Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)

ESO Is 12 Years Old And Female Characters Still Can’t Hold Weapons Properly

  • SANGUARI
    SANGUARI
    ✭✭✭
    Wood Elf (bosmer)
    6r9r6agxy1hb.png
    l2az3fa70392.png
  • SANGUARI
    SANGUARI
    ✭✭✭
    Altmer
    ar7495gyntds.png
    kfjargfu55v3.png
  • SANGUARI
    SANGUARI
    ✭✭✭
    BONUS SHAME OF WEEK:
    4dz8xru2c4s8.png
  • NoticeMeArkay
    NoticeMeArkay
    ✭✭✭✭✭
    Female redguard (Maximum Height)

    c58q2j43rjks.png
    1ynsi77tdbpn.png
    tmbca4jwknch.png
    sxqurwoql503.png
    a1g5icdhlddg.png
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can't say I ever personally noticed this but I still think they should fix it because it's just weird to have this be different based on gender and others do be noticing.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    Personally, I don't like large clipping of some hair style and skirt armor.

    I knew real time collision each of apparel is too much heavy for the MMO game.
    But, some skin node rotation offset against flagged apparel is not runtime heavy duty.
    (But it has quite big cost for rebuilding character bone structure and reskinning process though.)
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    SANGUARI wrote: »
    Altmer
    ar7495gyntds.png
    kfjargfu55v3.png

    Considering one hand weapon situation, wrong hierarchy structure of item socket bone cause
    those problem. (Item socket should be children of palm bone. Then problem will never happen.)

    But, two hand weapon has additional problem. Because, one of palm will not work as item socket.

    Unreal Engine has runtime IK system. Mostly it uses for feet ground attachment purpose.
    If ESO engine has similar system, it'll fix at some degree of those problem. However, it still
    can't solve "sloppy two hand sword gripping appearance" perfectly. Because it ignores finger placement.

    If two hand weapon's gripping position has "united shape", then solution is pretty easy.
    Just make temporary constraint with sword gripping position, then bake animation against skin node as
    full frame rotation motion key --> Export and rewrite each of two hand weapon animation data.
    "Solved". It doesn't need customized gimmick for each of two handed weapon.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
Sign In or Register to comment.