The Night Market bosses are a cake walk. I don't say this to be arrogant, I say this because I know them all very very well. The reason for that is simple - I've been killing them often for half a decade.
The Dunegorger aside, all the other bosses in the Night Market are either buffed or renamed versions of bosses that appear throughout older content. Molonach in Sorrow's? Nah, that's Balorgh from March of Sacrifices, doing much less damage, but with a cut down version of his HM mechanics (No electric water and poison spores).
I've seen it in-game, and I've seen it on the forums, that there are players who don't know these bosses. No shame in that, everyone plays for different reasons, and maybe soloing Taupezu every day for a month farming a lead from a coffer isn't your thing. For those that don't know these bosses there is an added layer of difficulty as they struggle to work out the mechanics in the middle of a fight, that may be cut short by another group turning up and just burning the bosses. Even the Skirmish bosses are lifted from elsewhere. The same is true for the mobs, especially the chunkier ones like Realmshapers.
In future Night Markets I'd like to see different bosses to stop it feeling stale, but whether ZOS do that or not, I think it would be advantegeous for ZOS to let players know where the non-Night Market versions can be found some time before the next release so that players who wouldn't ordinarily engage with these bosses get a chance to do so before running into them in the Night Market.
I think it would help smooth over some of the issues surrounding difficulty, as well making group interaction a lot more refined. Just something for you to consider,
@ZOS.
PC EU
Never get involved in a land war in Asia - it's one of the classic blunders!