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Night Market: Boss Mechanics and Future Markets

Gabriel_H
Gabriel_H
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The Night Market bosses are a cake walk. I don't say this to be arrogant, I say this because I know them all very very well. The reason for that is simple - I've been killing them often for half a decade.

The Dunegorger aside, all the other bosses in the Night Market are either buffed or renamed versions of bosses that appear throughout older content. Molonach in Sorrow's? Nah, that's Balorgh from March of Sacrifices, doing much less damage, but with a cut down version of his HM mechanics (No electric water and poison spores).

I've seen it in-game, and I've seen it on the forums, that there are players who don't know these bosses. No shame in that, everyone plays for different reasons, and maybe soloing Taupezu every day for a month farming a lead from a coffer isn't your thing. For those that don't know these bosses there is an added layer of difficulty as they struggle to work out the mechanics in the middle of a fight, that may be cut short by another group turning up and just burning the bosses. Even the Skirmish bosses are lifted from elsewhere. The same is true for the mobs, especially the chunkier ones like Realmshapers.

In future Night Markets I'd like to see different bosses to stop it feeling stale, but whether ZOS do that or not, I think it would be advantegeous for ZOS to let players know where the non-Night Market versions can be found some time before the next release so that players who wouldn't ordinarily engage with these bosses get a chance to do so before running into them in the Night Market.

I think it would help smooth over some of the issues surrounding difficulty, as well making group interaction a lot more refined. Just something for you to consider, @ZOS.
PC EU
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  • Blood_again
    Blood_again
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    While I agree with you that all the NM bosses are familiar to the veteran players, I would argue about all their mechanics being similar.
    Many of them are, like Balorg or Ozezan. Just because they are difficult enough for an average overland player.
    However, some of the bosses got mechanics combined from different places, and these combinations are sometimes impressive enough.

    - Sellistrix, for example.
    She would be as simple as in Arx Corinium with just her aoe-channeling phase, but BRP-like adds Vamasu and HajMota turns the battle on a small island into a deadly challenge. While overlanders mostly die in the water, HajMota shotted lots of veterans, as I saw.

    - Sorrow Skirmish is another one.
    I found the locking mechanic at the start as entertaining enough.

    - NM dungeon bosses are interesting mixes of different mechs as well.

    I understand your wish to see new mechs to learn and new bosses to meet. I double it.
    However, I'd rather it be permanent content. Having a new and exciting boss that disappears in 7 weeks? That would be a huge disappointment to me, even if it returns a few times.
    So I found having old but modified bosses a totally valid approach for temporal content.
    The Writhing Fortress is a real miss for me in that term.

    Gabriel_H wrote: »
    I think it would be advantegeous for ZOS to let players know where the non-Night Market versions can be found some time before the next release so that players who wouldn't ordinarily engage with these bosses get a chance to do so before running into them in the Night Market.
    It is a great idea! I hope it will be implemented in one way or another.
    Even a book from an adventurer like "I met a familiar monster" or some notes written by bosses themselves like "See you in Bal Sunnar, young blood", that are pinned nearby, would be great.
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • The_Drop_Bear
    The_Drop_Bear
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    Except they have completely new mechanics (to that boss) and way more health and damage, which makes them challenging.

    Some more challenging than others.
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