Renato90085 wrote: »It has already happened.new trial hm boss have 300m health
Could revamp old dungeons. I know the argument could be 'but we could nerf a bunch of things instead'... but honestly a lot old content, with/without this level of powercreep, had already become obsolete for a variety of other reasons (enjoyment/difficulty/engagement).
Also, as far as I'm aware, you're making this post now but 150k or so has been the marker for a while. Aside from Signet (which I agree pushes builds too far), many of these builds are around 170-180k with the best player in the best gear and primarily ST with significantly less cleave than the 150k mark.
To be fair, anytime more than 1 target is in play, arc cleave DD is vastly greater than ST DPS as you are hitting 2, 3, 4 targets with that DPS at-the-same-time.
I suspect that once all the class reworks are done, we'll see another U35 where either the content gets buffed or the players get nerfed. This would put all records and clears in a weird spot which is why I want a new difficulty level entirely but I am already in acceptance that numbers will get brought down at some point because... yeah... they cannot keep increasing.
Don't look at the top DPS. Look at the mid-range, the 30-70% of players that aren't going to push up to ridiculous builds and output the most perfect DPS. Raising the floor in this situation is about accessibility of players to engage in content and contribute to a fight.
BXR_Lonestar wrote: »SOME group of players.
Well, I think we agree on the concept of raising the floor, but I guess you're missing the point. Allowing new players to complete the hardest content by just giving them "free" power ends up killing most of the game, which doesn't even need this insane amount of base DPS.
I suspect that once all the class reworks are done, we'll see another U35 where either the content gets buffed or the players get nerfed. This would put all records and clears in a weird spot which is why I want a new difficulty level entirely but I am already in acceptance that numbers will get brought down at some point because... yeah... they cannot keep increasing.
ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
The racial system is in the stone age though, most races in this game are utterly outshined in group content, I hope they start refreshing them after they're done with the classes.ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
I agree that stripping armor passives is a bad idea considering most of them are what allows a build to function, but when you consider the most played races? Khajiit is easily at the top of the charts on that, with their increased crit damage bonuses and general good stat distribution. You may see other races being used for specific builds like Nord for tanks, Argonian for healer, but there has been a massive decrease in the amount of the other races played, especially Redguard and Imperial.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.
Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.
If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.
At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »honestly, to offset this gain, i'd like to see what would happen if we removed dps bonuses out of racials and armor passives. as that would quite possibly lead to a much healthier range of sets being used, as well as races.
Lawd have mercy they're coming for armor and racial passives now. Please ZOS, I beg of the- this is where we stop listening.
The game doesn't belong back in the stone ages. It HAS evolved.
Have you thought about the positives and negatives of these changes though? I certainly have.
Yes, you're trying to remove this powercreep you've deemed the ultimate, world-ending problem by stripping core parts of the game that have existed for over a decade now.
These changes would ultimately only trim a small portion of power away leaving both the core problem in tact and still having removed both flavor and build crafting.
I truly hope they realize how small of a minority opinion removing armor passives and racial passives really is. I'd really like forums groupspeak and groupthink to not remove these things, thank you!
Im not sure what you mean by removing build crafting. It would theoretically do the opposite. By removing power on races it would allow you to run literally whatever race you want as it would no longer matter instead of being funneled into 2-3 picks per role, while also removing some powercreep, i do however acknowledge that some racial bonuses are interesting like nord's ulti gen from damage or argonian's better potions.
Removing dps bonuses from light and medium armor opens up more oppertunities to run light armor where its currently being ignored on group based pve dps builds. Granted, a lot more work than just this would need to be done to create better balance between the armor types, but at least it would only be about balancing survivability/sustain rather than those +DPS.
If reducing powercreep is a goal at some point, i think these 2 areas are the easiest to target as they will lead to more player-driven choices leading to more set and build viability.
At the end of the day i understand the opinion of "i dont want to lose damage" but its starting to get absolutely crazy how much damage we can now pull at a BASELINE. Its not just the highest end builds gaining damage. Its everyone.
Nah, I disagree. You did not refute whatsoever how this will not lead to a significant reduction in 'power creep'. I'd rather have armor passives, than no passives at all 'but I get to run light'. Why not advocate to increase light armor passives to be comparable to medium armor if they are considered the 'lesser damage option' than completely remove them?
If light=lesser, then increase light b/c it only makes it more of a viable option rather 'increasing power creep' anyway unless you somehow disagree and keep a stance that 'light armor underpowered' but then 'it actually does have a place', that'd be the only way you could really argue that.
Not to mention I guarantee that race changes are one of ZOS' best non-upgrade store purchases due to min/maxing for what little they still can offer.