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BardokRedSnow wrote: »Quoted post has been removed
Oddly enough, I had never done a Veteran Dungeon or Group Finder before the Night Market. I'm sure what you're describing about gatekeeping is true, but maybe the Night Market is part of the solution of changing that culture. It really has been a positive, cooperative experience for me.
same, people are far more cooperative here than Ive seen in trial guilds or dungeon guilds that get turned into trial guilds.
Its even gotten me to be nicer and be a proper tank again. I get annoyed when people try to derail my group for something else but if they ask politely I'll ask the group if they're okay with whatever puzzle or side quest someone wants to do, give the share and we simply do it. Same with skirmish fights that spawn which someone needs, bosses in other districts after we've made a full rotation, etc.
Other leads have been the exact same way. Really the only toxicity I've noticed is people joining the group and standing still to get the kills for the one eyed khajiit without doing anything, and I kick them immediately. Content creators are even encouraging this on their "tips" for the nightmarket crazily enough, but again, they're kicked as soon as I see them standing still for longer than twenty seconds on the map.
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BardokRedSnow wrote: »Except that's what eso has been doing by trying to cater more to solo players, and arguably that's one of many reasons why communities have been leaving the game. And now, coincidentally, many are coming back when we're doing the opposite. As I said before, its not a new audience its the original eso player base, which was massive.
90% of the game is solo and this is the issue with ESO. There's so much easy and soloable content that game has become a theme park like solo game with a chatbox and hub glued to it with no real sense of danger or adventure in the world. I appreciate that the devs are finally adding group required content as it helps with community and people learning to play their classes more effectively in certain situations. NM while flawed, has shown there needs to be more focus on the Massively multi-player part of the game because it brought life to the group finder and overall community play aspect of ESO.
Oh and to the guy who said MMO never ment grouping, you should've told that to Brad McQuaid (rip) because he said grouping and playing together in a massive open world setting is exactly why he "the father of MMORPG" started the genre, he also said a MMORPG should have a balanced mix of soloable and group centric content, and the rewards should reflect the players focus because a solo player shouldn't rewarded equally to group players because it can ruin the overall experience of the games community, see ESO for a perfect example.
90% of the game is solo and this is the issue with ESO. There's so much easy and soloable content that game has become a theme park like solo game with a chatbox and hub glued to it with no real sense of danger or adventure in the world. I appreciate that the devs are finally adding group required content as it helps with community and people learning to play their classes more effectively in certain situations. NM while flawed, has shown there needs to be more focus on the Massively multi-player part of the game because it brought life to the group finder and overall community play aspect of ESO.
Oh and to the guy who said MMO never ment grouping, you should've told that to Brad McQuaid (rip) because he said grouping and playing together in a massive open world setting is exactly why he "the father of MMORPG" started the genre, he also said a MMORPG should have a balanced mix of soloable and group centric content, and the rewards should reflect the players focus because a solo player shouldn't rewarded equally to group players because it can ruin the overall experience of the games community, see ESO for a perfect example.
I disagree. I say McQuaid is wrong if he said that. He was NOT the father of MMORPG. EverQuest is not and has never been a great game is my opinion. It barely lasted 10 years because the concept 'player together: stay together' failed. I played the beginning MMOs not just read about them. Group was not there in the start. As I said the games didn't even have a chat option. Think in this: The many allegedly stated that solo players should not be rewarded equally to group players...because that ruins the game community. If you think well on the statement, you should realize the statement does not appreciate the solo style and that the speaker knew if players were not punished for avoiding group content, they would not utilize the group content thereby making said content useless.
Some folks who are attempting to argue in favor of more group content are failing to address some key issues reasonable.
A demand for better rewards for group content demonstrates that the content is not rewarding. When is the last time you seen a massive thread on how lame quest rewards might be? You won't see many if at any at all because the quest is rewarding on its own.
This game is 99% group friendly. Very little content blocks players from grouping to do the content.
How much of the game is solo friendly? Not as much as you may want to claim. The base quests, the main story line, the delves. After that point it gets questionable. Some DLC quests cannot be completed alone because the final boss is to aggressive. Some public dungeons can be soloed and some cannot be. Some WB can be soloed and some cannot be. Some dolmen (and those like it) can be soloed and most in the DLC areas cannot be. Some group dungeons can be done with a friend when your character gets high enough in CP to grabs some useful perks.
The game only feels solo friendly if one sticks to the base quests and overland. When a player has completed all the base and overland content, the game feels dead and unfriendly. Considering the age of the game, there are likely many players who have been around long enough run through the content multiple times.
Playing solo is not a result of lacking in skill or social ineptness. It is a personality trait, and real life attitude. No one is going to 'wake up' and say, wow, I am a group player now. Solo players will group when the content serves the attitude.
Arguing with mispresented claims is not winning the day for you. Very few people believe you solo group content naked. Even presenting a video where you have no gear does not prove you solo group content naked. Most players understand that CP settings, pots, jewelry, and mods that hide gear can be used behind the scenes. Most players have experienced a foe attacking their afk character without doing serious damage. Most of the first attacks are a targeting attack. The hard attacks and mechanics come in after you respond. Also saying you did content using overland gear while failing to see that most of the gear cannot be made without materials or skills that come late in the game.
The finally key point to address in an argument is that no one cares what you can do or what your friend can do. What they want to hear is how THEY can do it with what they have and what they can get their hands on. Much of what is called overland gear is gated behind group content because the style and/or materials come from that content.
Seeing how much of the Tome content, the Gold Pursuit and new content for 2026 is group orientated, it is a natural and honest reflex to wonder if there will be a place for the solo player in the future. Since group content gets better gear and enhancement options, solo players are also stepping backwards from PvP content. When one starts seeing their options and opportunities shrink, they do consider if it might be time to move on. Regardless of the OP position, I am concerned that ESO might be moving in a direction that does not encourage me to spend more.
Also saying you did content using overland gear while failing to see that most of the gear cannot be made without materials or skills that come late in the game.
(who has around 400 CP and doesn't have a monster set or arena weapons, and whose only potions are the crown tripots from login rewards) just passed 5000 favor and has farmed all of his relics as part of group finder PUGs. So it's definitely doable in overland gear if a person is willing to make use of readily available group finder groups.
frogthroat wrote: »(who has around 400 CP and doesn't have a monster set or arena weapons, and whose only potions are the crown tripots from login rewards) just passed 5000 favor and has farmed all of his relics as part of group finder PUGs. So it's definitely doable in overland gear if a person is willing to make use of readily available group finder groups.
What a wonderful challenge.
frogthroat wrote: »(who has around 400 CP and doesn't have a monster set or arena weapons, and whose only potions are the crown tripots from login rewards) just passed 5000 favor and has farmed all of his relics as part of group finder PUGs. So it's definitely doable in overland gear if a person is willing to make use of readily available group finder groups.
What a wonderful challenge.
Yes, it was definitely a personal challenge and not me being lazy about getting him geared. >_>
I'm glad you were inspired though.Those are some useful tips.
