, only about 1 in 10 will perform poorly in actual combat. But among those players who think "my build shouldn't matter as long as I know the fight," about half of them will perform poorly in actual combat, even worse than the "parse monkeys," because lower DPS increases fight time, putting more pressure on tanks and healers, and these players don't even know the purpose of their skills.
Of course there will be poorer players than others, but the notion it will increase pressure on tanks and healers isn't a valid one. As a tank, I can burn through my resources in less than a minute. My ability to tank beyond that minute comes down to my skill of managing resources, recovering them, and mitigating their loss without compromising my survivibility. If I can do that for a minute, I can do it for two minutes, or twenty minutes. Does the probability of me making a mistake increase the longer the fight goes? Absolutely - BUT - to steal a line from my friend up there: I work hard to be good at the game so that doesn't happen.
And there in lies the contradiction. If I'm good at the game then it doesn't matter how long the fight lasts, yet others will claim that you can only be good at the game if the fight is as short as possible.
Reginald_leBlem wrote: »
It has been overwhelmingly my experience that the people who do the best damage also have the fastest reaction times, best raid awareness, and desire to actually do the hardest content.
I did OO with my regular raid team, all of whom do excellent damage, have multiple trial trifectas, and can swap roles freely. We went in completely blind, figured out all the mechanics, and cleared the trial in about 90 minutes, have gone back several times to get everyone their wing achievements and no deaths.
Meanwhile, the social guild I hang out in, have managed to scrap a single clear. ALL of them sincerely believe they make up what they lack in damage with their superior ability to perform mechanics. I have played with them. They are wrong.
This is why I roll my eyes whenever this argument gets brought up. Yes, there are a few parse monkeys that do good damage on a dummy but can't move out of an aoe if you drag them, but there is one of those for every ten "my build shouldn't matter as long as I know the fight" people who also can't move out of an aoe if you drag them
Cool story. I ran it once with some friends, then a second time with a group of absolutely green trial newbies who have barely set foot in a vet trial, let alone done any HMs or trifectas. They completed it in around 90 minutes.
If your social guild can't move out of an AoE, then they aren't good at dealing with mechanics no matter what they think. You see that flaw in your argument, right?!
Reginald_leBlem wrote: »
It has been overwhelmingly my experience that the people who do the best damage also have the fastest reaction times, best raid awareness, and desire to actually do the hardest content.
I did OO with my regular raid team, all of whom do excellent damage, have multiple trial trifectas, and can swap roles freely. We went in completely blind, figured out all the mechanics, and cleared the trial in about 90 minutes, have gone back several times to get everyone their wing achievements and no deaths.
Meanwhile, the social guild I hang out in, have managed to scrap a single clear. ALL of them sincerely believe they make up what they lack in damage with their superior ability to perform mechanics. I have played with them. They are wrong.
This is why I roll my eyes whenever this argument gets brought up. Yes, there are a few parse monkeys that do good damage on a dummy but can't move out of an aoe if you drag them, but there is one of those for every ten "my build shouldn't matter as long as I know the fight" people who also can't move out of an aoe if you drag them
Cool story. I ran it once with some friends, then a second time with a group of absolutely green trial newbies who have barely set foot in a vet trial, let alone done any HMs or trifectas. They completed it in around 90 minutes.
If your social guild can't move out of an AoE, then they aren't good at dealing with mechanics no matter what they think. You see that flaw in your argument, right?!
Actually, I think the op is right on this one. Because if it's the uh wonderful Opulent Trial we're talking about I've spent days with green horns and vet alike and we didn't get even one clear. I hear lots of things, about people getting lucky w/ a no death group, people doing this, doing that and I can't speak for any of them. All I know is we don't sign up for Opulent Ordeal anymore. No one I know wants anything to do with it.
And I am a Trials Vet, I have done Trifectas and am knowledgeable about builds. But Opulent doesn't care about any of those things. That's why I don't think you're being completely transparent saying you joined a random group of green horns and you just knocked it in 90 minutes. This Trial just doesn't work like that. Unless it was like a really realy fast progression group all painted their faces green. I mean if you got your clear then hats off and I mean that. But many of us hate it and want nothing more to do with it or any newer trials like it. I refuse to even consider going back there or wasting anymore of my precious time talking about it any further beyond this point. But you all can do what you want.
Reginald_leBlem wrote: »This makes me wonder what content you run, and with who. Because length of time isn't neutral. The longer a fight more adds spawn, many fights have enrage mechanics, soft dps checks, or even "you shall not pass" hard checks such as Xalvakka hardmode.
Pinktraining wrote: »
The current damage inflation is primarily due to HA-builds, more precisely, HA Sorc. The excessive buff to Sorc has led almost everyone to use HA Sorc instead of other classes.
Well, I think you're missing the point: it's not about "meta versus non-meta". And every game has an "overpowered" problem.Well, I think the "what is your dps" issue can be solved:
if the group/raid's dps (or "NN% of totall HP per single hit" as an option) surpass a certain value:
a) The boss becomes invulnerable for a MM seconds
or
b) The boss applies a selfbuff that significantly reduces all damage taken.
So "level of difficulty" will be "more complex mechanics and timing"
The inherent issue with meta vs non-meta in ESO is that the current meta is outperforming everything else by about 20%. Reducing the gap to below 5% will solve some of the problem, but there will still be people who demand that extra 5%, even though it itself is about 20% more than it needs to be if people just learned and did the mechs.
Other games get around this problem with things like threat generation. It forces players to throttle their dps giving it a cap, so the extra 5% or 20% doesn't matter, because you can't get there. ESO's taunt system is better than that imo, and a non-threat system means you can have some who front load damage, and others who make up for their lower front load with higher execute.
ZOS have tried to get around this already with invulnerability modes, it's annoying and breaks the flow of the fight. I'd prefer a mechs all at once mode. i.e. If the boss does mechs at 90%, 80% and 70% and it gets burned so fast that it "skips" the 90 & 80 they all happen at 70%. This would force players to throttle and have to think about the mechs, but good look getting the community to agree to that.
I disagree with much of what the OP said. It's missing a lot of context and experience, but they are no wholly wrong that the mindset of far too many is numbers, numbers, and numbers.
Reginald_leBlem wrote: »This makes me wonder what content you run, and with who. Because length of time isn't neutral. The longer a fight more adds spawn, many fights have enrage mechanics, soft dps checks, or even "you shall not pass" hard checks such as Xalvakka hardmode.
Adds spawn on a timer or boss health loss, or a combination of both - If the adds are dead by the time the next set spawn then time is irrelevent.
"Many" fights don't have enrage mechanics. They are very few and far between.Where enrage mechanics do exist they are typically linked to some other mechanic. For example: vDSR HM Reef Guardian, 2.6m health to burn in under 60 seconds. That's a lot for one person, but who says it has to be one person?
As for hard dps checks, like Xalvakka or Nahviintaas, I'm not saying that a casual should be able to walk in and do it, but it's nowhere near the level you seem to be implying it is. A group averaging 100k dps each will get it done quicker, but the mechanic only needs a group averaging 50k dps each.
Edit: Let me put it as simply as I can.
The mindset appears to be: Having high dps gets things done quicker, which means clearing the content without having to deal with some, or worry about other mechanics, and this makes that person a "good player".
My argument is: Having less dps, but an understanding of, and ability to execute, the mechanics, while taking longer still results in clearing the content within the time needed, also makes that person a "good player".
Reginald_leBlem wrote: »Well, I think the "what is your dps" issue can be solved:
if the group/raid's dps (or "NN% of totall HP per single hit" as an option) surpass a certain value:
a) The boss becomes invulnerable for a MM seconds
or
b) The boss applies a selfbuff that significantly reduces all damage taken.
So "level of difficulty" will be "more complex mechanics and timing"
This is just punishing people for working hard to be good at the game.
It's amazing to me that so many people are so quick to jump on people for wanting to maximize damage. That is a valid way to play the game, equally as valid as someone wanting to role play in sets that have cool effects but don't do damage.
People pulling extremely high damage numbers don't just spawn into being. It takes time and skill, and just as much love for the game, if not more. Time spent farming gear, mythic items, experimenting in content, and yes, even parsing is all time spent PLAYING THE GAME.
Wild you think they should be rewarded by punishing them for doing too much damage.
Reginald_leBlem wrote: »You THINK you are anti meta but you aren't, so of course you don't think its a big deal if your fights take slightly longer-- it is in fact only slightly longer.
Reginald_leBlem wrote: »You THINK you are anti meta but you aren't, so of course you don't think its a big deal if your fights take slightly longer-- it is in fact only slightly longer.
No, dude.
Firstly, I'm not anti-meta. I'm anti-imposing unnecessary restrictions on players. Being able to do 100k dps isn't necessery. See the difference?
Secondly, you seem to have made a fair few erroenous presumptions based on your own bias. Lets go back to my first reply to you. I'll bold the bits you seem to have ignored.
"Not for nothing, but you are kind of proving the OPs point, and honestly it's a somewhat reductive argument. You class being "good at the game" as doing as much damage as possible. While a skill in itself (a good weaver is skilled), doing the mechs correctly and consistently is also a skill. Which is harder? Which is the intent of ZOS? Damage or mechs?
If the former, then there wouldn't be much in the way of mechs. If the latter, then there wouldn't be both soft and hard dps checks. The reality is, it is both that matter.
So, if ZOS changed things tomorrow and moved to a totally mech based fight, where damage wasn't that important - much like OO is tbf, and people completed such content without anyone dying, in an allotted time, and on a hardmode would they not be good at the game?
Just something for you to think about."
katanagirl1 wrote: »From the perspective of a mid tier player left behind in NM right now as I was posting in another thread, the super sweaty players stick together and there are very few players trying to bring more players into mid tier and running content. I’ve spent several days running with what I think is a casual group, they are determined to clear and they have been working very hard, slowly making progress. I think they have been in NM all day every day for 4-5 days now. I join up for a couple of hours or so. I hope that I can clear with them because they are super nice people. What I see when fighting mobs and elites is that the health bar goes down very slowly until my unsubclassed arcanist comes along and then that health bar melts. Opulent Ordeal isn’t something everyone can do. They struggle because it’s a different set of players every time they run, but that is not necessarily their fault. It’s timed, some of the elites take effort to get down in order to pick up the orb or drop it. The inclusion of the relics makes the fight more demanding, especially on the team with the lamp. The one time we got the three cycles of orbs done and got to the center it was unmitigated chaos and we ended up wiping.
I think many experienced players forget what it was like when they started. It takes time to build up situational awareness to quickly avoid aoes and stay behind the boss. It takes time to learn the mechanics like what we call “sharing is caring” to stand together in the yellow circle to spread the damage. More than once in the past we have told a player in a learning trial group to bash a boss when he has the red lines coming out of him and the player just couldn’t see them. That is also why dps in a fight is less than on the dummy of course, the dummy just stands there. Bosses have mechanics and you have to know what they are and when they happen.
So I’m not knowledgeable enough to really help newer players much, without a build for unsubclassed players to follow I just keep using the same build I had before. What the game needs is more really experienced players to help bring others up rather than leaving them to become discouraged while struggling on their own. Players who understand all of the buffs and skills and how to put those together with gear to make a strong character. It doesn’t have to be the best for these newer players, just something that improves upon what they have. Yes, there are some who think they are doing fine and won’t accept help, but there are others who want to improve but have no one to turn to and learn.
Blood_again wrote: »How to tell that you didn't play the latest group content without saying it.
The Opulent Ordeal trial is the thing you're asking for.
Well, it is a part of the Night Market content that you hate in each and every post I've seen from you. Not your cup of tea, I see.
Both dungeons in the Feast of Shadows DLC.
Oh, how many parsers smashed themselves into the Voskrona Stonehulk Poxito immunity even on normal.
You either haven't seen it or ignore it, I guess.
As a result, your open letter is outdated by at least 8 months. Sorry.
Surely, you can try and check the NM trial. If you love ESO enough.
SerafinaWaterstar wrote: »I help run prog groups for trials, and yes, fabulous top tier dps can be very useful, but much more useful is situational awareness & understanding of mechanics (with average dps, say 80/90k)
It’s tiring having to explain again and again to high dps people to ‘stop damaging the boss & focus on this add’. I know someone upthread said they rarely find ones that don’t know mechs, but my anecdotal evidence is that I find this A LOT.
There is a type of player who cares about high dps to the detriment of all else. They seem to hyperfocus on the boss and nothing else. So they die. A lot. And therefore reduce overall damage as a dd has to rez.
There are times in dungeons & trials when you can ‘burn the boss’ but you have to learn when.