AliceIbanez wrote: »I prefere 2 teams
I don't understand the point of the 3 teams at all.
I get the impression that with 3 teams, people play together less; they tend to spread out more.
CameraBeardThePirate wrote: »gariondavey wrote: »The only real problem is that since there's always an unguarded flag in Domination/late-game Crazy King, it means the best strategy is always to run from every fight.
Exactly this
Parasaurolophus wrote: »No, definitely not. I have to admit, at first I was against 8v8. But after actually playing it, I realized this mode has some significant advantages.
8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Cons:
The team with more healbots usually wins
Ongoing issues with balanced matchmaking
No second place, so losing feels especially punishing
Let’s not build any illusions about the “balance” of 4v4v4. The matchmaking is just as flawed — the only difference is that you at least have a chance to place second, nothing more.
Parasaurolophus wrote: »8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Parasaurolophus wrote: »8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Yeah 2 teams is more easygoing. In 4v4v4 there's double the amount of enemies as teammates and you have to keep your head on a swivel constantly or else you'll get pincered. Also, since matches can start with 1 missing player, being on a 3v4 or a 7v8 is not as bad as a 3v4v4 which is basically hopeless.
SundarahFr3akinrican wrote: »CameraBeardThePirate wrote: »gariondavey wrote: »The only real problem is that since there's always an unguarded flag in Domination/late-game Crazy King, it means the best strategy is always to run from every fight.
Exactly this
This doesnt change with the number of teams. However, with three teams there is a larger chance someone else on an opposing team will have the same idea and meet you there with their maul.NikoSquared wrote: »Parasaurolophus wrote: »No, definitely not. I have to admit, at first I was against 8v8. But after actually playing it, I realized this mode has some significant advantages.
8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Cons:
The team with more healbots usually wins
Ongoing issues with balanced matchmaking
No second place, so losing feels especially punishing
Let’s not build any illusions about the “balance” of 4v4v4. The matchmaking is just as flawed — the only difference is that you at least have a chance to place second, nothing more.
Consider this.
- How many times have you been spawncamped in 4v4/8v8?
- How many times have you been spawncamped (for more than 30 seconds) in 4v4v4?
The scourge of spawncamping didnt emerge until zos brought forth 2 team bgs. It happened it three teams from time to time but it is a significant problem introduced by the 2 team format.Parasaurolophus wrote: »8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Yeah 2 teams is more easygoing. In 4v4v4 there's double the amount of enemies as teammates and you have to keep your head on a swivel constantly or else you'll get pincered. Also, since matches can start with 1 missing player, being on a 3v4 or a 7v8 is not as bad as a 3v4v4 which is basically hopeless.
This is what makes them so engaging, FUN, repeatable, exciting and UNIQUE. Two teams are too predictable and vanilla.NikoSquared wrote: »Parasaurolophus wrote: »8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Yeah 2 teams is more easygoing. In 4v4v4 there's double the amount of enemies as teammates and you have to keep your head on a swivel constantly or else you'll get pincered. Also, since matches can start with 1 missing player, being on a 3v4 or a 7v8 is not as bad as a 3v4v4 which is basically hopeless.
3v4 is also really tough depending on the gamemode, this is more of an “Underdog should be stronger if the team is smaller” rather than a 3 teams specific issue
They introduced a whopping 5% damage buff if you were down a player in two teams. Another thumb in the 2 team dam. There are just too many leaks. However, three teams does lend itself more towards balance when one team has a missing player.
MincMincMinc wrote: »I know there are like 10 threads for bgs recently with seemingly everyone in agreement that we would like 4v4v4 bgs to return as an everyday feature.

Parasaurolophus wrote: »8v8 is simply more fun to play. There are more players, less individual responsibility, and more small-scale skirmishes even in objective-based modes. It’s actually hard to explain exactly why — it just feels lighter and more casual. Especially when both teams are well balanced, matches can become genuinely engaging.
Yeah 2 teams is more easygoing. In 4v4v4 there's double the amount of enemies as teammates and you have to keep your head on a swivel constantly or else you'll get pincered. Also, since matches can start with 1 missing player, being on a 3v4 or a 7v8 is not as bad as a 3v4v4 which is basically hopeless.
ShutUpitsRed wrote: »Interesting that people are calling 8v8 more chill. Yeah, that's zerg surfing. You're gonna love EP Vengeance. Battlegrounds are for PvP though.
MincMincMinc wrote: »Have we heard any word from zos on this recently? I know there are like 10 threads for bgs recently with seemingly everyone in agreement that we would like 4v4v4 bgs to return as an everyday feature.
Man you guys can't do math or whatever. 3v8 is way worse than 3v4 or 7v8. I would rather do a 3v4 than a 3v8, and it is, in fact, possible to win in 3v4 if the 4th enemy is a potato.
Oh! But in 3 teams you can win with 0 kills by running around the map... That's winning by score and playing objective and has nothing to do with pvp skill! I love winning this way it's exhilarating! I don't totally do this so I can get my transmutes as a concession prize for queing into a losing match and getting stomped on!
heimdall14_9 wrote: »Man you guys can't do math or whatever. 3v8 is way worse than 3v4 or 7v8. I would rather do a 3v4 than a 3v8, and it is, in fact, possible to win in 3v4 if the 4th enemy is a potato.
Oh! But in 3 teams you can win with 0 kills by running around the map... That's winning by score and playing objective and has nothing to do with pvp skill! I love winning this way it's exhilarating! I don't totally do this so I can get my transmutes as a concession prize for queing into a losing match and getting stomped on!
if you and the other two players put your head in the sand because your out numbered thats on you guys but ive been in many good 3 way fight down a man and had other two standing strong with me to pull out the upset thats a real good match give a really good feeling to be the underdog in a fight and still come out ontop
CameraBeardThePirate wrote: »gariondavey wrote: »Yes but if you do please have a deathmatch only queue that is completely disconnected from the other modes
4v4v4 deathmatch = best bg mode in eso
4v4v4 chaosball = an ok mode, needs a snare to ball holder
4v4v4 relic = possibly redeemable mode, needs relics moved to central location and cap point near your base
4v4v4 flags = awful mode, please delete
4v4, 8v8 deathmatch = good in theory but usually very lopsided
4v4, 8v8 objectives = ok in theory but facing same issues
4v4v4 flags would be fine if there were just fewer flags. It's why Crazy King actually works early on in the match. The only real problem is that since there's always an unguarded flag in Domination/late-game Crazy King, it means the best strategy is always to run from every fight.
Man you guys can't do math or whatever. 3v8 is way worse than 3v4 or 7v8. I would rather do a 3v4 than a 3v8, and it is, in fact, possible to win in 3v4 if the 4th enemy is a potato.
Oh! But in 3 teams you can win with 0 kills by running around the map... That's winning by score and playing objective and has nothing to do with pvp skill! I love winning this way it's exhilarating! I don't totally do this so I can get my transmutes as a concession prize for queing into a losing match and getting stomped on!
It’s really simple: 4v4 needs a proper ranking system like Solo Shuffle in WoW, with rating based on wins and losses. I completely agree with Decimus on that. I used to play WoW myself and checked it out again a few years ago, and Solo Shuffle is just perfect — it really doesn’t get any better than that.
For 8v8, three things just need to happen and nobody would complain anymore.
The first is: add a queue option for healers and give them rewards, since most people just play DPS — that’s just how MMOs work.
8v8 doesn’t need an MMR system like 4v4. It’s enough if the system simply distributes players evenly based on MMR. That means if you have 4 very good players, 2 average ones, and 2 very weak ones in the queue, they get split fairly into two teams — simple as that.
This would probably eliminate camping, and if it still happens, you could just add a zone where players who camp get teleported to the center of the battlefield after 5 seconds.
Look at battlegrounds in WoW — it works there too. In random BGs, players are just random, some good, some bad. You can get completely stomped there as well, but in WoW the focus in a zerg fight is always on killing the healers first. Even if a team is worse overall, if they have better healer focus and manage to kill them, the stronger team suddenly has a huge problem — because WoW isn’t like ESO, where one player can wipe out five people alone.
And for ESO to achieve a similar balance, it needs the points I mentioned above.
It’s really simple: 4v4 needs a proper ranking system like Solo Shuffle in WoW, with rating based on wins and losses. I completely agree with Decimus on that. I used to play WoW myself and checked it out again a few years ago, and Solo Shuffle is just perfect — it really doesn’t get any better than that.
For 8v8, three things just need to happen and nobody would complain anymore.
The first is: add a queue option for healers and give them rewards, since most people just play DPS — that’s just how MMOs work.
8v8 doesn’t need an MMR system like 4v4. It’s enough if the system simply distributes players evenly based on MMR. That means if you have 4 very good players, 2 average ones, and 2 very weak ones in the queue, they get split fairly into two teams — simple as that.
This would probably eliminate camping, and if it still happens, you could just add a zone where players who camp get teleported to the center of the battlefield after 5 seconds.
Look at battlegrounds in WoW — it works there too. In random BGs, players are just random, some good, some bad. You can get completely stomped there as well, but in WoW the focus in a zerg fight is always on killing the healers first. Even if a team is worse overall, if they have better healer focus and manage to kill them, the stronger team suddenly has a huge problem — because WoW isn’t like ESO, where one player can wipe out five people alone.
And for ESO to achieve a similar balance, it needs the points I mentioned above.

AliceIbanez wrote: »I don't understand the point of the 3 teams at all.
I get the impression that with 3 teams, people play together less; they tend to spread out more.