Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

The Silence On Antiquity Leads Is Defeaning!

  • Yökarhu
    Yökarhu
    ✭✭✭
    I can't believe there would be a single player in this game, who would think the lead system is fair. So why won't the devs revisit the system and make it fair? People have been complaining for years, but no avail. I really had hopes for the new administration, they would think us first and not the company's coffers and empty statistics. I'm losing hope.
    “Fear leads to anger, anger leads to hate, hate leads to suffering.”
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭✭
    Gabriel_H wrote: »
    AzuraFan wrote: »
    Two of the three are (though perhaps not in perpetuity, but just until you get the achievement or complete the challenge), but I doubt the number of overland mobs I've killed in Stros M'kai is tracked. Or how many times I've killed every boss in every delve. Or how many times I've killed each WB in every zone. Or every public dungeon boss. Etc. And we've hardly gotten started. Also remember that one of the reasons they gave for AwA was "the database."

    World boss kills are tracked. The achievements for them are likely stored as a 0 or 1, true or false. If we are talking about a pity rate, then that means a cap, and a reasonable cap would be 10 before the counter reset. So the database is already there. The question is how much extra storage would it take to track a 0/1 vs 9 kills. Depending on the data type there could be no difference, being 1 byte.

    It's doable, for sure - but they'd have to track a lot more. And they'd be tracking it for every account, which would be a waste because lots of people aren't trying for leads or already have them. So continuing to track the number of times they've killed X, harvested, opened a treasure chest (this would now have to be tracked for every zone), used a treasure map (this would now have to be tracked for every zone), opened a safebox (this would now have to be tracked for every zone), etc. would be pointless a lot of the time. Is it worth potentially adding more bloat to every account? I doubt it, when there are other solutions (increase the drop rates, quit with the double RNG, add more vendors that sell more leads for more currencies).
    Emeratis wrote: »
    I'm nearing 1000 runs of Graven Deep without my second copy of the lead there. It's dropping, and I see it in loot log all the time but at this point my friends, guildies, and I are all sick of running it and even if I had it drop tomorrow I'd still need another copy or to wait for it to roll in one of the vendors. It was extra frustrating because I farmed it very hard the week the Coral Aerie sister lead was in the IA vendor since I need another copy of it too but it just wouldn't drop meaning both leads are up to chance. That is another frustration of going for lore entries for leads is for multiparters your progress is completely stalled out if a problem lead arises.

    OMG that's terrible. I haven't had quite that bad RNG. I was disappointed that during the "kill 1000 enemies in Hew's Bane etc." challenge, I killed one WB many, many, many times trying for a lead and didn't get it, and likely won't have an opportunity again anytime soon when there are lots of people around.

    The reality is that the antiquities system sucks in this area and should be reexamined. I like the antiquities system, but the stingy drop rates lead to a massive disconnect between time spent and reward, and the two vendors they've added do next to nothing to mitigate that.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    AzuraFan wrote: »
    Gabriel_H wrote: »
    AzuraFan wrote: »
    Two of the three are (though perhaps not in perpetuity, but just until you get the achievement or complete the challenge), but I doubt the number of overland mobs I've killed in Stros M'kai is tracked. Or how many times I've killed every boss in every delve. Or how many times I've killed each WB in every zone. Or every public dungeon boss. Etc. And we've hardly gotten started. Also remember that one of the reasons they gave for AwA was "the database."

    World boss kills are tracked. The achievements for them are likely stored as a 0 or 1, true or false. If we are talking about a pity rate, then that means a cap, and a reasonable cap would be 10 before the counter reset. So the database is already there. The question is how much extra storage would it take to track a 0/1 vs 9 kills. Depending on the data type there could be no difference, being 1 byte.

    It's doable, for sure - but they'd have to track a lot more. And they'd be tracking it for every account, which would be a waste because lots of people aren't trying for leads or already have them. So continuing to track the number of times they've killed X, harvested, opened a treasure chest (this would now have to be tracked for every zone), used a treasure map (this would now have to be tracked for every zone), opened a safebox (this would now have to be tracked for every zone), etc. would be pointless a lot of the time. Is it worth potentially adding more bloat to every account? I doubt it, when there are other solutions (increase the drop rates, quit with the double RNG, add more vendors that sell more leads for more currencies).

    They don't have to track a lot more, that's the point. Lockboxes for example:

    x97c3792nne7.png

    Tracked per zone. The difference between 0, 1 and 9 is 0 bytes.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
Sign In or Register to comment.