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Why are some ppl being so demanding in NM lfg? Pls read

Pcgamer
Pcgamer
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Hi,
So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.
  • spartaxoxo
    spartaxoxo
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    There's a couple of achievements that are really hard those particular players are trying to get (no death run for the trial, most likely kill the boss without killing any dragons for the dungeons).

    They don't give anything huge for those achievements but some people just like collecting things like that.

    I wouldn't let it get to you.
    Edited by spartaxoxo on May 15, 2026 2:51AM
  • heimdall14_9
    heimdall14_9
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules
  • Hapexamendios
    Hapexamendios
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    People have the right to have any criteria when starting a group. Quite frankly I think it's perfectly fine. If I see a group posted where I don't meet the criteria, I won't join. Would be a waste of my time and theirs.
  • Blood_again
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    I guess that "no-death" records in GF were created by somebody who gathered a 12-players trial group for the "Essence of War" achievement in the Opulent Ordeal. The idea of this achievement is no player death in the process.
    I've never seen a GF requirement for no death in NM dungeons. There is no reward for it.

    NM dungeons are all doable with 1T+1H+2DD, 1T+3DD or even 1T+2DD groups.
    If players wish to do 3dd run - it is up to them.
    As a healer, you are free to gather your own group with your requirements. Or join any, who's requirements are good for you.

    I've seen many GF requests for healers to NM, including the dungeon ones, the whole week.
    I've also seen tanks who refuse to run these dungeons without a healer.
    So I don't see a real exclusion.
    PC EU if
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • ESO_player123
    ESO_player123
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    They might require a DD with self heal if they are planning to run the trial without healers. I joined one such group, and there were 3 tanks and 9 DDS. So, without self heals it would be a very tough run. If you do not want to slot a self heal choose a group with healers.

    As for no death/no dragon kill achievements, I think people can request what they like seeing that those are difficult ones.
  • heimdall14_9
    heimdall14_9
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    on the technical side all 3 of the dounges are set up to be better done 3dd 1 tank and so is prule , red and yellow teams in trial
    Edited by heimdall14_9 on May 15, 2026 3:32AM
  • DenverRalphy
    DenverRalphy
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules

    What do keys have to do with it? Each person in the group has to bring their own key. They're not being ransomed.
  • heimdall14_9
    heimdall14_9
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules

    What do keys have to do with it? Each person in the group has to bring their own key. They're not being ransomed.

    in a lowkey way they are as the owner of his/her key dont have to joint an group if they aint willing to do it ND or 3dd 1tank ect ect is it a big deal not really but is it possible to happen YES
    Edited by heimdall14_9 on May 15, 2026 3:55AM
  • tomofhyrule
    tomofhyrule
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    There are some exceptionally difficult achievements in the Night Market. And yes, if a group is going for those, you need experience. There's a whole thread on here about how stupidly hard one of the three dungeon side achieves is even though it's only 5 points.

    It's the same idea in real life - it's not 'gatekeeping' if a hospital isn't going to let a random person walk in and say "hey, I want to do brain surgery and I played Surgeon Simulator once, so let me operate on your next patient!"

    Everyone is free to make their own groups and set standards for those groups. But one of the biggest problems people had with the Night Market was the fact that it has a certain level of difficulty, and people were not expecting that and found themselves struggling. If a group is going for a specific achievement, showing up without the requisite knowledge and being prepared to do that achievement is incredibly rude on your part, since the expectations were clearly set and you chose to ignore them.

    I will say the fact that you are surprised by people asking for "no death" when that is literally an achievement for the trial, one which by the way was highlighted by ZOS themselves, shows that that is not the group for you. You would probably want to find (or start!) a "LFG Opulent Ordeal first run, come have fun!" run instead.
  • Taarente
    Taarente
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    I think what people are seeing is less “elitism appearing out of nowhere” and more a reaction to how Night Market actually plays once groups start spending serious time in it.

    A lot of the content is much harsher than normal ESO overland. Trash hits hard, visibility can become chaotic, mechanics overlap, and some runs can easily turn into 1-2 hour endurance sessions if the group struggles. After people experience repeated wipes or failed clears, some start filtering groups more aggressively because they want smoother runs or are chasing achievements like no death.

    That doesn’t necessarily mean the content requires “meta only” groups though. I’ve seen balanced groups with tank/healer/DD complete things perfectly well too. In fact, survivability, recovery, positioning and staying calm often matter more than raw parse numbers in Night Market.

    I also think there’s an important distinction between:
    - “this is an achievement/speed/no death group”
    and
    - “nobody new allowed anywhere.”

    Specialised groups have always existed in ESO and that’s fine. The problem starts when players treat every run like a score push and forget that many people are still learning mechanics or simply playing for fun.

    One thing Night Market has exposed quite clearly is that ESO’s playerbase contains very different groups of players:
    - casual story/open world players,
    - experienced dungeon/trial players,
    - PvPers,
    - solo survivability players,
    - achievement hunters,
    - newer players still learning.

    All of those players are now sharing the same difficult event space, so naturally there’s friction.

    Personally I think calm leadership helps far more than demanding chat messages. A group that explains mechanics and keeps morale steady will usually perform better than one where people start typing “this is easy why are you dying” after every wipe.
  • DenverRalphy
    DenverRalphy
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules

    What do keys have to do with it? Each person in the group has to bring their own key. They're not being ransomed.

    in a lowkey way they are as the owner of his/her key dont have to joint an group if they aint willing to do it ND or 3dd 1tank ect ect is it a big deal not really but is it possible to happen YES

    That is quite literally the exact opposite of what this thread is about. The thread is about a perceived slight against players prevented from joining. Not about players choosing not to join.
  • heimdall14_9
    heimdall14_9
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules

    What do keys have to do with it? Each person in the group has to bring their own key. They're not being ransomed.

    in a lowkey way they are as the owner of his/her key dont have to joint an group if they aint willing to do it ND or 3dd 1tank ect ect is it a big deal not really but is it possible to happen YES

    That is quite literally the exact opposite of what this thread is about. The thread is about a perceived slight against players prevented from joining. Not about players choosing not to join.

    you love arguing with me i get it, i halfway like it to you also like taking things out of context the ower of the key statring the GF rules implied runs are choosing not to joint regular groups because it takes away their key there forth and their chance to get ND achieved so yes they are both holding their key ransom while refusing to join other groups they couldnt be doing one without the other
    Edited by heimdall14_9 on May 15, 2026 5:10AM
  • eashi
    eashi
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    So some people have been getting a bit frustrated in NM as of late. That is part of it. Also group finder listings should have requirements because some content or achievements do require more coordination.

    Here is a basic example from NM. Someone in group finder is looking for a dps to fill for a dungeon. The person joining can and should be required to have the argent keys because it would take a bunch of extra time to to get those keys then do the dungeon.

    If we change out one of the dungeons for the trial in the example it becomes far worse. The idea with these examples is this is a reasonable requirement as would be looking for specific roles for things.

    Also 3 dps for dungeons is a valid strat as is having a healer and 2 dps. Technically you could do 4 tanks if you really wanted but it might take a while. For OO there are two strats I have seen. One where each side gets a tank, healer and 2 dps. The other one side (typically purple) gets 3 dps with self heals and the other sides each get a tank and a healer. So it wouldn't be a super weird ask. Other versions of this I have seen are 1 tank 3 dps and 3 dps 1 healer. It just depends on how many supports the group wants to run. The wording of the requirements is important though.

    I would be interested in seeing the wording of the listing that required "no deaths."

    The "no carrying" one potentially had someone join previously who didn't know mechanics and refused to join a voice chat for explanation, or ignored explanations. OO is fairly complicated to explain to people and that would be made more difficult without voice chat. I have literally had this happen with vAS the one time. We barely got the dps in that run to take off pale order. Some groups also don't want to take the time to explain stuff which is their choice.
    PC-NA
    Technically I have been playing since the beta but I took a couple of long breaks.
    I mostly do PvE (questing, dungeons, trials). I chase achievements. I also dabble in PvP sometimes.
    I currently co-run a guild and I have been in guild leadership in multiple guilds over the years.
  • heimdall14_9
    heimdall14_9
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    but its not about players not wanting to group up its about players not wanting to give up their key ( chance at something ) they want and alot of that comes from the way keys in the NM work if players could join random groups and still be able to just get into a group more like minded ( maybe 3/4 of the 1sy group felt it to be chill and easy and the other side i can pick it up lets go but oh they cant
  • Soarora
    Soarora
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    This is how the community works. NM isn’t a special location of everyone having no requirements, it just seemed that way because it was new content. Group leads can set any requirement they want and given that this is group finder we’re talking about and not a guild roster, you can easily make a group yourself. Even if you don’t know what you’re doing because someone will probably step up to lead or it'll be an adventure of everyone learning together.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • frogthroat
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules

    What do keys have to do with it? Each person in the group has to bring their own key. They're not being ransomed.

    In this case it is actually relevant. I finished with all the achievements. Only missing the two faction onces you can't get when you join a different faction.

    I still play there a lot and help others to get the achievements. I have at least one, possibly two trials coming. So I need to be careful with my keys. I had to decline tanking the dungeons yesterday because I didn't want to waste my argent keys. I need them after the first trial.

    So I fully understand people don't want to risk their keys with people who may not share the same goal. Especially the Festering Timelines side achievement. (Leave 3 bone dragons alive.) When we were doing it, we were one time sub 10% when one of the dragons died. I almost didn't get it, so had I continued and finished the boss we wouldn't get the achievement and would have had to farm the keys again. Understandable if people after for example that achievement want to lfm people after the same achievement and not those who want a quick key for the trial.
  • Treeshka
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    I even have some requirements for Argent boss farming.
  • wolfie1.0.
    wolfie1.0.
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    this is part of the downfail that is the key system with players having to work for their key they are going to start putting demands on their wants for it as now its who wants my key ??? i have these rules

    What do keys have to do with it? Each person in the group has to bring their own key. They're not being ransomed.

    Because keys have to be farmed again once consumed.
  • frogthroat
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    Treeshka wrote: »
    I even have some requirements for Argent boss farming.

    That's odd. The brazen and argent bosses is where this event shines, where even a horde of casual players can take down an argent. Those truly encourage mixing of veteran and casual players.
  • Blood_again
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    frogthroat wrote: »
    Treeshka wrote: »
    I even have some requirements for Argent boss farming.

    That's odd. The brazen and argent bosses is where this event shines, where even a horde of casual players can take down an argent. Those truly encourage mixing of veteran and casual players.

    Well, it is better to mix then have just casual players :)
    While I usually have fun running with PUG, players sometimes do wild even on brazens

    Classical case: a tank keeps tanking an Ardent Balorg's copy instead of baiting it to the trap. Let the rest of the world just wait.

    Ardent Ozezan killed a half of the group with one pull; 3 of them stood near the tank and got a cone before. Some people shout "Stop running and do damage", when you erase the larvae for the group with weak cleave.

    9 of 12 players including a tank and both healers die in water on Brazen Sellistrix all 3 times. No rubber boots worn.

    Ardent Nassulekh runs to the furthest ends of the area and back the whole battle because 3 different dds sniped her from there. The safest place, yup.

    A tank got a big aoe on Brazen Crow, ran away to the shadow and died there. Two more guys died trying to res him, both actually had the relic but didn't use it.

    1000 ways to die on the Night Market :)
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • frogthroat
    frogthroat
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    frogthroat wrote: »
    Treeshka wrote: »
    I even have some requirements for Argent boss farming.

    That's odd. The brazen and argent bosses is where this event shines, where even a horde of casual players can take down an argent. Those truly encourage mixing of veteran and casual players.

    Well, it is better to mix then have just casual players :)
    While I usually have fun running with PUG, players sometimes do wild even on brazens

    Classical case: a tank keeps tanking an Ardent Balorg's copy instead of baiting it to the trap. Let the rest of the world just wait.

    Ardent Ozezan killed a half of the group with one pull; 3 of them stood near the tank and got a cone before. Some people shout "Stop running and do damage", when you erase the larvae for the group with weak cleave.

    9 of 12 players including a tank and both healers die in water on Brazen Sellistrix all 3 times. No rubber boots worn.

    Ardent Nassulekh runs to the furthest ends of the area and back the whole battle because 3 different dds sniped her from there. The safest place, yup.

    A tank got a big aoe on Brazen Crow, ran away to the shadow and died there. Two more guys died trying to res him, both actually had the relic but didn't use it.

    1000 ways to die on the Night Market :)

    Oh yeah, I love the chaos there!

    You forgot to mention tanks who just waltz in and steal your taunt. And have no clue what "overtaunt" means.

    But on the other hand, while I have seen an Argent reset (especially at Ozezan), but then taken down the next pull, the only time I have seen a pug group not being able to finish an argent was... when I was leading the gf pug group as a tank.

    Balorgh went into the shadow copy stage, first light came and I ran there, then... nothing. No lights. Three shadow copies running around, no light any where. We went out and back in again - didn't reset. We went to kill the other Argent and came back - still in the shadow mode, no reset. That is the only time I have seen when a pug group could not finish off an argent. And even then it wasn't the players' fault but the game bugging out.
  • Blood_again
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    frogthroat wrote: »
    Balorgh went into the shadow copy stage, first light came and I ran there, then... nothing. No lights. Three shadow copies running around, no light any where. We went out and back in again - didn't reset. We went to kill the other Argent and came back - still in the shadow mode, no reset. That is the only time I have seen when a pug group could not finish off an argent. And even then it wasn't the players' fault but the game bugging out.

    Yep, Balorg shadow phase sometimes gets bugged.
    The working solution I got from guildmates. Everybody gets away from the area. After that the copies become vulnerable. You can slowly kill them, and it ends the shadow phase.

    Some players told me that it is bugged because the boss was overdamaged, so group leaders sometimes ban the wolf-morphs for this boss.
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • frogthroat
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    The working solution I got from guildmates. Everybody gets away from the area. After that the copies become vulnerable. You can slowly kill them, and it ends the shadow phase.

    Some players told me that it is bugged because the boss was overdamaged, so group leaders sometimes ban the wolf-morphs for this boss.

    Yeah, we noticed that they are kinda damageable after trying to reset, but it was so sloooooooow that we decided to go to Skitter.

    Well, if you see me starting a lfm in gf, no need to worry that I would ban anything or impose any restrictions. I already have everything from NM so I play just for fun. And chaos is fun.

    (Unless, of course, I promise to help some friends/guildies with either dungeons or trial and need the keys, then I just want the keys fast.)
  • Pcgamer
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    There are some exceptionally difficult achievements in the Night Market. And yes, if a group is going for those, you need experience. There's a whole thread on here about how stupidly hard one of the three dungeon side achieves is even though it's only 5 points.

    It's the same idea in real life - it's not 'gatekeeping' if a hospital isn't going to let a random person walk in and say "hey, I want to do brain surgery and I played Surgeon Simulator once, so let me operate on your next patient!"

    Everyone is free to make their own groups and set standards for those groups. But one of the biggest problems people had with the Night Market was the fact that it has a certain level of difficulty, and people were not expecting that and found themselves struggling. If a group is going for a specific achievement, showing up without the requisite knowledge and being prepared to do that achievement is incredibly rude on your part, since the expectations were clearly set and you chose to ignore them.

    I will say the fact that you are surprised by people asking for "no death" when that is literally an achievement for the trial, one which by the way was highlighted by ZOS themselves, shows that that is not the group for you. You would probably want to find (or start!) a "LFG Opulent Ordeal first run, come have fun!" run instead.

    Okay calm down...i see these achieves as hindeting some players but hey it's my opinion
    Edited by Pcgamer on May 15, 2026 8:32PM
  • Orbital78
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    I've seen groups of all sorts of levels. The main place it becomes an issue is the "trial" and skirmishes. Like no one slots crushing shock and ignores the caster slaughtering half the team. :D for the most part people seem very open in the group finder on pc-na. I've done the trial 6 times with random gf and one guild run.
  • CalamityCat
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    Honestly I think it's better when groups are upfront about their requirements/expectations. You know that's not a group for you if you're still learning or want a more casual experience. It's better than joining a random group and there's yelling if you don't get a no-death run.

    I always try and get no death runs and all the achievements when I'm in groups, but if I feel it's expected then I always skip the group. If someone says they're trying for a no-death I'm happy to join. But my healer isn't a miracle worker :D

    I still see and join plenty of obviously relaxed and casual groups though, so I think it's okay for newer players. I have a really low tolerance for drama and tantrums and I'm still managing to avoid both. I had a lovely casual group yesterday where literally everyone said thanks before leaving and they were very good at explaining mechs patiently.
  • aetherix8
    aetherix8
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    Pcgamer wrote: »
    Hi,
    So recently i've noticed LFG listings asking for no death runs...saying KWTD, no carrying. Some even say no deaths. Another listing asked for a group of 3 dps with self heals build for a district dungeon.
    I thought night market was about team work and inclusivity, meaning acceptance of the different variety of players we get in eso. I was in 2 dungeons with tank and 2 dps and myself healing and we did fine. Not sure why exclude certain roles all of a sudden. We have new players to eso and this doesnt help them and some players started nm later and are trying to catch up.

    Its bad enough that new eso players are being sped run in the non nm market dungeons like thecdlc ones but now nm lfg is becoming so demanding.

    Personally, I didn't see "no death" listings other than for the Opulent trial, which is quite normal as it is an achievement. And KWTD is obligatory if you want to complete Essence of War (a lot of groups currently require not only a link, but also an answer to the question "you're team purple and a portal appears, what do you do?"). I got this achiev with a group where everyone was required to link Affinity for Everything. Putting such a group together took longer than getting the achiev, which was relatively smooth.

    The other one for the district dungeon is certainly motivated by the Festering Timelines achievement, and it seems that most approaches exclude healers, so dds with self-heal are a must in such a case.

    I much prefer when people list their requirements; I applied once for OO in order to get the first clear and was whispered for a link. That's the only time I got really annoyed during the NM, and I asked the person why they didn't add a link requirement to their listing description, as I wouldn't have wasted my time applying to their pug. Other than that, some requirements are ridiculous, like a simple OO run asking for 100+dps, which still makes me laugh, as it is totally unnecessary for the clear.

    For my own listings, I usually don't have requirements other than 1 tank 1 heal. If the tank runs around with a bow, then it's a kick. For Festering Timelines, I require we get some buffs first, and I ask everyone whether they have already tried this achiev, just to be sure that everyone understands that it is a very difficult one and we will probably wipe a lot.
    PC EU - V4hn1
  • YandereGirlfriend
    YandereGirlfriend
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    spartaxoxo wrote: »
    There's a couple of achievements that are really hard those particular players are trying to get (no death run for the trial, most likely kill the boss without killing any dragons for the dungeons).

    They don't give anything huge for those achievements but some people just like collecting things like that.

    I wouldn't let it get to you.

    The crazy thing about this, though, is attempting to pug that through the Group Finder.

    They are setting themselves up for a bad time and also alienating others just looking for a group.
  • Pcgamer
    Pcgamer
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    spartaxoxo wrote: »
    There's a couple of achievements that are really hard those particular players are trying to get (no death run for the trial, most likely kill the boss without killing any dragons for the dungeons).

    They don't give anything huge for those achievements but some people just like collecting things like that.

    I wouldn't let it get to you.

    The crazy thing about this, though, is attempting to pug that through the Group Finder.

    They are setting themselves up for a bad time and also alienating others just looking for a group.

    Exactly, i couldn't agree more. If you're that elite then you should already have groups that work on speed runs, no deaths and trifectas.
  • Dagoth_Rac
    Dagoth_Rac
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    Pcgamer wrote: »
    spartaxoxo wrote: »
    There's a couple of achievements that are really hard those particular players are trying to get (no death run for the trial, most likely kill the boss without killing any dragons for the dungeons).

    They don't give anything huge for those achievements but some people just like collecting things like that.

    I wouldn't let it get to you.

    The crazy thing about this, though, is attempting to pug that through the Group Finder.

    They are setting themselves up for a bad time and also alienating others just looking for a group.

    Exactly, i couldn't agree more. If you're that elite then you should already have groups that work on speed runs, no deaths and trifectas.

    It is the design of Night Market, for better or worse. You can't just do a casual run and then a more serious run and then go back to casual and then do stuff when your guildies get online. You have one shot before you have to go through the whole brazen/argent/gilded farm again. So if you want to get the achievements, you have to find players with the experience and knowledge and correct roles to get the achievement, and who are on the same stage as you. If the good tanks and DPS in my guild just ran a few hours ago and have not recollected keys, and I have time to play now, I have little choice but to either not do the content, or pug it with some players who have same keys as me that I feel pretty good about having ability to get achievement. And that is not going to happen without setting some requirements in group finder.

    I am not crazy about the design. I think ZOS need to revisit they key system and ability to rerun dungeons/trial without so much grinding and farming. But as it stands, the design kind of forces players to be very picky about who they group with due to limited opportunities to run these dungeons and the trial. Plus, it has been out long enough where players have their casual clear-for-the-sake-of-a-clear over with, and now they are moving on to the harder achievements.

    Basically, I would love to just rope in my guildies and knock these things out. But I often simply can't because my guildies are all over the place in terms of who is ready at this exact moment to run what exact content. So group finder is needed to fill groups even when you are in a guild with hard mode players.
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