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https://forums.elderscrollsonline.com/en/discussion/668861

Good Pvp Build Sorcerer

Firmament
Firmament
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I am leveling atm a sorcerer and I would like some tips.
I am very interested on pvp. Could anyone help me with some good builds? I have been searching and cannot find something I trust.

For example: shouls I expend some points in Hp? Or do it full magicka? I was doing it full magica 14 atm and my survavility is... glass :disappointed_relieved
What is the best skill tree to focus in pvp as damage? I plan to have a dps tree and a Healing weapon tree to help my team when we are in trouble.

I thank you in advance and apologize for my laggy english.
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    Before level 50, where you put your ability points doesn't matter; everyone is the same. As far as skills go, you want to focus on high burst damage and control effects. Before we get into specifics, what kind of character do you want to play at level fifty/VR?
    The Psijic Order
  • Firmament
    Firmament
    ✭✭
    Before level 50, where you put your ability points doesn't matter; everyone is the same. As far as skills go, you want to focus on high burst damage and control effects. Before we get into specifics, what kind of character do you want to play at level fifty/VR?

    Thank you for the answer :)
    Answering your question, I think for pvp is a must to have cc. Even for PVE since many times you engage battle against 2 or 3 npcs at the same time. So I plan a Damage dealer that can have some cc skills in emergency cases. And have a healing staff to support my friends if necessary. But then, if that is too much and I should focus only on DD you can say. The game has so much possibilities that I am lost :D
  • Firmament
    Firmament
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    If anyone could suggest a link with builds or a cool guide. Thank you!
  • Sarenia
    Sarenia
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    Bear in mind, the game hasn't even officially been out a week yet. There's no hard science to builds yet, and class skills are bound to change or expand at a moment's notice.

    Personally I would recommend building what you think will work best, but I've always been a rebel like that. :P
    [beta_group_85b_9]
  • Firmament
    Firmament
    ✭✭
    Sarenia wrote: »
    Bear in mind, the game hasn't even officially been out a week yet. There's no hard science to builds yet, and class skills are bound to change or expand at a moment's notice.

    Personally I would recommend building what you think will work best, but I've always been a rebel like that. :P

    Dear Serenia, thank you kindly for your answer. Yes thats the right to do with builds. And thats whats i always do, trust me. I just have the feeling i am using my rotation wrong or doing a salad with my points because i am dying too much lol. As i am loving pvp and very, very new to that i wanted some orientation. Well i will keep experimenting. Maybe focus on one tree at time.

    And many beta players already almost mastered their classes. I am not talking about day 1 level 50 i mean real players.
    Edited by Firmament on April 7, 2014 9:34AM
  • Sarenia
    Sarenia
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    My very limited experience has been that focusing on auxilliary defense helps. I'm no day 1 level 50, or PTS. That's just my experience.

    I focus on my strength -- single target, massive damage, massive crowd control per-target.

    I get as far as I can from the enemy, across water or lava if i can, or atop a cliff, and i chain frost blasts for runspeed reduction against Crystal Fragmentation, making their approach to me very slow.

    In the case of a group, I first summon Storm Atronach on them. I don't use any summons except that ultimate, as I prefer a more classical Dark Sorceress type class with no pets.

    But that's just me one, singular experience, and I have no idea how it would fair in PvP. Against a lone opponent -- probably very well, particularly if you dodge their attacks. I do vastly better as a mage killer than melee.
    [beta_group_85b_9]
  • Firmament
    Firmament
    ✭✭
    Sarenia wrote: »
    My very limited experience has been that focusing on auxilliary defense helps. I'm no day 1 level 50, or PTS. That's just my experience.

    I focus on my strength -- single target, massive damage, massive crowd control per-target.

    I get as far as I can from the enemy, across water or lava if i can, or atop a cliff, and i chain frost blasts for runspeed reduction against Crystal Fragmentation, making their approach to me very slow.

    In the case of a group, I first summon Storm Atronach on them. I don't use any summons except that ultimate, as I prefer a more classical Dark Sorceress type class with no pets.

    But that's just me one, singular experience, and I have no idea how it would fair in PvP. Against a lone opponent -- probably very well, particularly if you dodge their attacks. I do vastly better as a mage killer than melee.

    That is a good strategy. I have also no problems in PVE. I cast Crystal shard/Mages fury and in most of the cases the mobs are dead. My summons do help a lot. With players, in especial night blades i got a problem. I receive the level 50 buff in cyrodiil, but my summons do not. They have 330hp around and die fast. The channeling for Crystal shard is too big for pvp. I need to relay on another skills and still learning. That is why the reason from the post. And the Storm Atronach saves me many times but he is not always ready. In 1vs1 I have a problem :disappointed: I die many times.

  • joshdarovitz
    When it comes to PvP there are many different variables to consider in order to maximize your character and experience.

    First, decide what armor set you want to focus on. If you want to use Stamina weapons, such as the Bow, Medium Armor is viable. Light Armor gives excellent bonuses to spell pen, magicka and magicka recovery; however, extensive experience kiting and staying out of the middle of massive battles is suggested as you will take more overall damage during encounters. Heavy Armor is also a great choice if you find that you just can not stay alive or you prefer using melee weapons, not to mention that the active ability Immovable is one of the best PvP abilities you can have access to. It all comes down to how you want to play.

    Second, your weapon choices. Ranged: Bow is excellent in PvP given two distinct traits: it always crits from stealth and you can hold the power attack. Destro Staff takes a little more practice to use effectively but has many abilities that are useful such as the passive Tri-Focus combined with a Frost Staff will snare your enemies using only a heavy attack. Resto Staff is another excellent choice, as having the capability to self-heal during combat can really throw your opponents game plan out the window, leaving the average inexperienced player in a state of confusion and starts making big mistakes. Remember that two ranged weapons is an option but you must be prepared for melee combat. Practice is needed or you will start to panic when you opponent is smashing your face in while you spam light attacks with your ranged weapons.

    If melee is your for-te(?), then some of the best options are Two-Handed or Shield/Sword. Both have abilities that allow you to charge your opponent, giving you the opening move and incentive in the battle. Other choices may be just as well; however, i do not have much experience using them myself.

    IMPORTANT NOTE: Blocking/Interrupting is very under-rated in PVP. Being able to block well will set you apart from the less experienced players, as you will start to negate knockdown effects of abilities such as Critical Charge or Uppercut, as well as provide tons of damage mitigation during the fight at the cost of a little Stamina. Proper timing and resource management will be the toughest skills to develop while you PVP as a sorcerer.

    I don't want to ramble too much, which I already have. I'll briefly go over the different class lines

    DARK MAGIC: Great CC abilities. Wonderful for snaring or controlling and absolutely crucial for player control in PVP situations. Passives are superb, making the abilities last longer, provide health when used and even increase crit against players you use them on. Overall an excellent tree to invest in for PVP.

    DAEDRIC SUMMONING: I do not have much experience with this tree. I have read that the pets are not truly effective in endgame PVP situations. But some of the abilities, such as Daedric Curse and Daedric Armor, are excellent for those seeking to wear heavy armor and stamina abilities rather than magic. The 10% decrease would not impact your rotation. Power Stone is an excellent passive (decrease cost of ultimate) no matter what, so it's worth investing if even just for this.

    STORM CALLING: Damage, Damage, Damage. Using the abilities in this tree will have your opponents take one glimpse of your character before they fall to your feet in a flurry of flashing lights. Combined with Destro Staffs, this can be a truly deadly combination dealing huge amounts of damage. Bolt Escape is, well, I need not explain. Look it up and tell me it is not the most amazing ability you will ever use in PVP.

    I hope this helps a little. I will post a video soon playing PVP at VR1 with some commentary of all the different play styles there are to try out with a sorcerer, along with the PROS/CONS of each one. Good luck!
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