SilverBride wrote: »SilverBride wrote: »My investment is that I'd like to be able to experience the content, but things I've read and stories I've heard from others push me away. I enjoy group content. I've done every dungeon in the game on both normal and veteran (except I still need the last two dungeons on veteran), and every trial on normal but have yet to try a veteran one. But the Night Market just reminds me too much of early Craglorn and that experience pushed me to quit the game for a couple of years.
Maybe instead of reading stories and drawing conclusions you should go out and try it yourself. I'm almost certain that this is far easier than the trials and vet dungeons you finished.
If what is preventing you from experiencing this firsthand before making a lot of requests, is a very personal trigger from your Craglorn experience, I'm sure the devs can't design everything around this very personal emotional reaction to something that happened years ago and that probably isn't shared at this level by most people.
I think knowing how players can be negatively affected is important information to have. I agree that they aren't likely to design things around my own experience but that aside doesn't change the fact that the difficulty of the Night Market is what is keeping a lot of players away.
Right now I am not doing the content but it is very possible I may venture in at some point. But with things just as they are now I can't say when that would be likely to happen.
SilverBride wrote: »Right now I am not doing the content but it is very possible I may venture in at some point. But with things just as they are now I can't say when that would be likely to happen.
We really should create a group to get you to go inI hope you do, you have done far harder contant than I ever have. If I can do it, you'd probably be even better equipped than I was.
SilverBride wrote: »SilverBride wrote: »Right now I am not doing the content but it is very possible I may venture in at some point. But with things just as they are now I can't say when that would be likely to happen.
We really should create a group to get you to go inI hope you do, you have done far harder contant than I ever have. If I can do it, you'd probably be even better equipped than I was.
Maybe sometime, but not just yet.
Maybe...
SilverBride wrote: »SilverBride wrote: »My investment is that I'd like to be able to experience the content, but things I've read and stories I've heard from others push me away. I enjoy group content. I've done every dungeon in the game on both normal and veteran (except I still need the last two dungeons on veteran), and every trial on normal but have yet to try a veteran one. But the Night Market just reminds me too much of early Craglorn and that experience pushed me to quit the game for a couple of years.
Maybe instead of reading stories and drawing conclusions you should go out and try it yourself. I'm almost certain that this is far easier than the trials and vet dungeons you finished.
If what is preventing you from experiencing this firsthand before making a lot of requests, is a very personal trigger from your Craglorn experience, I'm sure the devs can't design everything around this very personal emotional reaction to something that happened years ago and that probably isn't shared at this level by most people.
I think knowing how players can be negatively affected is important information to have. I agree that they aren't likely to design things around my own experience but that aside doesn't change the fact that the difficulty of the Night Market is what is keeping a lot of players away.
Right now I am not doing the content but it is very possible I may venture in at some point. But with things just as they are now I can't say when that would be likely to happen.
SilverBride wrote: »SilverBride wrote: »Right now I am not doing the content but it is very possible I may venture in at some point. But with things just as they are now I can't say when that would be likely to happen.
We really should create a group to get you to go inI hope you do, you have done far harder contant than I ever have. If I can do it, you'd probably be even better equipped than I was.
Maybe sometime, but not just yet.
Maybe...
A Maybe isn't a Never
Genuinely, with no ill will or snark, I hope you eventually try it out. Your experience may be completely different than mine. You may die 20 times and hate it. Your tolerance level may be less than that. You may not enjoy it if you die once or even twice. That’s up to you. My 15 year old jumped in with his level 20 character and he enjoyed it. The Night Market doesn’t have to be everyone’s cup of tea, but maybe you will find you like it. Or not. But in fairness to ZOS, they did not create an event that locks anyone out. Wish you luck and happy gaming.
SilverBride wrote: »I'm not really going to respond to your conjecture about players, but I'm glad the devs made the design decision in the way they did. If they had a mode where nearly everyone could solo - which is what many have been asking for when wanting a "normal mode", a lot of the cooperative spirit and the sense of overcoming challenges that have made this one of the most memorable events in ESO that I've experienced would have been lost.
I'm not asking for Fungal Grotto difficulty. I'd like the dungeons and trial to be group experiences, but not repeated frustration and failure.
I think it's great that you had a memorable experience and don't think the current mode should be changed at all. But what is rewarding to some is torture to others. Why not gives us a mode so we can enjoy the new content, too?
Question. When you say a normal NM, are you saying a Night Market designed for the usual calmer quester experience, with smaller mob packs and less intense boss attacks? Or would it be grafted into the current NM, meaning that the players wanting a less intense experience would be in the same fights as people on the current difficulty, buffed to the point where they can casually do the content?
SilverBride wrote: »We just think it is accessible for the average player. Because it really is. I am not a great player. I died when I first went in. Now I have unlocked two relics. In my opinion, let players make adjustments rather than ZOS needlessly watering down the event. No need for solo-friendly in a group event, anymore than PVE in a PVP event. That’s my attempt to explain why I am averse to ZOS listening to complaints I think are invalid.
"We think" "it really is" " in my opinion" and "complaints are all invalid" are personal opinions, not facts. Many of us hold opposite opinions.
Also, I have said that I am not asking for a solo mode. (Even though ZOS said it could be soloable.). I just want a mode on par with other normal dungeon and trials so the average player can enjoy it, too.
And once again I will ask, how would it hurt anyone else if a mode was created that would allow a lot more players to enjoy the experience?
CameraBeardThePirate wrote: »SilverBride wrote: »We just think it is accessible for the average player. Because it really is. I am not a great player. I died when I first went in. Now I have unlocked two relics. In my opinion, let players make adjustments rather than ZOS needlessly watering down the event. No need for solo-friendly in a group event, anymore than PVE in a PVP event. That’s my attempt to explain why I am averse to ZOS listening to complaints I think are invalid.
"We think" "it really is" " in my opinion" and "complaints are all invalid" are personal opinions, not facts. Many of us hold opposite opinions.
Also, I have said that I am not asking for a solo mode. (Even though ZOS said it could be soloable.). I just want a mode on par with other normal dungeon and trials so the average player can enjoy it, too.
And once again I will ask, how would it hurt anyone else if a mode was created that would allow a lot more players to enjoy the experience?
My guy we have talked about this though.
It IS on par with normal trials. The damage is on par with normal trials. The bosses, outside of the roaming bosses which have more health as they're designed to be tackled by more than 12 players, are on par with Normal Trials. The mechanics are generally even easier than normal trials; note how there's nothing as complicated as the twins in Maw or the Mirror Bosses in Lucent.
If you want a mode on par with other normal trials, congrats! The Night Market is already on par with normal trials. I don't understand how you aren't getting this when it's been said over and over again in this very post.
SilverBride wrote: »They can continue to play how they like and be who they are....in the rest of the game. Not every piece of content is going to be for everyone.
I'm still confused as to your investment in this, as you stated you can complete trials and also I believe stated you will not even be trying to participate in grouping in Night Market. Seems to be a lot of posts without even really experiencing it for yourself, and you have a lot of "casuals" telling you - who did take the time to personally experience NM - it's very accessible when joined with others.
My investment is that I'd like to be able to experience the content, but things I've read and stories I've heard from others push me away. I enjoy group content. I've done every dungeon in the game on both normal and veteran (except I still need the last two dungeons on veteran), and every trial on normal but have yet to try a veteran one. But the Night Market just reminds me too much of early Craglorn and that experience pushed me to quit the game for a couple of years.
ShutUpitsRed wrote: »Well, that's my sign it's time to bow out of the discussion lol. OP hadn't even played night market, and how many times have I seen them complaining about content they haven't even tried? It'd be funny if it weren't leaving such a weird miserable feeling in my gut. I hope ZOS takes this into consideration when looking at forum feedback: some of the loudest voices criticizing the new content... haven't even tried playing it for themselves. Can't make this stuff up.
There is a normal mode for the Night Market. It's the Night Market. Maybe try playing it before insisting, repeatedly, that it's not normal level difficulty based on hearsay.
SilverBride wrote: »Question. When you say a normal NM, are you saying a Night Market designed for the usual calmer quester experience, with smaller mob packs and less intense boss attacks? Or would it be grafted into the current NM, meaning that the players wanting a less intense experience would be in the same fights as people on the current difficulty, buffed to the point where they can casually do the content?
I mean the same fights but less intense, like the difference between normal and veteran dungeons and trials. I do not think players should be buffed. Players are still responsible to gear and create builds for themselves like we do now.
SilverBride wrote: »I mean the same fights but less intense, like the difference between normal and veteran dungeons and trials. I do not think players should be buffed. Players are still responsible to gear and create builds for themselves like we do now.
Then that would be a separate instance, which goes against the point you raised against the vet-overland being done by instance thing. It's the same, that's what I'm trying to get at, in this moment you are asking for exactly the same thing that we were asking for years ago, the ability for content to better cater to a wider range of players. I just wanted to point out that, just like how a movie theater has different rooms for different movies, having different instances catered to different groups is a good thing. You wouldn't have every movie at the cinema playing in the same room, with people having to try to watch their one movie alongside everyone elses, that 'everyone together is best' angle just isn't effective.
SilverBride wrote: »I'm not really going to respond to your conjecture about players, but I'm glad the devs made the design decision in the way they did. If they had a mode where nearly everyone could solo - which is what many have been asking for when wanting a "normal mode", a lot of the cooperative spirit and the sense of overcoming challenges that have made this one of the most memorable events in ESO that I've experienced would have been lost.
I'm not asking for Fungal Grotto difficulty. I'd like the dungeons and trial to be group experiences, but not repeated frustration and failure.
I think it's great that you had a memorable experience and don't think the current mode should be changed at all. But what is rewarding to some is torture to others. Why not gives us a mode so we can enjoy the new content, too?
SilverBride wrote: »Question. When you say a normal NM, are you saying a Night Market designed for the usual calmer quester experience, with smaller mob packs and less intense boss attacks? Or would it be grafted into the current NM, meaning that the players wanting a less intense experience would be in the same fights as people on the current difficulty, buffed to the point where they can casually do the content?
I mean the same fights but less intense, like the difference between normal and veteran dungeons and trials. I do not think players should be buffed. Players are still responsible to gear and create builds for themselves like we do now.
SilverBride wrote: »Question. When you say a normal NM, are you saying a Night Market designed for the usual calmer quester experience, with smaller mob packs and less intense boss attacks? Or would it be grafted into the current NM, meaning that the players wanting a less intense experience would be in the same fights as people on the current difficulty, buffed to the point where they can casually do the content?
I mean the same fights but less intense, like the difference between normal and veteran dungeons and trials. I do not think players should be buffed. Players are still responsible to gear and create builds for themselves like we do now.
PERFECT!
Make a build that works well in NM in it's currently difficulty. I've seen loads of people running solo who seem to be doing just fine.
Maybe your build is the problem?
SilverBride wrote: »The topic of this thread isn't should I be able to do Night Market at it's current difficulty, or should I be having fun and finding it easy, or anything other than the question I presented which is why doesn't Night Market have a normal mode as well as a difficult one like other dungeons and trials do.