I agree, variety is good if there's real choice. If it's just more things in a random pool then it just makes things more tedious and unpredictable. If everything else is the same (12 challenge limit, 5 rerolls a week, can't abandon challenges if at cap, challenges of variable time commitment and point value) then I'd like the pool to be small enough so I can at least find the challenges I want and maybe get repeats to make things more palatable.I can understand your point but I don't agree: I tend to think more different tasks will likely mean me spending more rerolls.
On PTS there are new Tome Challenges for next update. They are tied to new features, such as new Thieves quests and such.
If they continuously add to the poll of tasks, I expect the poll to forever increase in tasks I may want to skip. I don't need a bazillion tasks if they are not what I typically do. I prefer them to be something I already do than something that force me to go out of my path.
But I totally understand this could be a "me problem" and everyone has different opinions...
I can understand your point but I don't agree: I tend to think more different tasks will likely mean me spending more rerolls.
On PTS there are new Tome Challenges for next update. They are tied to new features, such as new Thieves quests and such.
If they continuously add to the poll of tasks, I expect the poll to forever increase in tasks I may want to skip. I don't need a bazillion tasks if they are not what I typically do. I prefer them to be something I already do than something that force me to go out of my path.
But I totally understand this could be a "me problem" and everyone has different opinions...
I agree they need more variety.
I assume some are going to change with each season. The current ones seem to be pushing Wrothgar a lot - that's the only public dungeon I've seen come up (and on two seperate weeks I've rerolled enough to get multiples of it) and there's also one which specifies Wrothgar world bosses. I assume that's because it recently became part of the base game instead of paid DLC and ZOS are pushing newer players to try it out, so next season those challenges will be replaced with ones pushing whatever they want to advertise next.
I also saw one today which was new to me, kill 25 storm atronachs or 25 of something else (can't remember what). It wasn't interesting enough for me to keep it, but I hadn't seen it before so I think it might be a new addition to the pool.
But considering all the trial and error and corrections they did with endeavours you'd think they would have copied the whole list over. I understand needing to adjust the numbers when they're expecting us to do multiple challenges in a week, and some of them can be completed several times, but they could at least have kept the full range of activities.
licenturion wrote: »They seem to improve.
I got 'do 3 dungeons' this week instead of 'Do Elden Root II for 3 times'. Let's hope they do this for the others as well
The more generic, the better so it fits in people organic gameplay instead of standing for 25 minutes at a world boss spot with a 5 minute timer on my phone to get 1 attack in before the boss dies after 1.5 seconds.
Personally I think one thing that would help is having the option to delete a challenge (even after it's been partially completed) if you're sure you're never going to do it. Not reroll it to something else, I understand why that's limited, I mean just delete it out the list with no replacement, but freeing up space for something else to be added the next week, so no one is stuck with a challenge they're never going to complete because they're not allowed or can't afford to reroll it.
Personally my main problem with the tome is when it overlaps with golden pursuits, events or in future the pvp veterancy mode.
Those are all fetch quests reskinned and i'm fine with one but multiple at the same time...
Wnen Night Market was released i luckly did complete all tome challenges the day before and the released golden pursuit was strictly related to the new zone but otherwise it would have been really annoying.
Let's say that for some reason i was unable to complete all tomes weaklies in the release day i would have skipped the first night marked day to complete them... really annoying.
And yes i know, i can keep the tome and have weeks to complete the challenges but in practice playing with things that you know are on a countdown is annoying and you want to get rid of them as fast as possible.
I effectively finished the Tomes side of the season a couple of weeks ago. With ESO Plus I started with 6000 Tomes from caches, then did all 3 season challenges plus the weeklys and ended up around 11,000 points earned.
At this point I’ve picked up pretty much everything from the track that interests me, and now the weekly quests are just stacking up because there’s no real reason for me to go back into Tomes. The system feels like it runs out of meaningful rewards very quickly if you engage with it heavily.
SundarahFr3akinrican wrote: »I effectively finished the Tomes side of the season a couple of weeks ago. With ESO Plus I started with 6000 Tomes from caches, then did all 3 season challenges plus the weeklys and ended up around 11,000 points earned.
At this point I’ve picked up pretty much everything from the track that interests me, and now the weekly quests are just stacking up because there’s no real reason for me to go back into Tomes. The system feels like it runs out of meaningful rewards very quickly if you engage with it heavily.
yeah well if you pay to unlock it...like yeah...itlll be unlocked and there wont be anything to do. paying months of subs doesnt seem like "engaging" with it to me.
My brother saw the tome stuff and was initially excited, kind of like Night Market. Afterwards, he apparently despises it so much that he'd rather drive with me IRL instead. And I am a terrible driver.
Nemesis7884 wrote: »I think they should vary from season to season but keep them relatively contained within a given set, or do that on a weekly basis.... meaning you rotate different "buckets" of challenges but each bucket only has 20-25 different ones...
Otherwise
A) it will be hard to get duplicates / synergies with reroll making your life harder and
B.) You will find way fewer ppl do do world bosses or similar group intended challenges which might be fine for experienced but bad for new players
PoveusRonin wrote: »I just wish they would let you opt out of certain categories. I'm probably never going to run a trial or do much in PvP. If I could opt out of those categories for the weekly rolls, I would be happy with the rest of the system.
PoveusRonin wrote: »I just wish they would let you opt out of certain categories. I'm probably never going to run a trial or do much in PvP. If I could opt out of those categories for the weekly rolls, I would be happy with the rest of the system.