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NO CP Cyrodiil, did it lag?

SundarahFr3akinrican
Did no CP cyrodiil lag just as badly? or badly enough to be detrimental to the experience like CP Cyrodiil?

I feel like removing all the CP calcualtions would help it perform better?

I'd take No CP Cyrodiil over Vengeance. The vengeance campaign just takes everything about this game being an mmo out of the game. Makes it seem pointless.
  • colossalvoids
    colossalvoids
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    It lagged substantially less in "choke point" situations.
  • SundarahFr3akinrican
    It lagged substantially less in "choke point" situations.

    Why dont they just run with that then? get rid of CP campaign.

    BGs already dont have CP. CP also just makes people make ridiculous builds as well.
  • ADawg
    ADawg
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    It lagged substantially less in "choke point" situations.

    Why dont they just run with that then? get rid of CP campaign.

    BGs already dont have CP. CP also just makes people make ridiculous builds as well.

    Careful, you'll get the "BUT MUH BUILD" people all over you. You know ,the same ones that also want vengeance that literally takes away your build creativity!
  • mmtaniac
    mmtaniac
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    Let people enjoy things they like. They just need to release Vengeance and crowd will decide what too play and what is good. Some people need too have both campaigns possible at the same time too decide how they work. Something that are good for me can be boring for you. We will see true popularity of Grey Host after Vengeance release.
  • Luneca
    Luneca
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    I play in 20-50 ping @ primetime either way, so don't think there's any significant difference between CP and no CP.
  • olsborg
    olsborg
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    It lagged less

    PC EU
    PvP only
  • MincMincMinc
    MincMincMinc
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    It definitely lagged less, but we are comparing very different demographics. Nocp never really had the taxing ballgroupers. Much like how we notice during MyM events it seems like all the servers lag less.....because the server is full of noobs who only light attack with half filled out builds.

    The lag is likely just from the culmination of all the proc event calls code wise firing off and trying to resolve.
    • Proc sets obviously
    • cp proc effects
    • weapon enchants
    • poisons
    • status effects
    • passives
    • skill bonus effects
    Keep in mind there are obviously worse offenders. Like clever alch is certainly not as impactful as rallyingcry which does multiple effects, timers, aoe, and other calcs. Same goes for things like weapon enchants proc once every 5-10s whereas status effects currently roll the dice off anything.

    Then you also have the delivery methods like aoe and over time that help lag singularities build up quickly. Which have their own backend issues like aoe smartheals, damage priority, range checks, buff/debuff timers. We've seen plenty of issues with these over the years.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • WaywardArgonian
    WaywardArgonian
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    Yes, they did. The extremes were less than Gray Host at its worst, but no-CP could still get to a state where it felt similarly unplayable with the amount of skill delay. Even no-proc could lag out pretty bad, but often didn't simply because the population was much lower than in Gray Host or the old Ravenwatch.
    Edited by WaywardArgonian on May 9, 2026 12:14PM
    PC/EU altaholic | Former PVP support player, currently just enjoying the game | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • WaywardArgonian
    WaywardArgonian
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    It definitely lagged less, but we are comparing very different demographics. Nocp never really had the taxing ballgroupers. Much like how we notice during MyM events it seems like all the servers lag less.....because the server is full of noobs who only light attack with half filled out builds.

    At least on PC/EU, no-CP did have quite a lot of ballgroups and you would routinely encounter them on the usual raid nights (Mon-Wed-Fri). Most of them migrated overnight when the no-proc change for Ravenwatch was announced.

    MYM also lagged less in the past because some change ZOS made to the servers during the event. I'm not sure exactly what they did, but primetime MYM would sometimes have no lag at all, and then a day after the event the skill delay would be back when the server was still mostly empty. MYM performance also got much worse over time though.
    PC/EU altaholic | Former PVP support player, currently just enjoying the game | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • xylena
    xylena
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    Yes, they did. The extremes were less than Gray Host at its worst, but no-CP could still get to a state where it felt similarly unplayable with the amount of skill delay. Even no-proc could lag out pretty bad, but often didn't simply because the population was much lower than in Gray Host or the old Ravenwatch.
    Yeah this, it would still lag badly wherever a dense concentration of players were spamming skills, that just didn't happen as often on a less popular game mode. Ironically it was unpopular for the same reasons Vengeance is now being criticized. Terrible build diversity (mostly Beekeeper hp regen tanks), defense outpacing offense turning it into a player count tank-heal-zerg meta.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
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