Of course, I understand the complaints of players who want to preserve their class identity. Pure classing was too weak to be competitive and needed buffs.
AlterBlika wrote: »Of course, I understand the complaints of players who want to preserve their class identity. Pure classing was too weak to be competitive and needed buffs.
Imo they didn't need to buff pure classses. The only problem with pure classes is that most skill lines are outright useless. For example, most of those healer and tank lines do nothing for your dd build.
I think they should've just ditched these role-based skill lines and reshuffle class skills. At least this way you're less motivated to subclass
Renato90085 wrote: »The problem you mentioned is exactly the problem we are currently facing from subclass.
I don’t think the issue is simply "subclassing vs pure classing", it’s how the balance is being handled.
ESO was built around distinct class identities, and subclassing already pushes the game toward less separation between classes. That’s fine if it’s balanced well, but right now it feels like we’re swinging between extremes, first subclassing becomes almost mandatory because pure classes were weak, and now with strong class mastery buffs it risks going the other way.
The problem isn’t flexibility itself, it’s when one system starts making the other feel pointless in practice. Both should be viable without one constantly invalidating the other depending on patches.
Ideally, classes stay distinct and subclassing stays a real option, not something that becomes meta or irrelevant depending on tuning.
Nemesis7884 wrote: »AlterBlika wrote: »Of course, I understand the complaints of players who want to preserve their class identity. Pure classing was too weak to be competitive and needed buffs.
Imo they didn't need to buff pure classses. The only problem with pure classes is that most skill lines are outright useless. For example, most of those healer and tank lines do nothing for your dd build.
I think they should've just ditched these role-based skill lines and reshuffle class skills. At least this way you're less motivated to subclass
This is happening with the refresh
Renato90085 wrote: »The problem you mentioned is exactly the problem we are currently facing from subclass.
That's true. I did mention that Pure Classing needs buffs. But why does it always have to go from one extreme to the other?
They're not destroying anything from what I can see. They're adding. Which is a good thing.
Everything you're doing now will be just as viable after update 50. Just because the meta might shift a little bit, doesn't mean you have to change anything.
Also, OP, are you honestly unhappy Warden, Necro and Nightblade might be meta? Be still my beating heart! The three most overlooked PvE classes for literally years being given a lift? God forbid we see anything other then the Arcanist/Assasination/Aedric monstrosity running around everywhere.
They're not destroying anything from what I can see. They're adding. Which is a good thing.
Everything you're doing now will be just as viable after update 50. Just because the meta might shift a little bit, doesn't mean you have to change anything.
Also, OP, are you honestly unhappy Warden, Necro and Nightblade might be meta? Be still my beating heart! The three most overlooked PvE classes for literally years being given a lift? God forbid we see anything other then the Arcanist/Assasination/Aedric monstrosity running around everywhere.
I'm just asking for balance ... every class should have the same dps output potential with or without subclassing.
Forcing any group comp is wrong - by giving each class a unique buff you are swinging things entirely the other way and we end up with leads tring to cover all classes for the buffs, and as a player you get turned away because you're the wrong class. All buffs/debuffs should be available through different means for all content, not that long ago the only source of major vuln was necro - it was right to make TT and Archdruid to give other options of providing - it does mean giving up a different set you could have run and brings better build diversity and move us closer to equality between the different classes.
With the upcoming changes in Update 50, pure classes—that is, some classes, not all—will be buffed so significantly with class mastery that subclassing will no longer be competitive.
This will severely limit flexibility and render the “play however you want” motto pure cynicism.
Subclassing has been a great feature: you can play practically any class effectively and competitively.
Of course, I understand the complaints of players who want to preserve their class identity. Pure classing was too weak to be competitive and needed buffs.
But now some pure classes are being over-buffed, and subclassing is practically being nerfed (Velothi amulet, tide born set, etc.).
What’s the point of subclassing anymore? What’s the benefit if I have to invest twice the number of skill points to use subclassing? That means significantly more time spent farming those skill points for new toons. And for what?
Why can’t you take advantage of opportunities? Why not finally ensure balance? Please don’t keep destroying everything positive you’ve created!
The options for playing must remain diverse. Every playstyle, whether subclassing or pure classing, must have the same potential.
But the way things look on the PTS, only a few classes (Warden, Necro, and maybe Nightblade,) will be meta.
This means players will once again be significantly restricted and forced to play a specific class with a specific build.
That’s a real shame. Please rework the individual class buffs appropriately. Please ensure balance.
Why are you going to make subclassing obsolete? It was a such great feature.
I know it’s extremely difficult to satisfy all players...
But that’s your job. If you get it right, it will pay off. Satisfied players are happy to pay—and even spend a little extra—in the Crown Store.
Frustrated players cancel their ESO+ subscription and look for another game.
They're not destroying anything from what I can see. They're adding. Which is a good thing.
Everything you're doing now will be just as viable after update 50. Just because the meta might shift a little bit, doesn't mean you have to change anything.
Also, OP, are you honestly unhappy Warden, Necro and Nightblade might be meta? Be still my beating heart! The three most overlooked PvE classes for literally years being given a lift? God forbid we see anything other then the Arcanist/Assasination/Aedric monstrosity running around everywhere.
I'm just asking for balance ... every class should have the same dps output potential with or without subclassing.
No matter what they do, there will always be some people crying in the forums. The vast majority of players dont like subclassing, so theyre doing the exact right thing. And btw it will still be competitive, i guess youre just frustrated that some cheese build wont overperform anymore.
No matter what they do, there will always be some people crying in the forums. The vast majority of players dont like subclassing, so theyre doing the exact right thing. And btw it will still be competitive, i guess youre just frustrated that some cheese build wont overperform anymore.
No matter what they do, there will always be some people crying in the forums. The vast majority of players dont like subclassing, so theyre doing the exact right thing. And btw it will still be competitive, i guess youre just frustrated that some cheese build wont overperform anymore.
I find this comment highly ironic and hilarious.
“The vast majority of players dont like subclassing, so theyre doing the exact right thing.”
Where did you pull that data?
Your two friends in your echo chamber?
People generally dislike a specific synergy possible with Subclassing in PvP, and another specific synergy in PvE… not the system itself.
It’s like amputating your arm for a papercut.
Right… just phase out an entire system that people have spent countless hours theorycrafting builds since its inception, I think I’ve seen this before in a game that used to host over 100,000 concurrent active players each expansion that is now sitting at what… dropping below like 10,000 people?
Let’s do what they did./s
Imagine being a Destiny and ESO fan. 🥲
Because the only tool they have is an sledgehammer.Renato90085 wrote: »The problem you mentioned is exactly the problem we are currently facing from subclass.
That's true. I did mention that Pure Classing needs buffs. But why does it always have to go from one extreme to the other?