@Athory Hey man sorry for the offtopic, i'm noticing you using this character " — " a lot across your forum posts, where are you getting it ? I can't find it on my keyboard
SilverBride wrote: »
I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?
[snip]
If a lowering of the skill in the [snip] NM happens, I want all trials to have a solo mode so I can get all the rewards without grouping.
Are rewards in normal dungeons the same as vet?
Are rewards in normal trials the same as vet?
Are rewards in normal arenas the same as vet?
So why should the normal Market give the same rewards as Hardcore? oO?!
You don’t have a single argument.
jad11mumbler wrote: »
I really don't get the OP's argument. For over a decade we had 2 updates every year for group content, and 2 overland zones mostly for solo play.
The devs clearly stated that NM is experimental, also much of the content like district quests, races and puzzles are soloable.
And on top of that the next update is fully solo friendly with multiple questlines and other solo friendly additions.
Nothing about this screams to me that the game is moving away from solo play.
[snip]
No, I believe they genuinely want this group content to be solo-friendly. Which it is as much as new group dungeons always are, but instead of group dungeons we got this.[snip]
It's a tool and I think their points are their own, only the formatting is done with AI. For that, AI is a great tool. If they would ask AI to formulate their arguments, then we would be arguing with a bot, not with a person, but I believe the opinions are OP's. So it's perfectly fine.by someone who admitted using chatgpt before they post.
Yes, I doubt OP would have made such a fuzz if we got the two dungeons as usual. But now that we got this event zone instead of the two dungeons, OP wants a solo mode in it. But OP just needs to wait because the rest of the year will be mainly solo-oriented. Even two group dungeons will get a solo mode.take a break.
Precisely. The only ones who should be complaining are the group players. They are robbed of two group dungeons with their respective hard modes, and only get this group zone that in a larger group is trivial.It feels like some people are treating the Nightmare content as if it’s replacing solo content, when in reality it seems to be replacing this year’s dungeon-style content.
SilverBride wrote: »Farming reputation is what pushed me to leave WoW. And why does reputation matter in getting rewards anyway? It's just another thing to keep players busy grinding.
SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.
I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.
So if you have zero interest in it... then why is it a problem? Just go do something else.
There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.
So why is the Night Market suddenly a problem? Just ignore it.
If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.
I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?
I really, really want to keep engaging with this topic… but for what? Why? Just to give moderator more work so they can come in, remove my replies, and leave yours (and others)?
Fine. Talk to yourself or with others. There’s no reason for me to keep replying.
I really, really want to keep engaging with this topic… but for what? Why? Just to give moderator more work so they can come in, remove my replies, and leave yours (and others)?
Fine. Talk to yourself or with others. There’s no reason for me to keep replying.
I really don't get the OP's argument. For over a decade we had 2 updates every year for group content, and 2 overland zones mostly for solo play.
The devs clearly stated that NM is experimental, also much of the content like district quests, races and puzzles are soloable.
And on top of that the next update is fully solo friendly with multiple questlines and other solo friendly additions.
Nothing about this screams to me that the game is moving away from solo play.
some of our event/ event zone content will be focused on encouraging group play
Provoking?! I replied to you here:JiubLeRepenti wrote: »
I really, really want to keep engaging with this topic… but for what? Why? Just to give moderator more work so they can come in, remove my replies, and leave yours (and others)?
Fine. Talk to yourself or with others. There’s no reason for me to keep replying.
Maybe there is a reason if your messages are the most moderated here.
You keep provoking/taunting people instead of focusing on their substantive arguments.
So what did you expect?
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.