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Big blocking shield icon needs to GO

HannDrake
HannDrake
Soul Shriven
Please, give us a option to disable the block indicator (at least on client side) . Its too big and honestly, kinda kills my immersion. Kinda makes no sense this being mandatory also, because it is already possible to disable a lot of UI elements - some of which are even more important.

And it has been bugging me for years, since it was added.
  • Tallon_IV
    Tallon_IV
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    People (including me) didn't like it when they first added it and asked for this, but ZO$ doubled down.
    PC NA
  • Soarora
    Soarora
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    I never liked it. I don’t even use it to know I’m blocking. I use my stance and also an addon that says I’m blocking because the shield icon will get lost in the effects of combat.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • YandereGirlfriend
    YandereGirlfriend
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    I also do not like the icon.

    Looks too much like the Skyrim Glass Shield, which is a motif that I never vibed with.

    Definitely should be a toggle (defaulted to ON, of course, because the information is useful in a vacuum).
  • AcadianPaladin
    AcadianPaladin
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    I love it. My mage raises her staff in front of her and a magical shield appears - awesome. That said, I can certainly understand others who may want the option in settings to disable it from view. :)
    PC NA(no Steam), PvE, mostly solo
  • Gabriel_H
    Gabriel_H
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    Hard no. Do not encourage the messing about with block related code. After all these years the vast majority of block bugs have finally been resolved. Lets not tempt fate.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Sluggy
    Sluggy
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    Gabriel_H wrote: »
    Hard no. Do not encourage the messing about with block related code. After all these years the vast majority of block bugs have finally been resolved. Lets not tempt fate.

    This would be a simple client-side rendering change. No need to touch any actual blocking logic, only some visual flourishes that trigger from the block event being received. It's a safe, one-way data transfer that can't affect the block logic. If you wanted to be even 'safer' about it then the 'safest' way would be something as easy as making the icon an invisible texture. Literally no logic changed anywhere with something like that.
  • spartaxoxo
    spartaxoxo
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    I'd rather fix other things than this but if they have the spare time, why not. I do think at a certain point you just gotta accept a way the game runs though.
    Edited by spartaxoxo on May 20, 2026 2:57AM
  • Alp
    Alp
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    At least make it a gameplay option to hide it yes. It's really ugly.
    𝙃𝙋 🖤🖤🖤🤍🤍🤍🤍🤍🤍🤍
  • Gabriel_H
    Gabriel_H
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    Sluggy wrote: »
    Gabriel_H wrote: »
    Hard no. Do not encourage the messing about with block related code. After all these years the vast majority of block bugs have finally been resolved. Lets not tempt fate.

    This would be a simple client-side rendering change. No need to touch any actual blocking logic, only some visual flourishes that trigger from the block event being received. It's a safe, one-way data transfer that can't affect the block logic. If you wanted to be even 'safer' about it then the 'safest' way would be something as easy as making the icon an invisible texture. Literally no logic changed anywhere with something like that.

    It wouldn't be. Animation code is embedded in the action code, and that code is spaghetti - ZOS' word for it, not mine.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Emeratis
    Emeratis
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    A decent compromise could be to make it a toggleable setting in options. I'm def in the camp of I dislike it especially for ruining screenshots sometimes but I also know people who rely on it so it would be nice to have an option. It feels like a natural option to put into interface or gameplay.

    Another option could be to have it hidden when you go into screenshot mode ui. I already am hoping they add more things to that such as passive/Zerith-var glow of nodes being hidden when you turn ui assets off for a screenshot. It would be another step towards my goal of eso getting a proper screenshot mode.
  • konrad.reibinger
    konrad.reibinger
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    Sluggy wrote: »
    Gabriel_H wrote: »
    Hard no. Do not encourage the messing about with block related code. After all these years the vast majority of block bugs have finally been resolved. Lets not tempt fate.

    This would be a simple client-side rendering change. No need to touch any actual blocking logic, only some visual flourishes that trigger from the block event being received. It's a safe, one-way data transfer that can't affect the block logic. If you wanted to be even 'safer' about it then the 'safest' way would be something as easy as making the icon an invisible texture. Literally no logic changed anywhere with something like that.
    sounds like and adventure for 5 patches

  • HannDrake
    HannDrake
    Soul Shriven
    Gabriel_H wrote: »
    Sluggy wrote: »
    Gabriel_H wrote: »
    Hard no. Do not encourage the messing about with block related code. After all these years the vast majority of block bugs have finally been resolved. Lets not tempt fate.

    This would be a simple client-side rendering change. No need to touch any actual blocking logic, only some visual flourishes that trigger from the block event being received. It's a safe, one-way data transfer that can't affect the block logic. If you wanted to be even 'safer' about it then the 'safest' way would be something as easy as making the icon an invisible texture. Literally no logic changed anywhere with something like that.

    It wouldn't be. Animation code is embedded in the action code, and that code is spaghetti - ZOS' word for it, not mine.

    Even if it is that complicated, they should still do it. After all, it is doesnt show in first person, it should not be that complex.
  • frogthroat
    frogthroat
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    Sluggy wrote: »
    Gabriel_H wrote: »
    Hard no. Do not encourage the messing about with block related code. After all these years the vast majority of block bugs have finally been resolved. Lets not tempt fate.

    This would be a simple client-side rendering change. No need to touch any actual blocking logic, only some visual flourishes that trigger from the block event being received. It's a safe, one-way data transfer that can't affect the block logic. If you wanted to be even 'safer' about it then the 'safest' way would be something as easy as making the icon an invisible texture. Literally no logic changed anywhere with something like that.

    And then they do it, only client side to not mess with the code, and all of a sudden you can shoot players with cold fire trebuchet in Vivec City and blocking costs 2000 hp / s.
  • CameraBeardThePirate
    CameraBeardThePirate
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    The block indicator is necessary in PvP, where visual clutter makes it difficult to see if someone is holding their weapon at a slightly different angle. It provides an immediate and easy-to-recognize signal that your target is blocking
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Please do not change this. It is useful for many people and there are bigger issues that need more attention in combat.
  • HannDrake
    HannDrake
    Soul Shriven
    The block indicator is necessary in PvP, where visual clutter makes it difficult to see if someone is holding their weapon at a slightly different angle. It provides an immediate and easy-to-recognize signal that your target is blocking
    Please do not change this. It is useful for many people and there are bigger issues that need more attention in combat.



    That's why I'm asking for a OPTION to do it. You guys can leave it on if you wish.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The block indicator is necessary in PvP, where visual clutter makes it difficult to see if someone is holding their weapon at a slightly different angle. It provides an immediate and easy-to-recognize signal that your target is blocking

    No it is not necessary, knowing every move your opponent will make takes the joy out of PvP.
  • noblecron
    noblecron
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    I wouldn't mind an option to disable it. I get the reasoning for it but still so annoying especially when trying to take screenshots
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