tomofhyrule wrote: »
Corollary: the "I'm only here because of The Elder Scrolls series and its stories!" will (eventually) get a game to release that will directly compete with ESO. Or are we seriously expecting all of those fans to look at TES6 and say "yeah, I'll stick with ESO."
Meme on it if you want, but that is the one playerbase that we can absolutely guarantee will drop ESO like a hot potato because of a specific new release.
The other playerbases - ESO can win back. If ESO gives PvPers a reason to play, they may look back at ESO. If ESO gives group players a reason to play, they may look back at ESO. But the people who want an in-depth solo Elder Scrolls experience with no other people around...? ESO can't deliver that to the extent that TES6 can.
SerafinaWaterstar wrote: »@twisttop138
Yep. Just had situation in one guild where they are trying to get a trial run for Sat afternoon, but because a lot of us have a run planned for Sat evening, we can’t join as we won’t get the requisite keys again in time.
So, make area for groups, then make it hard for groups to group to do group stuff?!! Ridiculous.
The quest markers though are truly awful. The flask one I wasted goodness knows how much time trying to find before eventually giving up on the area I was in and moving to another, finding it and only then realising that it was only in one of the places. The actually markers, once you are in the area are not visible until you are almost right on top of them, and since they are often near mobs, you can miss them entirely if you aren't close enough. This could do with some improvements so that you aren't wasting so much time on them.
BretonMage wrote: »The quest markers though are truly awful. The flask one I wasted goodness knows how much time trying to find before eventually giving up on the area I was in and moving to another, finding it and only then realising that it was only in one of the places. The actually markers, once you are in the area are not visible until you are almost right on top of them, and since they are often near mobs, you can miss them entirely if you aren't close enough. This could do with some improvements so that you aren't wasting so much time on them.
100% agree that quest markers need a tonne of tweaking. Having to circle round and round an area - all the while being killed over and over - is just not fun. Even if I took the time to kill the mobs, they just respawn again while I'm still searching. Having difficult to find quest markers around a metric tonne of super mobs makes for an incredibly frustrating experience.
killians66 wrote: »Feedback? Epic Fail....
I came over from World of Warcraft about a month ago to give this mmo a try. Was hoping to get more fun out of a game because WOW became boring. In short I'll be leaving ESO as soon as my sub is up.
The Night Market is an epic fail if it was supposed to be fun. Speaking as a new player, I don't get enjoyment out of getting 2 hit dead or having to sneak around the entire thing just fulfilling quests. The rewards don't look like they are worth the time or the headache. I thought I got here right when the newest thing came out and if this is the newest thing ESO has, then the dev's need to be replaced with players because there is a huge disconnect.
I think the lack of new good mmo's is the reason Wow, ESO and Final Fantasy continue to have players. It's like trying to pick the best of what sucks.
You can delete this if you want, don't really care. This is just a new players opinion. I won't be looking for responses anyway.
9th evening.
I really don't want to sound too negative, but after having posted here every day about my current progress and my impressions, I think it only fits it I write another post, even if it's less positive than the past few (and it might even be the last post on this thread, before I return to other topics on these forums).
I guess I've just reached the point where boredom has completely set in. It's just the same every day: kill this, collect that, with no meaning behind anything. No story that can keep me engaged, no progress of any kind in that world (beyond collecting fragments and points, so basically the clearly game-y/grindy aspects) - the Market could burn down tomorrow, why would my character bother? As a story-, lore- and roleplay-focused player, it's bland. Nice visuals, but that's it.
I'll still continue because I know my progress rates, so I know it will only take another few days until I have everything I want. So ditching it now would not made sense. But I've reached the point where I'm counting the days until I can ditch it. Also, I feel I've had enough grouping for the next 950 years.
I don't want anything changed about the Market, as obviously there are people who find it fun. But for me, the interest really dropped massively after a few days of exploration. The endless repetativeness does nothing but bore me out.
I've seen a lot of people commenting on wanting more rewards. As someone who won't be able to do all of the content, I'm relieved there aren't more rewards. It's already going to be difficult for me to get the skin from the Golden Pursuit. I do want to try to get the relics for the furnishings and opening the other wings of the house. From what I've read, I think that will be possible for me.
The issues with the Night Market are vast and deep.
The Player base doesn't know how to play the game effectively. They don't communicate, .