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Shattered Paths Signet Is Problematic

  • xylena
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    Now please, enough derailment.
    Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.

    Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    Now please, enough derailment.
    Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.

    Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.

    You don’t even play the game anymore

    I do, fought people using it, it’s really no worse than other patches where players like evo444 ran around ganking people. Really previous patches have had it worse.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Sluggy
    Sluggy
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    xylena wrote: »
    ... No your DK wings will not save you because it's all dots not "projectiles" doing the damage.

    Pffft not even. Not If you're smart about it.

    My setup does mostly direct damage. Which means I can use corrosive to ignore armor too. Which makes it burst AND pressure lol And forget about popping a corrosive as a defense to me. That was useless against my build before the nerf. Now I can hit even harder with the 170% and the cap from corrosive is so high I still don't touch it. That means 10-15 hits of 2k to 2.5k Every. Single. Attack.

    Edited by Sluggy on May 6, 2026 10:36PM
  • Sluggy
    Sluggy
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    So I managed to farm it up today. Was surprisingly quick compared to some leads I've done. I did a minimalist adaption of my one-bar build (that is to say: I made it a two-bar build with more-or-less the same buffs) using it and... it's okay. It's not lighting the world on fire. I'm sure there's some ways to minmax it all to hell but it really doesn't perform THAT much better than a baseline status-effect setup. Gained a little damage and utility. Lost a little defense. Overall I guess it's worth it but if I'd known for sure that's how it would have been, I would have just stuck with what I have.

    Decent but not setting my world on fire so far.

    Edited by Sluggy on May 7, 2026 12:18AM
  • xylena
    xylena
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    Sluggy wrote: »
    Which means I can use corrosive
    One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese.
    You don’t even play the game anymore
    You really can't imagine why someone wouldn't want to play the game in its current state?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • albertberku
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    Ah that makes sense. I was wondering about all those 18k ranged ganker builds increasing all of a sudden this week in Cyrodiil. And how they oneshot me, but in combatmetrics i just see some status effects and no animations at all, it is hitting through dodgeroll, etc. It is basically unavoidable instant huge damage from super far away. Sounds about right...

    Ok, now it makes sense. Because night market came this week, and this mythic can be obtained there. And this explains why another meta is brought to PvP, and the sudden increase of ranged ganking in Cyrodiil. Man, honestly i am really tired of your ***. I love ESO PvP, but i geniunely hope you will lose your PvP playerbase at some point for doing this kind of *** to PvP every time a new update comes. I am so tired of this.
  • React
    React
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    xylena wrote: »
    Now please, enough derailment.
    Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.

    Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.

    You don’t even play the game anymore

    I do, fought people using it, it’s really no worse than other patches where players like evo444 ran around ganking people. Really previous patches have had it worse.

    Come on man. Status effects are essentially free damage "procs" that you're getting for little to no investment on your build. These have progressively gotten stronger over time even before this mythic came out, with things like the buff to hemo, poisoned, the direct damage and additional buffs being added to certain others, etc.

    Now with this mythic we've reached a point where these status, which are proccing for free off your normal rotation, are doing more damage than your abilities and player sourced dots. I mean seriously take a look at your received damage combat log next time you die to one of these gankers, and look at how many instances of damage are occurring in 1-2 seconds.

    This is not "healthy" for the game, and isn't what should be encouraged. One tapping people who have 30k HP from 28 meters away consistently without an ult is not good gameplay. Pressuring people to death with a bunch of unavoidable procs is not good gameplay.

    Further, this is going to get dramatically worse next patch when the status werewolves, wardens and sorcs arrive. You're going to take DPS like you've never seen before on the game from people you can't kill, and >50% is going to come from status effects. Stuff like this is just going to encourage people to build even tankier with higher resistances, more healing, and more HP because that is the only viable counterplay to this type of damage.
    Edited by React on May 7, 2026 1:10AM
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  • Oblivion_Protocol
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    xylena wrote: »
    One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese?

    So, in other words, this mythic is only a problem when you’re getting focused by multiple people…like damn near anything else in this game.

    I also farmed this mythic and started using it in PVP. While it is strong, I would NOT say it’s the kind of thing that needs to be nerfed into the dirt. It’s just stronger than average, which means good players can make good use of it. You can outheal the damage, and if your damage is good enough, you can burst your opponent down before they melt you.

    That said, I will acquiesce that it’s kind of nuts in PVE. I’m seeing critical hit ticks of around 10k on status effects (I’m assuming it’s burning since I’m using it on DK). Now granted, it’s on a build optimized for status effect damage. But still, it is a lot.
  • BardokRedSnow
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    React wrote: »
    xylena wrote: »
    Now please, enough derailment.
    Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.

    Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.

    You don’t even play the game anymore

    I do, fought people using it, it’s really no worse than other patches where players like evo444 ran around ganking people. Really previous patches have had it worse.

    Come on man. Status effects are essentially free damage "procs" that you're getting for little to no investment on your build. These have progressively gotten stronger over time even before this mythic came out, with things like the buff to hemo, poisoned, the direct damage and additional buffs being added to certain others, etc.

    Now with this mythic we've reached a point where these status, which are proccing for free off your normal rotation, are doing more damage than your abilities and player sourced dots. I mean seriously take a look at your received damage combat log next time you die to one of these gankers, and look at how many instances of damage are occurring in 1-2 seconds.

    This is not "healthy" for the game, and isn't what should be encouraged. One tapping people who have 30k HP from 28 meters away consistently without an ult is not good gameplay. Pressuring people to death with a bunch of unavoidable procs is not good gameplay.

    Further, this is going to get dramatically worse next patch when the status werewolves, wardens and sorcs arrive. You're going to take DPS like you've never seen before on the game from people you can't kill, and >50% is going to come from status effects. Stuff like this is just going to encourage people to build even tankier with higher resistances, more healing, and more HP because that is the only viable counterplay to this type of damage.

    I just got done farming dc at Glade tonight with people using these builds, so perhaps I am biased here. But I would prefer we wait for these patches to come out and see before we preemptively have nerfs requested, especially since people have been begging zos for counterplay to DK which as you've stated and shown is insanely strong right now to compete with subclassing

    I am eating good on my DK, I know you're eating good on yours. Occasionally I will get xv1'd by these players but ive not been smacked down by it. Damage meta to me is always a good thing, it makes being tanky and being able to kill more meaningful. I don't think that's a bad thing. You're right itll encourage some to build tankier, and those people should. They're the same ones blowing us up with VD. And, they'll still be able to kill those glass cannon builds when caught up close.
    Edited by BardokRedSnow on May 7, 2026 7:01AM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    xylena wrote: »
    One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese?

    So, in other words, this mythic is only a problem when you’re getting focused by multiple people…like damn near anything else in this game.
    Exactly, xv1 is the only instance Ive died to it, personally. Havent been caught afk with it yet but Im sure itll happen, I get messaged a lot during pvp lol at the most inopportune times.

    A certain sweat was very proud of killing me xv1 with it lol, I wont name them here but its amusing to me. Its really not a big deal, but @React knows a lot more about these things than me and is a much better player so if he says the next patch will be ridiculous with it and problematic, I would take that seriously at least and say that zos should at least look into it themselves.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    xylena wrote: »
    Sluggy wrote: »
    Which means I can use corrosive

    You don’t even play the game anymore
    You really can't imagine why someone wouldn't want to play the game in its current state?

    The difference is you're imagining, while I'm playing the game. It's been a lot of fun actually between the Night Market and Cyrodiil.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • TheAwesomeChimpanzee
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    Munkfist wrote: »
    Vengeance fixes all of these complaints, but we're not ready for that discussion yet.

    Cringe, so does not playing the game and seems many were ready for that when the tests came out
    I'm old enough to remember when Crystal Weapon was nerfed due to its interaction with Elemental Weapon from Psijic, stacking both as a delayed Light Attack proc on StamSorc builds.

    Then subclassing came out and... you can do the exact same thing with Crystal Weapon and Scholarship and the devs seemingly forgot about its problematic past and completely let it slide.

    That interaction also needs to be broken-up just as Crystal Weapon + Elemental Weapon was broken-up in the past.

    Honestly I don’t care about anything being nerfed besides xv1 ballgroups, everything else can be solved by building differently and not running full damage builds in Cyrodiil if you don’t wanna die as often.

    Absolutely, ball groups can do everything these pulse gankers can do and far more, which is why shield stacking needs to be addressed ASAP. Pulse gankers are only truly threatening when there are multiple of them and they’re zerging; otherwise they’re glass cannons with very clear and accessible counterplay. Ball groups, on the other hand, can zerg, xv1, fight heavily outnumbered, third-floor farm, run scrolls without major inconvenience, and generally dominate every type of engagement in Cyrodiil.

    Shield stacking is a far more urgent balance issue than this mythic—or honestly almost anything else in Cyrodiil right now.
  • Firstmep
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    xylena wrote: »
    One DK with this and Corrosive isn't a worry, it's getting focused by the roof zerglings who suddenly each do massive pressure just from LA + Ele Sus spam, to say nothing about actual skilled players focusing targets Xv1 from range with perfect weaving and minmaxed proc cheese?

    So, in other words, this mythic is only a problem when you’re getting focused by multiple people…like damn near anything else in this game.
    Exactly, xv1 is the only instance Ive died to it, personally. Havent been caught afk with it yet but Im sure itll happen, I get messaged a lot during pvp lol at the most inopportune times.

    A certain sweat was very proud of killing me xv1 with it lol, I wont name them here but its amusing to me. Its really not a big deal, but @React knows a lot more about these things than me and is a much better player so if he says the next patch will be ridiculous with it and problematic, I would take that seriously at least and say that zos should at least look into it themselves.

    I'm using this mythic in bgs and it is just deleting people with minimal input. On a plar no less, which doesn't even synergize with shattered path.
    Heck you can use this mythic to make jabs good, by proccing high damage sundered on nearly every tick. That's 2k jab ticks with 2k sundered ticks essentially doubling jabs damage, but sundered is not affected by major evasion.
    And as React said it is going to get worse with class masteries next update.
    Also, pts exists to test this stuff which React, among other people, did, so this isnt just some theory based on patch notes.
  • xylena
    xylena
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    So, in other words, this mythic is only a problem when you’re getting focused by multiple people
    Multiple bad players spamming light attack are not normally a threat and shouldn't be.

    Busted gear sets like Shattered Path transform brainless (ranged) light attack spam from the pathetic meme it should be, into a serious high damage threat.

    Bad players who die to everything anyway will say it's fine because they can't tell the difference between Shattered Path and Hunding's Rage.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • pinkpom
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    Turning bad players into threats.
    This will narrow the gap between strong and bad players.
  • Oblivion_Protocol
    Oblivion_Protocol
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    xylena wrote: »
    Multiple bad players spamming light attack are not normally a threat and shouldn't be.

    Busted gear sets like Shattered Path transform brainless (ranged) light attack spam from the pathetic meme it should be, into a serious high damage threat.

    So, again, the problem is multiple people jumping you at once. Or is the issue that you can’t cleanse, heal, and/or use los to get away from it for some reason?

    One VD build can delete a zerg. One subclassed Warden can kill multiple people back to back. One DK can murder multiple people back to back faster than the Warden. And don’t even get me started on subclassed DKs with VD builds…

    Come talk to us about “broken” when one player with Shattered Path can slaughter half dozen people by themselves in less than three minutes.
  • xylena
    xylena
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    pinkpom wrote: »
    Turning bad players into threats. This will narrow the gap between strong and bad players.
    You can also accomplish this by replacing all game mechanics with literal coin flips. Now there is literally zero skill gap, but is this a fun game?

    Busted cheese mechanics don't help bad players. They die even more, because the good players are also using the same cheese strats, and they are more efficient at it.

    To put it another way: I'm not going to die to this, because I'll be out of range or behind LoS cover. But you're going to die to this. A lot. And I'm going to be doing it to you.
    Edited by xylena on May 7, 2026 9:44AM
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Ecgberht_confused
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    So I've been trying out the signet for a few days (got the leads on the 1st day the NM opened) on a subclassed Arcanist with draugrkin (and orders wrath for now, will farm xanmeer later). Burst is crushing weapon in crushing shock*2 (providing high proc rate on elemental and sundered status). Nearly 100% uptime on poisoned and bleed from enchant and bleeding soul. Charged trait for frontbar weapon.

    As you can see, this isn't without investment. The build is entirely dedicated to status, rather than 'brainless'. I took that to many battlegrounds and to cyro. It does, ok. Like it kills people, it struggles with sweats, and I die often. It's not half as effective as my pure magsorc (which is getting a massive buff next patch because of masteries) with null arca and monomyth, or my semi-ranged DK again with monomyth. It is however the only build that made my Arcanist relevant in pvp. He hasn't seen cyrodiil in years.

    The ring does not need a nerf. Battlespirit already double dips from the ring. It makes a previously niche build more relevant, and far from meta or dominating. It increases build variety, which is a good thing. I still won't use it on my magsorc or DK because they're more powerful without building entirely into status.

    I'm going to be blunt for a second, while there are some good points made here, it seems the panic around the ring mostly comes from 1vXers objecting that the 'masses' now have access to builds that would challenge them. This is more of a reason NOT to nerf the ring. People are not entitled to ZOS protecting their rights to take on 7 players who now have ways to exert pressure that goes through the 1vXers LoS and permablock. Or the smallscalers spending half their life at resource towers or keep walls. The moment I see status effects on my death recap half as much as I see whip, power lash, or deep fissure, I'll start believing that the ring is actually problematic for the game health in general, not just to 1vXers.

    Having said that, I will agree that ele sus needs looking at, as it does give a lot of damage for free without actually investing your build into status chance, since the status is guaranteed, recurring, and there's 3 of them and it's all without cost. As far as I'm concerned if it's free it should only provide major breach without anything else. And if it's with a cost it should only provide 1 guaranteed effect with a delay.
    Edited by Ecgberht_confused on May 7, 2026 9:46AM
  • xylena
    xylena
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    Arcanist
    Stop handicapping yourself and do it on DK, or a Mastery build when U50 hits.

    U50 StamSorc just has to look at an Arcanist and it's dead unless it's full tank.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Oblivion_Protocol
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    I'm going to be blunt for a second, while there are some good points made here, it seems the panic around the ring mostly comes from 1vXers objecting that the 'masses' now have access to builds that would challenge them. This is more of a reason NOT to nerf the ring. People are not entitled to ZOS protecting their rights to take on 7 players who now have ways to exert pressure that goes through the 1vXers LoS and permablock. Or the smallscalers spending half their life at resource towers or keep walls. The moment I see status effects on my death recap half as much as I see whip, power lash, or deep fissure, I'll start believing that the ring is actually problematic for the game health in general, not just to 1vXers.

    And here we come to the heart of the matter with this whole statement right here. “Bad players can kill me with this” is a really weird way to reframe the fact that power is being distributed more evenly among players who, last month, wouldn’t have been able to touch half these 1vX sweats.

    People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.
  • Firstmep
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    I'm going to be blunt for a second, while there are some good points made here, it seems the panic around the ring mostly comes from 1vXers objecting that the 'masses' now have access to builds that would challenge them. This is more of a reason NOT to nerf the ring. People are not entitled to ZOS protecting their rights to take on 7 players who now have ways to exert pressure that goes through the 1vXers LoS and permablock. Or the smallscalers spending half their life at resource towers or keep walls. The moment I see status effects on my death recap half as much as I see whip, power lash, or deep fissure, I'll start believing that the ring is actually problematic for the game health in general, not just to 1vXers.

    And here we come to the heart of the matter with this whole statement right here. “Bad players can kill me with this” is a really weird way to reframe the fact that power is being distributed more evenly among players who, last month, wouldn’t have been able to touch half these 1vX sweats.

    People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.

    I dunno about all that, but on my plar swapping this signet in over markyn gives me like 30% more damage. With no other changes to my build.
    Also with op stuff like this, it's never about what kills what in 1vx or xv1 or whatever other ego trip people like to imagine themselves into.
    It's the fact that this thing is simply miles ahead of other options in this case for the mythic slot.
    Good players can and will use this mythic to delete everyone else, as is already the case.

    Also we had this argument about closing the gap in pvp as long as pvp existed, and yet good players always find a way to yet ahead of the curve.
  • xylena
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    People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.
    Again, I'm not gonna be the one dying. No it's not fun constantly having to disengage from fights because some zergling wore a set, but I'm plenty fast and know how to LoS. The slow weak players who can't LoS are free AP for me to pick off at range with LA + Ele Sus spam myself.

    Those are the guys who are gonna be coming to the forums demanding to delete pressure builds from the game. Nerf Ele Sus, nerf Serpent's Disdain, nerf DK, nerf WW, but no don't touch the Precious Ring how dare you! That is my angle here.

    I also get absolutely no joy out of watching my gear win the game for me.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Firstmep
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    xylena wrote: »
    People are mad because their “secret sauce” gatekeep builds that nuke entire zergs are now no longer good enough to dominate 85% of the game. That number is closer to 60%, and the lower it gets, the more of these kinds of threads we see.
    Again, I'm not gonna be the one dying. No it's not fun constantly having to disengage from fights because some zergling wore a set, but I'm plenty fast and know how to LoS. The slow weak players who can't LoS are free AP for me to pick off at range with LA + Ele Sus spam myself.

    Those are the guys who are gonna be coming to the forums demanding to delete pressure builds from the game. Nerf Ele Sus, nerf Serpent's Disdain, nerf DK, nerf WW, but no don't touch the Precious Ring how dare you! That is my angle here.

    I also get absolutely no joy out of watching my gear win the game for me.

    And the tragedy is that zos will likely nerf everything around this mythic before they look at the mythic itself. We can already see post asking for disdain or ele sus nerfs.
    Wait till they figure out that this item also makes plaguebreak and unleashed skyrocket in damage, or that you can throw out 12-14k jabs channels with it.
  • nb_rich
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    This is healthy for the game and it shouldn’t be touched. Every set/mythic that comes out needs to get better and better to keep us coming back to play. When new content comes out and there is nothing besides achievements to get, majority of people won’t play.
    nb_rich
  • Ecgberht_confused
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    xylena wrote: »
    Arcanist
    Stop handicapping yourself and do it on DK, or a Mastery build when U50 hits.

    I did, with unleashed triggered by DK chains (get 6 seconds of major berserk on top and guaranteed burning, on top of the unleashed bleed every tick). It's fun. Not much more powerful than my usual DK with monomyth and defensive sets, but with a lot less survivability. My DK doesn't need the signet, my Arcanist does.
  • Nordstern
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    You know what?

    Good.

    I’ll say here that same thing I’ve said about the new DK. After a solid year of constant subclassed Assassination/Animal Companion builds, I’ll take anything different. And now, decent dot builds are finally viable enough to stand up to the meta that’s been screwing up PVP for so long.

    I say good job on this one, ZOS. I can finally enjoy the builds I like. Keep putting out bangers like this and I’ll stick around for the long term.

    Why would that be good? Dot builds require the least skill out of any builds. Everything is better than dot meta.
  • xylena
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    I did, with unleashed triggered by DK chains (get 6 seconds of major berserk on top and guaranteed burning
    Could only find these two skeleton dummy parse screenshots from PTS regarding OW builds with and without Shattered Path. They've got different layouts but should be same skills and rotations, various pressure set layouts with Serpents/Dragons/Draugr/Maars always approx 35k without SPS and 45k with SPS. Yeah thats like a 30% damage buff from wearing 1pc of gear.

    Without SPS
    tkFXXID.png

    With SPS (look at Concussion damage in particular)
    elbKk3H.png

    This is what 44k on dummy does in a duel
    puU8bPw.png

    This isn't really a problem on a melee dueling build, but you can do disturbingly close to this level on zero risk low effort ranged spam setups such as LA + Ele Sus + Threads of War. Decimus said he did 40k with this spam which is gonna be like 6-8k against players, you don't want to be taking that from a melee dueler, let alone someone on the roof spamming 2 buttons.

    I am a longtime pressure build enjoyer and am happy to finally see buffs to the playstyle, but there are good and bad ways to do that. Brainless spam or "set and forget" tactics are the wrong way to design pressure. This is gonna make players hate pressure builds because "ranged dot stacking" is just as miserable for the game as one shotting.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • albertberku
    albertberku
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    This 8k dmg is very naive. Now imagine that build with Snipe + Pulse + Crystal Weapon + Overload + Winterborn from someone sneaking 40m away from you. Everything will hit at the same moment and only active ability they will cast will be one LA + Ele Sus (as Snipe was casted in the previous GCD). Even if you add everything on paper, you know how it will look like. No need to go out there to see it. You can't even roll dodge after the first hit as a reaction, since all the status effects on you will still continue ticking for extra damage. And in the meantime they can just continue spamming Ele Sus + Overload on you from afar. Or someone can initiate with that combo and just directly cast the Bow Ultimate near you, as well. What can you do in that situation?

    If you are playing a shield build without strong HoTs, only thing you can do is having your shield up 100% all the time, having Resto Staff Ult ready all the time during fights and just hope you wont be stunned or silenced at the exact moment you got hit from one of these combos. And even then you may be killed before the Resto Ult ticks, if you are couple milliseconds slower to react or was on a different bar, etc. Or if another player (1) was already targeting you other than this Ganker that comes out of nowhere (aka if you were in an ongoing fight against any number of players).

    Solution? Esometric Environment Greaves or holding Block all the time and Streaking away from any fights. Never involving in fights. This is the only real solution.

    "Skill issue" commenters, i wait for your valuable contribution in this thread...
    Edited by albertberku on May 7, 2026 1:48PM
  • xylena
    xylena
    ✭✭✭✭✭
    This 8k dmg is very naive. Now imagine that build with Snipe + Pulse + Crystal Weapon + Overload + Winterborn from someone sneaking 40m away from you.
    Yes this is another example of cheese enabled by Shattered Path.

    So now you're facing one shot stacks from range, on top of melee dueler pressure dps coming from some zero effort idiot spamming LA from range. It breaks many things.

    Some casuals may think "but I wanna be op for pressing 2 buttons" but this just means the sweatlords kill you with even less effort, like the automated ball groups do.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Aces-High-82
    Aces-High-82
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    I think some ppl still do not realize what this Mythic enables.
    Infinite sustain, infinite Streak, 5 HoTs + Burst heal, still being able to use Power Overload, 35k HP on a tanky build, Projectile protection via Crystal Slab, free root via Nuntak and as the Cherry on top ONE single ranged skills that has same DPS as a whole burst combo PLUS even more AoE damage in melee range ...total healthy for the game I guess.
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