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I've been a Templar 7 years, is it time to let it retire and play sorc?

  • Firstmep
    Firstmep
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    Firstmep wrote: »
    Gabriel_H wrote: »
    Dalinar4 wrote: »
    Firstmep wrote: »
    templar gets pretty decent class mastery passives?
    the class set update is also decent
    And who knows what will happen after the class refresh...

    I play all classes but Templar has always been my main

    Compared to most other classes Templar passives are kinda lackluster, at least for pvp.
    As for class sets wrathsun is still bad, and lancer is dummy parse only set.

    Wrathsun is going to be very good next patch.

    I'm a bit curious why you think that. From my perspective Wrathsun is at or near the bottom of the IA sets. For both PvP and PvE I've tried to make it work with dozens of builds, but it's just not worth running.
    15 seconds of a 25% buff to your whole kit is insane because it buffs crescent too. I think people think about the Nova dropping too much and not enough about the buff.

    15 seconds of a buff that realistically would take well over a minute to get the 30 stacks needed to trigger it. Even if we are being genereous and say a minute, that's a 25% uptime, on 80% of dps, getting a 25% boost, which is 5% damage overall. It's weak compared to something like Ansuul's or Deadly Strike.

    In PvP I should clarify. If you run solar barrage, backlash and reflective light it shouldn’t take you too long to get the stacks. Not saying it shouldn’t change but in PvP imo it’ll be better than deadly.

    In pvp it's 10% not 25%. And even we are generous and you generate a stack every second in pvp with 2 second tick rate dots that's still 30 seconds to get to max stacks.

    In comparion, Essence Thief gives 10% overall damage not just class abilities, and has the same cooldown as duration, easy to proc and doesn't remove half your magicka when it procs.

    Also backlash, sun fire and solar barrage on the same pvp build?

    I misread the notes…. At least I don’t have to farm IA now.

    Honestly, at this point if you are reading plar changes you have to assume there's at least a 50% penalty in pvp. Next up will be jabs now heal the target if they have battle spirit active.
  • ItsNotLiving
    ItsNotLiving
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    Firstmep wrote: »
    Firstmep wrote: »
    Gabriel_H wrote: »
    Dalinar4 wrote: »
    Firstmep wrote: »
    templar gets pretty decent class mastery passives?
    the class set update is also decent
    And who knows what will happen after the class refresh...

    I play all classes but Templar has always been my main

    Compared to most other classes Templar passives are kinda lackluster, at least for pvp.
    As for class sets wrathsun is still bad, and lancer is dummy parse only set.

    Wrathsun is going to be very good next patch.

    I'm a bit curious why you think that. From my perspective Wrathsun is at or near the bottom of the IA sets. For both PvP and PvE I've tried to make it work with dozens of builds, but it's just not worth running.
    15 seconds of a 25% buff to your whole kit is insane because it buffs crescent too. I think people think about the Nova dropping too much and not enough about the buff.

    15 seconds of a buff that realistically would take well over a minute to get the 30 stacks needed to trigger it. Even if we are being genereous and say a minute, that's a 25% uptime, on 80% of dps, getting a 25% boost, which is 5% damage overall. It's weak compared to something like Ansuul's or Deadly Strike.

    In PvP I should clarify. If you run solar barrage, backlash and reflective light it shouldn’t take you too long to get the stacks. Not saying it shouldn’t change but in PvP imo it’ll be better than deadly.

    In pvp it's 10% not 25%. And even we are generous and you generate a stack every second in pvp with 2 second tick rate dots that's still 30 seconds to get to max stacks.

    In comparion, Essence Thief gives 10% overall damage not just class abilities, and has the same cooldown as duration, easy to proc and doesn't remove half your magicka when it procs.

    Also backlash, sun fire and solar barrage on the same pvp build?

    I misread the notes…. At least I don’t have to farm IA now.

    Honestly, at this point if you are reading plar changes you have to assume there's at least a 50% penalty in pvp. Next up will be jabs now heal the target if they have battle spirit active.

    Only what 9 months until the Templar refresh?
  • Eliahnus
    Eliahnus
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    Why would you only play Templar??
    It's like buying a bag of colored candy, you eat only the yellow ones and throw away the bag afterwards.
  • nightbringer1993
    nightbringer1993
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    I was trying to remain necromancer main, but because of all of those nerfs and the way other classes got buffed I felt forced to leave the game recently.

    I remember how templars felt in update 35 when jab got changed and I remember how unhappy you guys were. Us we got nerfed like hell over the past five years.
    The ghost got nerfed, the boneyard got nerf.
    Two years ago our blastbone got heavily nerfed resulting in half the necromancer players leaving the game, and the other half either playing as tank, or going on other classes. I was forced to change class that day if I wanted to remain into the game and play with my friends in cyro. But today things went too far! and we were told to wait two more years last winter to have our class refreshed and made playable again. So I left the game now, because the game is too depressing, and that I am tired to play to get nerfed, and I feel like I should have left two years ago when blastbone got nerfed.

    I do not play templar, but the only thing I remember concerning huge templar nerfs was the jab.

    The class refresh order is wrong in my opinion because some classes are more in need than DK and warden that were perfectly playable in the game. That DK patch made things worst in the game, resulting in things becoming more unplayable, and I saw that players left pvp when I saw even more of those empty cyro maps after the DK patch went live.

    Once again I felt things being unplayable because other classes were too strong compared to mine, so I left the game.
    Edited by nightbringer1993 on May 18, 2026 12:24PM
    PC EU
  • annathepiper
    My main is a Templar, but on the other hand, I'm also a healer main. She does dandy as a healer.

    That said, I concur that she just flat out does not pack as big a punch damage wise as my other characters. I have three characters targeted for running as healers in trials and dungeons, and on each, I like having a DPS build on them just because I like that flexibility. But for my Templar, yeah, she cannot compete DPS-wise with my Warden.

    Or at least, can't compete yet. I'm reserving final judgement on that until u50 drops. I'm starting to see Templar-specific builds based off the PTS showing up on build guide sites. hyperioxes.com has a couple.
    Edited by annathepiper on May 18, 2026 1:25PM
    Steam Deck & Mac player | Healer main | No columbine left behind! | Loot goblins represent
    Guilds: Swamp Haven, St. Blackwood, St. Greymoor, Alls Faire
  • Dalinar4
    Dalinar4
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    Dalinar4 wrote: »
    Firstmep wrote: »
    templar gets pretty decent class mastery passives?
    the class set update is also decent
    And who knows what will happen after the class refresh...

    I play all classes but Templar has always been my main

    Compared to most other classes Templar passives are kinda lackluster, at least for pvp.
    As for class sets wrathsun is still bad, and lancer is dummy parse only set.

    Wrathsun is going to be very good next patch.

    I'm a bit curious why you think that. From my perspective Wrathsun is at or near the bottom of the IA sets. For both PvP and PvE I've tried to make it work with dozens of builds, but it's just not worth running.
    15 seconds of a 25% buff to your whole kit is insane because it buffs crescent too. I think people think about the Nova dropping too much and not enough about the buff.

    Have you actually tried it? (Actually just asking, not being argumentative) On paper it sounds okay at best, and in practice it is quite poor. The only content it does well in (Not even great, just actually useable) is in dualling. If the 25% buff lasted for 20 seconds it would be almost useable.

    Personally I wish they would add a unique Debuff increasing all Flame dps taken by enemies hit for PvE. For PvP, the easiest thing to do would be to make the synergy takeable by the caster.
  • Firstmep
    Firstmep
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    Dalinar4 wrote: »
    Dalinar4 wrote: »
    Firstmep wrote: »
    templar gets pretty decent class mastery passives?
    the class set update is also decent
    And who knows what will happen after the class refresh...

    I play all classes but Templar has always been my main

    Compared to most other classes Templar passives are kinda lackluster, at least for pvp.
    As for class sets wrathsun is still bad, and lancer is dummy parse only set.

    Wrathsun is going to be very good next patch.

    I'm a bit curious why you think that. From my perspective Wrathsun is at or near the bottom of the IA sets. For both PvP and PvE I've tried to make it work with dozens of builds, but it's just not worth running.
    15 seconds of a 25% buff to your whole kit is insane because it buffs crescent too. I think people think about the Nova dropping too much and not enough about the buff.

    Have you actually tried it? (Actually just asking, not being argumentative) On paper it sounds okay at best, and in practice it is quite poor. The only content it does well in (Not even great, just actually useable) is in dualling. If the 25% buff lasted for 20 seconds it would be almost useable.

    Personally I wish they would add a unique Debuff increasing all Flame dps taken by enemies hit for PvE. For PvP, the easiest thing to do would be to make the synergy takeable by the caster.

    It's only 10% for pvp but we already discussed it a couple replies above.
    The set is trash, period.
  • Luneca
    Luneca
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    ADarklore wrote: »
    Depends... are you forcing yourself to play a PURE Templar, then yes, it's not in a good state and the devs can't seem to understand this. Had they kept the original Class Mastery passive at 2000 it would be set to be in a very good spot, but they nerfed it even before the PTS cycle started and have given it anemic buffs since then... instead of just giving us the 2000 as originally intended, which would absolutely give it the buff it needs.

    However, if you play subclassing with Templar... I'm absolutely wrecking everything with either Tem-Tem-Nec or Tem-DK-Nec builds. Plus, it's been a LOT of fun to play, and that's more important to me because that, above anything, is what keeps me playing.

    Class mastery didn't and won't solve Templar's core issues, at least in PvP. It's a class that was designed to stand it's ground yet does so less than a DK, warden, NB, arcanist can ultimately because when you make build decisions it hurts more on templar than other classes (just like necromancer, which is why both are pretty bad).

    With the addition of scribing, there is nothing a templar can do better than any other class. Someone said Tem-Tem-Nec and wrecking? Level 10s don't count.

    No one is playing that class in open world that isn't just a remembrance slave, and if they are, they are subclassed to the point that they are no longer a templar at all and barely have any templar skills slotted.

    If not, they are food for the DKs, the NBs, the wardens (literally just superior to Templar in every way), even the sorcs. The templars cant bust through a proper arcanist shield stacking. And strangely enough, a Necro should never die to a templar, if they are built as a tank.

    There's a reason why you rarely see any templar skills even being used in actual combat, even before the DK rework.
  • Asayas
    Asayas
    Templar was decent on PTS dueling even despite not having a very great offensive toolkit for that specific type of PvP. The mastery passives make it incredibly resilient to damage (more than anything else to be fair, apart from heart of flame which in any case has no equal). The class just doesn’t have much build diversity regarding PvP for people who want to solo. It’s the 4th class to be reworked so I guess for the people who want to have easier build diversity on the class, patience is the key.
  • Gabriel_H
    Gabriel_H
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    Luneca wrote: »
    No one is playing that class in open world that isn't just a remembrance slave, and if they are, they are subclassed to the point that they are no longer a templar at all and barely have any templar skills slotted.

    I have one character. A Templar. It is not sub-classed. I can do all overland content with it solo. I can do huge portions of the Night Market with it solo. In a dps spec (I'm not a particularly great weaver) I still output more than enough dps in a group to clear any content. In my tank spec I can tank any content - from blistering speed runs with multi pack pulls in base game, through DLC dungeon trifectas with eons of time to spare, to Trial Trifectas without issue (6 out of 10 skills Templar). Where the class falls down is in PvP and in End-Game, but for very different reasons.

    In PvP, it simply does not have the damage to compete with sub-classed classes. It's what makes the new Judgement passive such an appalling offering. It's too low to begin with, it reduces 50% vs players and then is subject to a further reduction through Battle Spirit.

    In End-Game, the failing of the class is in the mindset of the players, particularly raid leads, who pay far too much attention to content creators. On the DPS side, Templar suffers the same fate as all non-meta, it's damage is not comparable to the meta BUT it's damage is also more than enough to actually clear the content and get a trifecta. On the tank side, Templar doesn't provide any unique group wide buffs, and so is seen as inferior because there is this ridiculous notion a Tank's primary function is to provide buffs - it is not. A tank's job is to taunt enemies, control enemies, position enemies, debuff enemies, mitigate as much damage as possible so as not to draw the whole of a healer's attention away from the group, and survive any uh oh moments, then very much bottom of the list is buff the group. Templar's are capable of doing all of that exceedingly well, with the exception of the buffing.

    Edit: Typos
    Edited by Gabriel_H on May 19, 2026 2:36PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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