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Anyone find the new DK visual design utterly DOMINATES the visual field in every group fight now?

jristaub17_ESO
jristaub17_ESO
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I've reserved judgement on the new DK design for the most part till now. I've voiced my general distaste of the direction the DK seems like it might take ESO visual design. I'm not a fan of making ESO "cartoony", as I've loved its visual style for over a decade. So many online games are cartoony, and I in non-trivial part chose ESO because its existing (pre-DK redesign) art design was so exceptional. However, as I have played the game for a while here with the new DK visual design in place, and nearly every tank of every dungeon, trial or NM run playing DK now....I've encountered a real world practical problem with it that I feel needs to be called out:

The new DK visual design UTTERLY DOMINATES the visual field in every single fight!

It is so out of place, so in your face, and so BROAD in many of its effects and animations, when there is a DK in the fight, you KNOW it....but worse, you cannot really tell that there is anything else going on. The effects are broad...as in, wide, large, field-encompassing. Their ultra bright fiery red nature means they cover everything in an impenetrable field of color that does not generally represent any prior effect in ESO, and one that obscures just about everything else. In many fights, I struggle to see the red circles/bubbles on the ground indicating enemy AOE fields, I often struggle to find my teammates areas, and its often hard to notice critical NPC actions as well.

The DK is loud, noisy, intrusive, obnoxious...and unwantedly cartoonish vs. ESO's existing beautiful art design....but most importantly, it is DISTRUPTIVE and OBSCURING of the field of play! This is a mechanical problem with the design of the DK. It disrupts the gameplay. I thought at first it was just because it was new, and I wasn't used to it, but as I've had time to reflect on how the DK effects and animations affect the field of gameplay in battles of any kind, its clear now that this is much more than simply getting used to something. Critical information is being obscured all the time, and it is hard to see anything else because the DK is non-standard in look and feel now. Fire, from any other source, FITS within the world, and never seems to obscure gaming information. Like aoe circles charge lines or anything like that. Its softer in color, not as dominant, still plenty visible...but it INTEGRATES with the game environment.

The new DK DOMINATES the game environment. I am quite sure all the DKs love it...but it IMO has a fundamental impact on real-world gameplay and gameplayability...that it warrants bringing up. Perhaps its already been brought up...there are so many threads on these forums its hard to find anything specific. In any case...more and more, I find I am just frustrated playing in groups with a DK. I don't know why such a "loud" and "intrusive" visual design was chosen like this, hopefully this is not a "We are done and won't be changing anything" situation, because I feel the DK needs tuning, and hopefully this will prevent similar gameplay field dominating visual redesigns in the future.
  • alternatelder
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    I really think they needed to make these changes optional. We got the molten weapons skin reverted to optional skill style, I hope they pay attention to feedback when other class changes come up. I like some of the changes, but I mostly agree it's a bit much. I'm actually worried what the sorc changes look like, for me they're already visually intrusive.
  • jristaub17_ESO
    jristaub17_ESO
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    I really think they needed to make these changes optional. We got the molten weapons skin reverted to optional skill style, I hope they pay attention to feedback when other class changes come up. I like some of the changes, but I mostly agree it's a bit much. I'm actually worried what the sorc changes look like, for me they're already visually intrusive.

    Aye. If their goal is to repeat what they did with the DK, the field of gameplay is going to be unbelievably noisy, distracting, and obstuctive by the time they do just a few classes. I really have a tough time seeing red enemy bubbles, tracks etc. on the ground now since every tank is a DK.
  • M_Volsung
    M_Volsung
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    Yes, and I love it.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • moderatelyfatman
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    Well, ZOS did promise to make the DK comparable to the arcanist.
  • Nemesis7884
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    It will balance out with the other refreshes...just enjoy each one when we get them...
  • BretonMage
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    It will balance out with the other refreshes...just enjoy each one when we get them...

    I'm not sure having 7 classes all vying for visual dominance is a good thing.
  • CatalinaWineMixer2
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    Yes and I like it. It mostly does because the rest of the classes haven't been redone yet. Also, since everyone wants to run blender builds, people have to know what they're fighting. So yes, it has to be this way. Or remove Subclass, then we will know what we are fighting. Either way.
  • Wup_sa
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    There was no point updating visuals to begin with, nobody even asked for that. If they only spent their budget on reworking the pureclasses we wouldn't wait years for the refreshes to come out.
  • BardokRedSnow
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    M_Volsung wrote: »
    Yes, and I love it.

    based answer lol and same

    It'll be a song of ice and fire when wardens get theirs next.
    Edited by BardokRedSnow on May 7, 2026 6:54AM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Aylish
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    The new effects are too much. It started with Arcanist and now DK skills are too flashy as well. I‘d like them to have more transparency so they blend better within the environment.
  • Danikat
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    I suspect it's part of a wider theme with ZOS, like spending years forcing new characters to start in the latest expansion or making the crown store personalities so absurdly over-exaggerated. They put a lot of work into the Dragon Knight redesign and they want to make absolutely certain every single person anywhere near a Dragon Knight knows they're using the new skills.

    If that is the case then hopefully they'll tone it down later on when it's not the new thing anymore, but I suspect what they'll do is tone down DK to hype up whichever one gets the next redesign, and so on until they're all done, at which point they'll finally give us the option to turn down effects ourselves.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Nemesis7884
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    BretonMage wrote: »
    It will balance out with the other refreshes...just enjoy each one when we get them...

    I'm not sure having 7 classes all vying for visual dominance is a good thing.

    If things all get elevated to a similar level nothing will stand out anymore amd you will just get used tio it...and you can always turn the particle density and distance down in options...
  • konrad.reibinger
    For me, both 2H and DK animations look way too bright, with overcomplicated effects and unnecessary sounds. It really feels like the designer followed the “more is better” idea.

    Shiny pets, Arcanist/DK/2H skills, post-Greymoor Vampiric Drain, and all that extra noise make the game feel more and more like an Asian MMO (no disrespect to Asian games) and that just doesn’t fit ESO’s atmosphere.
  • BretonMage
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    BretonMage wrote: »
    It will balance out with the other refreshes...just enjoy each one when we get them...

    I'm not sure having 7 classes all vying for visual dominance is a good thing.

    If things all get elevated to a similar level nothing will stand out anymore amd you will just get used tio it...and you can always turn the particle density and distance down in options...

    What we can adjust presently doesn't cover the intensity or brightness of the effects. I've tried particle density (does nothing) and bloom (helps a tiny bit but not enough, and also negatively affects lights in our houses). I do hope the VFX settings they're working on will be sufficient to mitigate the increased visual effects, but we'll see.

    Also ocular pain is not something one gets used to, unfortunately.
  • Nemesis7884
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    BretonMage wrote: »
    BretonMage wrote: »
    It will balance out with the other refreshes...just enjoy each one when we get them...

    I'm not sure having 7 classes all vying for visual dominance is a good thing.

    If things all get elevated to a similar level nothing will stand out anymore amd you will just get used tio it...and you can always turn the particle density and distance down in options...

    What we can adjust presently doesn't cover the intensity or brightness of the effects. I've tried particle density (does nothing) and bloom (helps a tiny bit but not enough, and also negatively affects lights in our houses). I do hope the VFX settings they're working on will be sufficient to mitigate the increased visual effects, but we'll see.

    Also ocular pain is not something one gets used to, unfortunately.

    there is also an option to (not)display additional effects; does that not help either?

    what you could also try is to go via nvidia freestyle and apply some filters...
  • LunaFlora
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    i like Dragonknight refresh visuals.

    but luckily ZOS is working on Visual Effect settings that will hopefully allow people to reduce the combat lightshow.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • Nemesis7884
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    im kinda really excited for the other class refresh's; as well as -hopefully- the weapon skill lines... they can't come soon enough
  • Personofsecrets
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    The DK visual changes are showing alot to convey nothing. There is enough clutter to not be able to track whats happening. Along with that, its hard to easily see where skills like ash cloud and standard have their boundaries.

    The DK changes were the ESO version of modern game "slop."
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • DarkStrifeYT
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    Me with ADHD trying to use DK is not a good mix
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • thedocbwarren
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    All the effects across the board make this insane, difficult to see, migraine inducing, and unsightly. Every single location with a lot of players becomes a storm of flashing mess. I try to avoid as much as possible.
  • Ravenshadow6513
    I want something to mute whip. It sounds cool when you, yourself are using it, but not when that's all you hear during a fight with other people.

    The new animations look cool and everything, but they're way too flashy. Have you tried playing a DK in 1st person since the changes? Headache inducing.

    EDIT: spelling
    Edited by Ravenshadow6513 on May 8, 2026 12:51AM
  • Vaqual
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    I am not a fan of flashiness, but I reckon the fire class can have some flashy animations. The lightning class probably too. And the blinding divine light class probably also a few. Let's see how Warden will be.
  • Frayton
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    Every class will eventually get this treatment.
  • SkaiFaith
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    As a Warden main this gives me hope - can't wait to have Wardens visual effects on par with DK with U51!

    I am against "cartoony" (WoW/Fortnite/Pixar style), but I always envied Black Desert Online class skills visual effects and found ESO lackluster in comparison.
    I am sooo extremely glad ESO is "fixing" this flaw. And after seeing DK refresh I set my bar high for Warden's expectation. Hopefully ESO won't have anything to envy to others anymore - the rest of the game is pretty solid, IMO, such a huge potential; new direction seems on the right path.
    "..........Anyway, here's how
    to tell if your RPG
    sign is cheap" - Tony(?)
  • FieryPhoenix
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    As a former dk main I’ve shelved all my dks as I cannot stand the new animations, they’re awful as are the new sound effects. I wish there was a way to revert these changes as my main is ruined and is now just a crafter. I wish they’d give us the old animations back for free (not for trade bars) as this was an update I never wanted. This has really ruined my will to continue this game. If it wasn’t for my friends and guilds I’d probably have quit already.
    "Aut inveniam viam aut faciam" - "I shall either find a way or make one"
    PCNA & PSNA
  • SilverBride
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    I agree with the OP. My DK's skills are so bright and in my face that I don't play her any more. I really hate this trend to cartoony and wish they would stop and bring some realism back into this game.
    Edited by SilverBride on May 8, 2026 4:50PM
    PCNA
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