So grouping is not necessary at all (as in having a fixed group like in 4-player-dungeons)? Or are there some instanced locations within that Market where it's needed?
The zone is open but with a smaller player cap and much harder content. We don’t force you to group to enter but to do the content, you will want to.
There ARE instances though within that are capped at 4 players like dungeons (3) and 12 players (1). Much like dungeons and trials, you can enter solo but good luck
ZOS_JessicaFolsom wrote: »So it's not less, just different. One example that we haven't really talked about yet, but you will see when Night Market comes to the PTS this month, is there are three 4-Player instances (with 1 boss encounter) and one 12-player Trial encounter (1 boss) in that zone. We had a studio playtest today and we can also attest that the Night Market encounters are quite challenging! The Night Market is a unique experience and while it isn't a new dungeon or Trial, we think it'll scratch that same itch.
Thank you for the additional information on The Night Market! I’m glad to hear we weren’t forgotten about but I’m worried this will be another Bastion Nymic situation. Bastion Nymics are 4-person but they’re certainly not dungeons. For context on the kinds of things we do, my dungeon guild supports dungeons for pledges, challengers, hard mode progs, trifectas, motif farms (on hard mode) and mask farms (sometimes also on hard mode), but we also support Black Rose Prison and Infinite Archive.
I hope that the difficulty (at least optionally) will truly be high enough for those of us who do hard mode dungeons and it won’t just be a veteran level burnfest. I don’t expect Black Gem Foundry trifecta level of difficulty from a temporary event but something around Lep Seclusa Hard Mode would be nice.
Without going into too much detail (because you will see it soon on PTS), Night Market is a brand new type of zone that started with a group focus. There are activities solo players can do but they will be hard pressed to get to these activities without at least following groups of players around. The pack pulls you normally would see in overland are amped up here and there are lots of challenging monsters in the more open sections as well as the instanced sections. The goal is to give groups of players more activities in a dedicated zone where they can just go and have fun. For instance, one piece of internal feedback from someone that plays regularly in dungeon and trials was that they appreciated having activities for asymmetrical group comps. If you only have 5, 6, or 7 people online, you can jump in Night Market and have a good time.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
"NPC's in the Night Market?" Can't tell if you're joking or not.BardokRedSnow wrote: »On top of all that the actual npcs in the Night Market also several times in their quests told you before you even entered the districts to group up lol. Very bluntly mind you.
I suppose most players don't listen to dialogue though.
We're talking about The Night Market never being advertised as a group zone by ZOS before it went live.

"NPC's in the Night Market?" Can't tell if you're joking or not.BardokRedSnow wrote: »On top of all that the actual npcs in the Night Market also several times in their quests told you before you even entered the districts to group up lol. Very bluntly mind you.
I suppose most players don't listen to dialogue though.
We're talking about The Night Market never being advertised as a group zone by ZOS before it went live.
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Right. Some of the quotes in the first post advertise that it is possible to solo, with optional grouping to make it easier. This is different from how group activities like trials are advertised:
Some good portion of NM is soloable, but it's quite a grey area, it will really depend on what you're trying to do and your skill/build as a player, grouping does make everything melt though, so I don't see much of a point in soloing it unless I'm trying to do a quick daily or to challenge myself.Quoted post has been removed
Right. Some of the quotes in the first post advertise that it is possible to solo, with optional grouping to make it easier. This is different from how group activities like trials are advertised: "Trials are 12-player challenges for organized PvE group play, wherein groups are pitted against the most aggressive types of encounters Tamriel has to offer. If your group is successful in completing a Trial, you can earn unique rewards."
Right. Some of the quotes in the first post advertise that it is possible to solo, with optional grouping to make it easier.
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JemadarofCaerSalis wrote: »Also, just to point out that not everyone sees every piece of media put out about new updates.
ShutUpitsRed wrote: »I'm getting the sense that part of the community drama that goes down every time there's a major update is sourced in a lack of basic reading comprehension... ty for putting all this together, OP! It's pretty clear that the messaging was, you technically can go in alone, but it's a "group event zone" at the end of the day... in big bold letters lol.
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jad11mumbler wrote: »
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JemadarofCaerSalis wrote: »Also, just to point out that not everyone sees every piece of media put out about new updates.
I only saw two places where it was mentioned that it was meant for groups and both times it was made to sound like it would be on the order of craglorn where you CAN go solo and even kill some things, and where you can just join a zerg running around. Not that grouping would be mandatory for 90% of the player base and about 99% of the content.
BretonMage wrote: »ShutUpitsRed wrote: »I'm getting the sense that part of the community drama that goes down every time there's a major update is sourced in a lack of basic reading comprehension... ty for putting all this together, OP! It's pretty clear that the messaging was, you technically can go in alone, but it's a "group event zone" at the end of the day... in big bold letters lol.
I guess a lot of it is interpretation. Perhaps some players see "encouraged to group" and think it's 4-man dungeon level of difficulty (which can reasonably be soloed if you're experienced). I was lucky to have seen people mention it was trial-level difficulty, so I knew it wasn't going to be anywhere near soloable for me.
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Why do players, not all, but a lot of them, more than ZOS should even allow, exclude casual/low DPS players, HA players, new players, learning players, etc., from joining them in vet Dungeons\Trials from Group Finder? (Group content)
All players in the [snip] market are there to help each other. Why not in vet dungeons/trials from Group Finder too? That argument only holds up for people who don’t really look at the game.
When the [snip] market ends, all the gatekeeping, mocking, exclusion, etc., will come back. So don’t tell me "other players" are there to help. That’s a lie! Some players help others, but not all.
Why do players, not all, but a lot of them, more than ZOS should even allow, exclude casual/low DPS players, HA players, new players, learning players, etc., from joining them in vet Dungeons\Trials from Group Finder? (Group content)
All players in the [snip] market are there to help each other. Why not in vet dungeons/trials from Group Finder too? That argument only holds up for people who don’t really look at the game.
That's because the Night Market is after all, so accessible that as long as you have a tank and 1-2 healers you'll be fine. No need for "gatekeeping."Quoted post has been removed
Why do players, not all, but a lot of them, more than ZOS should even allow, exclude casual/low DPS players, HA players, new players, learning players, etc., from joining them in vet Dungeons\Trials from Group Finder? (Group content)
All players in the [snip] market are there to help each other. Why not in vet dungeons/trials from Group Finder too? That argument only holds up for people who don’t really look at the game.
When the [snip] market ends, all the gatekeeping, mocking, exclusion, etc., will come back. So don’t tell me "other players" are there to help. That’s a lie!
Quoted post has been removed
Why do players, not all, but a lot of them, more than ZOS should even allow, exclude casual/low DPS players, HA players, new players, learning players, etc., from joining them in vet Dungeons\Trials from Group Finder? (Group content)
All players in the [snip] market are there to help each other. Why not in vet dungeons/trials from Group Finder too? That argument only holds up for people who don’t really look at the game.
When the [snip] market ends, all the gatekeeping, mocking, exclusion, etc., will come back. So don’t tell me "other players" are there to help. That’s a lie! Some players help others, but not all.
So when was it advertised as a solo zone? Can you show us any examples of that?
jad11mumbler wrote: »Because you can run around solo and do some of the content there?
You can do a lot of the dailies and progress without a group, if you avoid mobs and don't go near bosses.
Which you can do if you follow another group of players while you're "solo".