I've been soloing it just 'fine' for the most part. I'm not a great player by any means and I don't have some super secrete build. It's slow going for sure but I have absolutely zero issues getting through by just tanking my way through it.
And by the way… besides the monster set, what else justifies all this nonsense? All of this just for one monster set? My god…
And by the way… besides the monster set, what else justifies all this nonsense? All of this just for one monster set? My god…
CameraBeardThePirate wrote: »SirGabenOfSteamia wrote: »There is nothing else comparable in terms of difficulty to the night market except maybe actual vet trials.
Vet Trials are much much harder than Night Market... Night Market is on par with Normal Trials.
TheAwesomeChimpanzee wrote: »
The thing is, you can absolutely solo it, and you can “soft group” it. And as you said, they stated that doing so would be hard.
twisttop138 wrote: »As an aside, I would hope Zos would be more clear in the future. The tag line you might want to bring a group, that says to me they're saying it in a cheeky way. Just be super clear. You will need a good build and effort to solo this. It is very hard. We recommend grouping. But in an attempt to probably not rile feathers they didn't. They kind of tiptoed.
Indeed communication seems to be a problem. I'm honestly a bit concerned it wasn't better this time, after the Writhing Wall event last year had already caused so much discontent in the playerbase, when it was hyped as some epic battle, but then it was several weeks of boring, repetative fetch quests (and crafting quests that used up expensive materials for a tiny, useless reward) for some weird counter and a completely meaningless competition (What's it with all these random faction competitions?) - and the actual battle was just the Fortress, which only opened for one single week after weeks of mindless grind. Let alone the Fortress was then so bugged that many people couldn't complete it. It was a disaster, so I thought they might want to avoid something like that happening again.
And I already have the feeling that the High Seas event might be the next disappointment for many, as people seem to be expecting actual naval battles where you control ships, which I somehow don't believe is really possible with how ESO is coded. If ZOS doesn't react on these speculations, the forum will probably filled with complaints again when the event launches.
robertlabrie wrote: »Lots of discussion about the accessiblity of the Night Market zone and many responses like:
- Imagine ZOS added trials for the first time
- it's an MMO find a group
- maybe this update isn't for you
The thing is, Night Market is not a trial. It's a time limited event with unique items and is being aggressively pushed as the signature in-game activity. Trials, dungeons, arenas all have normal and veteran mode and for good reason. The night market content being inaccessible to casual or solo players is a misstep. ESO changed their tag line last year to "you belong here" but it seems at least in the case of Night Market, no, no I don't.
Y'all enjoy your activity though, hopefully there'll be something for me in Season 1.
CameraBeardThePirate wrote: »ZOS was very upfront about needing to group up for this event.
That's not correct. The statement was that it would be hard to solo, so one would probably prefer to follow some other players along. That's not the same as saying "group content". So people had different expectations, obviously.

CameraBeardThePirate wrote: »I have done the entirety of my Night Market runs so far with a PUG group via the group finder.
SirGabenOfSteamia wrote: »There is nothing else comparable in terms of difficulty to the night market except maybe actual vet trials.
lostineternity wrote: »liar
Even if it might be hard to understand for some people, I am searching for an explanation why there's so many angry posts right now, why people are disappointed - and how that could be avoided in the future, because it's surely not good for this game, and I enjoy this game and want it to flourish. Don't you want that too?
lostineternity wrote: »robertlabrie wrote: »Lots of discussion about the accessiblity of the Night Market zone and many responses like:
- Imagine ZOS added trials for the first time
- it's an MMO find a group
- maybe this update isn't for you
The thing is, Night Market is not a trial. It's a time limited event with unique items and is being aggressively pushed as the signature in-game activity. Trials, dungeons, arenas all have normal and veteran mode and for good reason. The night market content being inaccessible to casual or solo players is a misstep. ESO changed their tag line last year to "you belong here" but it seems at least in the case of Night Market, no, no I don't.
Y'all enjoy your activity though, hopefully there'll be something for me in Season 1.
Ah yes, mother's sorrow and plaguedoctor
unique items
A lot of people have been talking about soft grouping here... Except that there's nobody to group with. I don't know if there are too many instances, or if I've been getting on at bad times, but I can sit by the door in a district for an hour and never see another player come through, the whole place is like a ghost town. Where and how are these soft groups supposed to form?
CameraBeardThePirate wrote: »ZOS was very upfront about needing to group up for this event.
That's not correct. The statement was that it would be hard to solo, so one would probably prefer to follow some other players along. That's not the same as saying "group content". So people had different expectations, obviously.
There was also a statement that it was an attempt at a "soft grouping zone" - which is understood at just tagging along with others who randomly show up - basically like it had been with the Writhing Fortress last year, where you absolutely neither needed a pre-organized group nor use some grouping tool, you could just run with the masses. So also that led to different expectations.
DenverRalphy wrote: »A lot of people have been talking about soft grouping here... Except that there's nobody to group with. I don't know if there are too many instances, or if I've been getting on at bad times, but I can sit by the door in a district for an hour and never see another player come through, the whole place is like a ghost town. Where and how are these soft groups supposed to form?
Don't sit at the entrance waiting for groups to stumble onto you. Open the group finder, select a Night Market group that's working an objective conducive to your goal, and join. After you join, travel to the group's instance.
If you sit there at the entrance, you'll wait ages. If you use group finder, you'll find a group within seconds.
Necrotech_Master wrote: »technically speaking vet dungeons are "hard to solo", and for some people even the vet solo arenas are hard to solo
i would slot the night market in with soloing vet dlc dungeons, its absolutely possible to solo (i was doing so for awhile on thursday on a full tank build, obviously i had low dmg so it took forever to kill anything, but i was soloing with a dps companion)
what would you expect from them saying that it would be difficult to solo? im trying to gauge what the expectation was from the announcement of what you thought "hard to solo" meant
Necrotech_Master wrote: »technically speaking vet dungeons are "hard to solo", and for some people even the vet solo arenas are hard to solo
i would slot the night market in with soloing vet dlc dungeons, its absolutely possible to solo (i was doing so for awhile on thursday on a full tank build, obviously i had low dmg so it took forever to kill anything, but i was soloing with a dps companion)
what would you expect from them saying that it would be difficult to solo? im trying to gauge what the expectation was from the announcement of what you thought "hard to solo" meant
The thing that needs to be considered is that the stream and the news articles aim at a wide audience - all ESO players. And this game particularly has a huge amount of people who are only here for the quest experience, especially because it's a TES game which means a lot of people coming from the singleplayer TES games are here, and because quest content was the main addition every year with those chapters (and story dlcs when they still existed). I doubt very much that most of these people are able to solo vet dlc dungeons. Actually I don't even need to guess, I've seen dozens of posts here in the past 3 days where people stated they can't even get past the first trash mob and get one-shotted if they just try to enter the combat zone. And these people get frustrated when they see they can't even move around for three seconds before getting killed.
Had ZOS clearly, without any way to misinterpret it, stated it was absolutely group content, or for which skill level exactly the Market is designed, then more people would have understood if this content release is for them or not. I bet in that case they would have just ignored the Market - there was never any forum drama when a dungeon dlc or trial released, because people who don't like group content or who can't solo hard content knew what's it about and therefore just ignored them - , but since communication was too vague, we have lots of negativity here now. I don't think that's good for the game.
I personally have been solo questing at the Market without problems during the past few days, always joining in when there was a boss fight somewhere. But I still think the announcement has created absolutely false expectations in many people, and that's a problem. A communication problem more precisely, and sadly not the first one, if I think about the Writhing Wall event last year.
Necrotech_Master wrote: »im not sure if the issue is poor reading comprehension if zos has to spell everything out in extremely explicit terminology, or if their terminology was too vague, or a little bit of both
And the trial is not vDSR HM either...Far, very very far from that. When i read things like : " There is nothing else comparable in terms of difficulty to the night market except maybe actual vet trials " ---> this is a proof some ppl don't know what is a vet dlc trial.
Necrotech_Master wrote: »im not sure if the issue is poor reading comprehension if zos has to spell everything out in extremely explicit terminology, or if their terminology was too vague, or a little bit of both
How does it have to do anything with reading comprehension if words like "hard" are entirely subjective? For a person who does overland only, a person who sometimes solos normal dungeons, and someone who has a regular trial group, the idea of "hard" will most likely be a completely different one.
If I read an article adressed at the ESO playerbase as a whole, I would expect it to take the perspective of the "average player" when it describes a difficulty - problem is, no one except for ZOS has stats about what the "average player" can do or not, so we might also all have different ideas of that. So instead of vague terms like "hard" or "easy", people need to know the scale or get some comparison so they know what exactly is meant.
Not sure what the problem with precise wording is. Scientific writings are precise. Well-written news articles are precise. Good manuals are precise, too. An article about history saying "sometime in the 17th century there was some bad disease and lots of people died" would be considered nonsense, as would a cooking recipe telling you to use "a few eggs, a bit of butter and not too much sugar".
I also don't think terms like "vet content", "group content" or "content on the diffculty level of dungeons/vet dungeons/trials" is "extremely explicity terminology".
In the end it doesn't matter - we can clearly see the current drama, and I'd rather not see that happening again as it harms the game.
Necrotech_Master wrote: »im not sure if the issue is poor reading comprehension if zos has to spell everything out in extremely explicit terminology, or if their terminology was too vague, or a little bit of both
How does it have to do anything with reading comprehension if words like "hard" are entirely subjective? For a person who does overland only, a person who sometimes solos normal dungeons, and someone who has a regular trial group, the idea of "hard" will most likely be a completely different one.
If I read an article adressed at the ESO playerbase as a whole, I would expect it to take the perspective of the "average player" when it describes a difficulty - problem is, no one except for ZOS has stats about what the "average player" can do or not, so we might also all have different ideas of that. So instead of vague terms like "hard" or "easy", people need to know the scale or get some comparison so they know what exactly is meant.
Not sure what the problem with precise wording is. Scientific writings are precise. Well-written news articles are precise. Good manuals are precise, too. An article about history saying "sometime in the 17th century there was some bad disease and lots of people died" would be considered nonsense, as would a cooking recipe telling you to use "a few eggs, a bit of butter and not too much sugar".
I also don't think terms like "vet content", "group content" or "content on the diffculty level of dungeons/vet dungeons/trials" is "extremely explicity terminology".
In the end it doesn't matter - we can clearly see the current drama, and I'd rather not see that happening again as it harms the game.