AvalonRanger wrote: »Despite of much of problem, there're one good aspect in the Night Market as game design.
Fake role will not work in this new group focused contents. Good-bye fake role cheaters.
silky_soft wrote: »There is no one playing. I dont know how they have it setup. But in a normal event I can roll into the zone and it full of poeple. This event, maybe 3 other people max at any one time.

What I liked
- Zerg + fast rotation farm works well, tempo is good
- 12-man PUG coordination is smooth and enjoyable
- Trial design is solid: not hard mechanically, but requires real coordination, which makes it fun
What I didn’t likeInstance conflict (not big deal):
- Reward structure is weak: mostly motif junk and outdated gear
- Very fast burnout: most content done in 3–4 days, no long-term incentive
- Event duration vs rewards mismatch, too long for too little payoff
- Key loop is unrewarding: keys reset, no drop, cosmetic or reward. No reason to repeat!
- Trial has no replay value after helmet + achievements
- Alt advantage: more alts = more coffers = higher fragment chance
Overall
- While waiting for Skirmish you rotate Brazen and Argent, but if others kill them it can desync the flow and break your farm rhythm, sometimes leaving you idle until Skirmish.
- More players = more activity, but also more disruption and downtime
Strong core loop and coordination, especially in Trial and organized zerg farming. But progression, rewards, and replayability fall off too fast. As a active player, I was basically done by day 3, and there’s no real reason to keep grinding in a 50-day event.
heimdall14_9 wrote: »boy oh boy this weekend has been fun working on last gilded for 2nd trial run , awards aint great but not one that really cares too ,
i would like to see them do more with the key system having to get them each and every time you want to do an activity get to be to much of a grind , if they would add in MASTER KEYS that you get at end of trial
1st master key for argents ( no longer needing to do 6 argents to fight gildeds)
2nd master key is for gildeds making it so you can do trial freely as well as argents, gildeds , making the NM fully opened o do the things you fine most enjoyable or get side achievements without feeling the pressure of grinding keys to re-run it
heimdall14_9 wrote: »boy oh boy this weekend has been fun working on last gilded for 2nd trial run , awards aint great but not one that really cares too ,
i would like to see them do more with the key system having to get them each and every time you want to do an activity get to be to much of a grind , if they would add in MASTER KEYS that you get at end of trial
1st master key for argents ( no longer needing to do 6 argents to fight gildeds)
2nd master key is for gildeds making it so you can do trial freely as well as argents, gildeds , making the NM fully opened o do the things you fine most enjoyable or get side achievements without feeling the pressure of grinding keys to re-run it
I think these master keys are a bad idea.
Within a couple of days nobody would run anymore the brazen and argents, which is a disaster for accumulating favor and which who leave players who would jump in later in the Night Market in the cold.
I've killed all the brazen and argent bosses at least once (unlocked the extra 3 rooms in the house), some of them several times, and as far as I know I haven't gotten a single key. I made sure to loot the bodies each time so either the keys never dropped for me or they're not inventory items and are buried in a menu I haven't found.
Maybe I've just been very unlucky but if not I think some sort of master key could be a good idea, because it would be very annoying to waste a lot of time farming something you've already done over and over to get permission to start farming the thing you actually wanted to do.