DarkStrifeYT wrote: »but similar to templar (which its "tank" is more of out healing the damage coming in instead of straight out resistances)
Damage Shields and tanking do not go together. Lets say you are blocking an incoming hit that is 100,000 damage raw, and you have maximum mitigation in doing so, which is around 97.5%.
You therefore take 2,500 damage.
Now lets say you throw up a 15,000 damage shield. On the same hit, the 100,000 becomes 85,000 and at 97.5% mitigation you take 2,125 damage.
A difference of 375 damage is meaningless given the self-healing and healer over-healing that goes on. It just doesn't matter.
That said, you want a taunt and damage shield - that's what the one handed weapon skill line is for.
DarkStrifeYT wrote: »but similar to templar (which its "tank" is more of out healing the damage coming in instead of straight out resistances)
A Templar tank has one of the best self-buffed mitigation plus self-buffed block mitigation out of all the classes. A basic Templar tank can easily run at ~98% sustained damage mitigation, and in mob heavy fights gets a huge sustain boost and provides group wide healing.
No Templar tank should be slotting a direct healing skill, it's a waste of a slot, and unnecessary in 99.99% of encounters.
Lord_Archaic wrote: »Something that has alway rubbed me the wrong way about Nightblade Class abilities, is that we have no class damage shield or a taunt to make up for a lack of a shield. Arcaniats get damage shields galore, a taunt, and immobilizing, and grouping abilities.
Nightblades had a relatively good self heal over time that was mostly used by tanks, but that was put into the ground a year or so ago when they changed the Dark Veil Passive to explicitly remove Shadow Cloak and lower the time on Shadow Cloak. I used Shadowcloak as a sort of damage shield since it would heal for like 6-8 or so seconds afterwards. It was nuts.
So in that regard, when are the buffs and tank styled skills coming back to Nightblades? Can we get something that makes us standout as tanks, like an AoE Taunt. Something from the Shadow Line, the other morph opposite of Mass Hysteria. Where instead of making you fear others, you generate a taunt sort of like you yourself are cowering in fear, taunting a group and giving yourself the minor maim and or breach as well. A drawback to balance out the group taunt.
Just something to make Nightblade tanks more appetizing to players. Most of our skills, other classes have the same but way better. This coming from a Pure Nightblade since launch.
Damage Shields and tanking do not go together. Lets say you are blocking an incoming hit that is 100,000 damage raw, and you have maximum mitigation in doing so, which is around 97.5%.
You therefore take 2,500 damage.
Now lets say you throw up a 15,000 damage shield. On the same hit, the 100,000 becomes 85,000 and at 97.5% mitigation you take 2,125 damage.
A difference of 375 damage is meaningless given the self-healing and healer over-healing that goes on. It just doesn't matter.
That said, you want a taunt and damage shield - that's what the one handed weapon skill line is for.
Anyone who has ever used the Aegis Mythic in PvP knows full the well how strong damage shields can protect your health and curb enormous amounts of incoming damage, especially from siege artillery and cold fire dots. So, damage shields curb dot damage as well. I don't use that Mythic in PvE but my build supports it should I need it, among many other different things. The proof is how well my tank is excelling in the Night Market and it's easy to see how damage shields are a big part of the reason why.
Damage Shields and tanking do not go together. Lets say you are blocking an incoming hit that is 100,000 damage raw, and you have maximum mitigation in doing so, which is around 97.5%.
You therefore take 2,500 damage.
Now lets say you throw up a 15,000 damage shield. On the same hit, the 100,000 becomes 85,000 and at 97.5% mitigation you take 2,125 damage.
A difference of 375 damage is meaningless given the self-healing and healer over-healing that goes on. It just doesn't matter.
That said, you want a taunt and damage shield - that's what the one handed weapon skill line is for.
Anyone who has ever used the Aegis Mythic in PvP knows full the well how strong damage shields can protect your health and curb enormous amounts of incoming damage, especially from siege artillery and cold fire dots. So, damage shields curb dot damage as well. I don't use that Mythic in PvE but my build supports it should I need it, among many other different things. The proof is how well my tank is excelling in the Night Market and it's easy to see how damage shields are a big part of the reason why.
You are comparing PvP damage mitigation to PvE damage mitigation. There are several reasons that doesn't work, from Battle Spirit to Champion Points to much much much smaller raw damage. A typical DoT from a boss in PvE will tick at 5k- 10k every 0.5s - 1.0s after ~70% damage mitigation reduction. i.e. even against a DoT a damage shield lasts 1 hit in PvE.
The reason you might be seeing it "work" in the Night Market is because you aren't. You are seeing the natural consequence of everything in the Night Market doing much much lower damage than the same bosses in dungeons. There are not the same strength of DoTs or AoEs or direct hits.
Comparing NM tanking to tanking anywhere else in PvE is a false comparison.
Lord_Archaic wrote: »Something that has alway rubbed me the wrong way about Nightblade Class abilities, is that we have no class damage shield or a taunt to make up for a lack of a shield. Arcaniats get damage shields galore, a taunt, and immobilizing, and grouping abilities.
Nightblades had a relatively good self heal over time that was mostly used by tanks, but that was put into the ground a year or so ago when they changed the Dark Veil Passive to explicitly remove Shadow Cloak and lower the time on Shadow Cloak. I used Shadowcloak as a sort of damage shield since it would heal for like 6-8 or so seconds afterwards. It was nuts.
So in that regard, when are the buffs and tank styled skills coming back to Nightblades? Can we get something that makes us standout as tanks, like an AoE Taunt. Something from the Shadow Line, the other morph opposite of Mass Hysteria. Where instead of making you fear others, you generate a taunt sort of like you yourself are cowering in fear, taunting a group and giving yourself the minor maim and or breach as well. A drawback to balance out the group taunt.
Just something to make Nightblade tanks more appetizing to players. Most of our skills, other classes have the same but way better. This coming from a Pure Nightblade since launch.