Here are some additional guides that are mostly text-based for those who prefer to read. Note that I have not tested many of the builds and this should not be taken as an endorsement as to the efficiency of these builds. They are simply builds that community members have posted in various places for the Night Market.
General Information about what the Night Market has to offer (may include maps as well)
The Bard Archer: Surviving the Night Market - Nightblade Build PvE - by Mennybrand for ESO Hub Night Market Build - by Mystic_wolf479 on ESO Forums Breath Dragonknight Solo Build - by Hyperioxes for hyperioxes.com. [note: This isn't a specific Night Market Build but a pre-existing solo build that is particularly good in there. It is similar to what I was using in there] Solo Builds - by Hyperioxes for Hyperioxes.com [note: Additional solo builds by Hyperioxes for many other classes. These weren't made specifically for the NM but should do well there but I haven't tested them]
All the props to those who are making these guides.
Thank you!
They can be helpful, but ZOS should be providing at least the basic data, ideally in game. I still have no idea exactly how the rocks and zap events work. And I did watch the video on them! The spiders are a bit more logical, though I don't really understand why some spiders take more hits than others.
Forget trying to plan to pick up dailies, instead of grabbing what I stumble upon along with the "race" items.
I appreciate the community members who put these guides together. A lot of them are genuinely helpful, especially the maps, oddity explanations, and build suggestions for players who are trying to understand the Night Market loop.
That said, I do think this highlights one of the bigger issues with Night Market: too much of the basic understanding has been outsourced to external guides.
Community guides should be a supplement, not the main way players learn how an event zone works. It is fine for guides to cover optimization, routes, builds, boss tips, or advanced strategies. But things like how oddities work, what the rocks/zap/spider events actually require, how buffs are shared, where dailies start, what keys/relics are needed, and how the core reward loop functions should be much clearer in-game.
I would love to see future versions of Night Market include:
A better in-game explanation of the event loop.
Clearer map markers for daily quest starts and objective areas.
Tooltips or journal entries explaining oddities, relics, keys, and faction progress.
Group Finder warnings that tell players what access items they need before joining dungeon/trial groups.
An official written guide from ZOS that covers the basics, with community guides linked for deeper strategy.
The guide creators deserve credit, but the game itself should do more of the onboarding. Night Market is already a more demanding event zone than usual; clearer in-game information would make it feel challenging in the right ways instead of confusing in avoidable ways.