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Suggestion idea for Class Identity Refresh

Sugram22
Sugram22
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this would be good changes, but lets separate the ideas to see how much of this ppl like

sins i its not possible to make over 10 use the 10th for all and just add comments, either the ones u want or don't want, depending witch list is shorter

Suggestion idea for Class Identity Refresh 4 votes

Warden: 1. Frozen Gate should be replaced with ice attack skills called ice shard, it does 50% of shards damage as aoe, like is shard damage is 1k then aoe is 500
0% 0 votes
2. Impaling Shards aoe radius increases
0% 0 votes
Necromancer: 1. Sacrificial Bones magic morphe becomes attack spell again, but is new faster, and stamina morph bcomes a weapon skill (no a summon, magic summons not stamina, it makes no sense as it is) but damage remains
0% 0 votes
2. Grave Grasp will become damage skill again, but better then before
0% 0 votes
3. summons last longer or become permanent like sorcerer pets
0% 0 votes
4. summon, instead of archer its skeleton warrior, morphes skeleton knight (2h) and skeleton guardian (guardian obviously tank), second summon skeleton mage
0% 0 votes
5. Boneyard will automatically create undead if enemy dies, from enemy corpse, so it has to remain on ground longer, its no longer damage spell, but major breach remains
0% 0 votes
Sorcerer: 1: gets skill lighting strike what is similar to skyrims lightning skills and also similar to sacred 2 serephins lightning skill, morphes,1 is chain lightning and other1 increases its direct damage, 2 main effect
0% 0 votes
and over all skills should have different animations with different weapons example Teleport Strike, with 2H weapon he rises the sword up when he jumps and smashes it down similar to Critical Charge, similar but not identical
0% 0 votes
all Class Identity Refresh ideas
100% 4 votes
  • Sugram22
    Sugram22
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    and over all skills should have different animations with different weapons example Teleport Strike, with 2H weapon he rises the sword up when he jumps and smashes it down similar to Critical Charge, similar but not identical

    forgot to say, i mean class skill, classes that are melee, it wouldn't make sense if sorc spells change cause ur using daggers
  • LunaFlora
    LunaFlora
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    to me they all seem like good ideas, except "Sacrificial Bones magic morphe becomes attack spell again".

    i am personally happy when skills have two distinctly different morphs. Blighted Blastbones' disease damage fits Necromancer better than Magic damage, but the morph does deserve buffs.
    Stamina is used for certain damage types, including Disease, so i think it makes sense that it costs stamina.

    i especially like your Skeleton idea because it makes one of them into a tank so the morphs are not simply two damage dealer skeletons.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Sugram22
    Sugram22
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    LunaFlora wrote: »
    to me they all seem like good ideas, except "Sacrificial Bones magic morphe becomes attack spell again".

    i am personally happy when skills have two distinctly different morphs. Blighted Blastbones' disease damage fits Necromancer better than Magic damage, but the morph does deserve buffs.
    Stamina is used for certain damage types, including Disease, so i think it makes sense that it costs stamina.

    i especially like your Skeleton idea because it makes one of them into a tank so the morphs are not simply two damage dealer skeletons.

    well if graveyard becomes something that summons from corpses then this should become damage skill, just my opinion



    and frozen gate is the worst, as i hear no1 uses it, useless and pointless skill, easy to replace with attack skill

    i am sure that if ppl would vote then most if not all would agree with that part (frozen gate part)
    Edited by Sugram22 on May 6, 2026 7:24AM
  • Sugram22
    Sugram22
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    i guess its cause zos rarely listens to players ppl don't want to bother with pols, years ago there was a lot more interaction, like massively more, like 2016 - 2018, i have had one or few polls around that time
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